Difference between revisions of "User:066AspirantArchiver"
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| − | + | <div style="float:right;"> | |
| + | __TOC__ | ||
| + | </div> | ||
i got two turntables and a microphone | i got two turntables and a microphone | ||
| − | + | Everything up to Faction Selection, without the hyperlinks on the logos | |
| + | Section Name | ||
| + | Collapsable menu with EVERYTHING on it | ||
| + | |||
| + | Put the TOC on the right side of the screen, figure out the possibility of putting it up after the icons. | ||
Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from spawning in to getting into fights. While this page focuses on the former, links at the bottom will be provided so you can learn the initial loop of each of the server's factions. | Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from spawning in to getting into fights. While this page focuses on the former, links at the bottom will be provided so you can learn the initial loop of each of the server's factions. | ||
| − | == Rules == | + | == Rules (how cut line) == |
Before stepping into the fray, however, remember to read the [[rules]] to avoid risking a ban. | Before stepping into the fray, however, remember to read the [[rules]] to avoid risking a ban. | ||
| − | == Character Creation == | + | |
| − | While most of the features are inconsequential, a few | + | TALK ABOUT THE FOOD ON THE UNSC GUIDE |
| + | |||
| + | == Character Creation (replace inner headers with bold+big(?) to keep them from apearing on the TOC when going live, keep as-is here for ease of writing)== | ||
| + | While most of the Character Creation options, some of them the features are inconsequential, a few | ||
[Steal this stuff from the CM13 wiki.] | [Steal this stuff from the CM13 wiki.] | ||
| − | + | ||
| + | |||
Some roles spawn with different gear depending on their title, such as Marines with the "EVA Operations Marine" title spawning with armor resistant to the vacuum of space (at the detriment of protection). | Some roles spawn with different gear depending on their title, such as Marines with the "EVA Operations Marine" title spawning with armor resistant to the vacuum of space (at the detriment of protection). | ||
Loadout tab is mostly intended? synergyc? to be used for Colonist and Insurrectionist roles, as Covenant roles cannot spawn with loadout items and they also conflict with most UNSC gear (i.e. uniforms, armor, etc.) | Loadout tab is mostly intended? synergyc? to be used for Colonist and Insurrectionist roles, as Covenant roles cannot spawn with loadout items and they also conflict with most UNSC gear (i.e. uniforms, armor, etc.) | ||
| + | everything in the glasses tab overriding the HUDs | ||
| + | |||
| + | |||
<div style="margin-bottom:50px; text-align: center;">[[File:Title.png|link=https://projectunsc.org/forum/index.php]]</div> | <div style="margin-bottom:50px; text-align: center;">[[File:Title.png|link=https://projectunsc.org/forum/index.php]]</div> | ||
| − | |||
== Choose Your Faction == | == Choose Your Faction == | ||
| − | + | After creating your character, you will have to choose who to fight for as each faction has different equipment, gameplay loops and motivations. Each being: | |
Replace these with your own icons showcasing varied kinds of toons. | Replace these with your own icons showcasing varied kinds of toons. | ||
| + | |||
| + | Use a 3by3 invisi-table. 3by4 if you decide on separating colonists. | ||
| + | Icons | ||
| + | Nanes | ||
| + | Blurbs | ||
| + | Colonists | ||
| + | Blurb | ||
| + | |||
| + | |||
<gallery perrow=2 mode="packed-hover"> | <gallery perrow=2 mode="packed-hover"> | ||
| − | File:Unsclogo.png|link= | + | File:Unsclogo.png|link=United Nations Space Command Tutorial |
| − | File:URF.png|link=United Rebel Front Tutorial | + | File:URF.png|link=United Rebel Front Tutorial |
| − | File:Covenantlogo.png|link=Covenant Tutorial | + | File:Covenantlogo.png|link=Covenant Tutorial |
</gallery> | </gallery> | ||
<center> | <center> | ||
| − | {| | + | {| style="border: 3px solid white;" style="width: 70%;" cellpadding="5" cellspacing="25" align="center" |
| − | ! style="background-color:# | + | ! style="width:40px; text-align: center; background-color:#708855; border-radius: 10px"| <span style="color:#FFFFFF"><big>The United Nations Space Command</big></span> |
| − | + | ! style="width:40px; text-align: center; background-color:#a07672; border-radius: 10px"| <span style="color:#FFFFFF"><big>The United Rebel Front</big></span> | |
| − | + | ! style="width:40px; text-align: center; background-color:#8C2EBF; border-radius: 10px"| <span style="color:#FFFFFF"><big>The Covenant</big></span> | |
| + | |- | ||
| + | |style="text-align:center;" valign="top"| The UNSC are the defenders of the worlds under the Unified Earth Government's rule, fighting both a fight for survival against the Covenant and an insurgency led by the United Rebel Front. | ||
| + | |||
| + | |style="text-align:center;" valign="top"| The URF consists of several different groups united by their hatred of the Unified Earth Government, ranging from disgruntled colonists to political extremists. <br>'''Limited to select gamemodes.''' | ||
| + | |||
| + | |style="text-align:center;" valign="top"| The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: <br>the anihilation of the human race. <br>'''Active character must be of a Covenant race to play.''' | ||
| + | |||
| + | |- | ||
| + | | | ||
| + | |- | ||
| + | |style="text-align:center;" valign="top"| The colonists caught in the middle, the poor sods... <br>'''Limited to select gamemodes.''' | ||
| + | |- | ||
|} | |} | ||
| − | + | Click on the faction logos to open their respective tutorials. | |
| − | Click on | ||
'''<big>Enjoy your stay!</big>''' | '''<big>Enjoy your stay!</big>''' | ||
</center> | </center> | ||
| + | <div style="float:right;"> | ||
| + | __TOC__ | ||
| + | </div> | ||
| + | == '''United Nations Space Command (UNSC) Tutorial''' == | ||
| + | {|border="1" class="mw-collapsible mw-collapsed" cellpadding="6" cellspacing="0" | ||
| + | |+ style="text-align:left;"| | ||
| + | | '''<big>Beginners are advised to start with the "Marine" role due to their lack of responsabilities.</big>''' | ||
| + | ''Note: This guide uses the assault phase of the [[Reclamation]] gamemode as an example. Some things may vary in actual gameplay, but the general idea is the same.'' | ||
| + | [[File:Cassius base weapkoints.png|thumb|right|<center>Your home, until you're transfered or it's blown to smithereens.</center>]] | ||
| + | === Briefing=== | ||
| + | Rise and shine, marine. A ship of the Covenant has been detected on long-range scanners and HIGHCOMM believes it to be an invasion force headed for the colony you were stationed to, so you've been thawed out of cryostasis to defend the Orbital Defense Platform ''"Cassius"'', the world under its guard and the colonists on it while a support fleet is on the way. Before you can do that however, you need to gear up. | ||
| + | === Getting Your Stuff === | ||
| + | In some missions you may need to follow [[File:SignArmory.png]] '''these''' signs to find your armory, but on ODPs they tend to be just outside the bunks. | ||
| + | Once you've made it there, you'll find the [[File:VendorMiscUNSC.png]] '''Miscellaneous Equipment Vendors''' and the standard [[File:VendorEquipmentUNSC.png]] '''Equipment Vendors'''. These vendors have everything that a marine needs to kick ass and make Earth proud, but for now we'll keep it simple with a basic loadout: | ||
| − | + | From a [[File:VendorMiscUNSC.png]] '''Miscellaneous Equipment Vendor''', you'll want: | |
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<blockquote> | <blockquote> | ||
| − | * [[File:Box.png]] '''Marine Armor Kit''' - This will stop a few rounds from hurting you, until it breaks. Comes in a [[File:MarineArmorGreen.png]] few [[File:MarineArmorBrown.png]] different [[File:MarineArmorWhite.png]] colors, along with a Medic variant for each. | + | * [[File:Box.png]] '''Marine Armor Kit''' - This will stop a few rounds from hurting you, until it breaks. Comes in a [[File:MarineArmorGreen.png]] few [[File:MarineArmorBrown.png]] different [[File:MarineArmorWhite.png]] colors, along with a Medic variant for each and a spaceproof variant. |
| − | * [[File:IFAK.png]] '''Infantry First Aid Kit | + | * [[File:IFAK.png]] '''Infantry First Aid Kit ''' - This kit has medicine that will allow you (or another marine) to stay alive, click your uniform to attach it. It contains: |
<blockquote> | <blockquote> | ||
* [[File:BiofoamCanister.png]] '''Biofoam Canisters''', full of a miracle chemical that can do many things such as heal wounds, broken bones and repair organs to an extent, but more severe cases will warrant additional aid. | * [[File:BiofoamCanister.png]] '''Biofoam Canisters''', full of a miracle chemical that can do many things such as heal wounds, broken bones and repair organs to an extent, but more severe cases will warrant additional aid. | ||
| − | * [[File:GreyPill.png]] '''Bicaridine''', for healing <span style ="color:#FF0000">brute</span> damage resulting from ballistic weaponry, | + | * [[File:GreyPill.png]] '''Bicaridine''', for healing <span style ="color:#FF0000">brute</span> damage resulting from ballistic weaponry, mainly used by the UNSC or the United Rebel Front. |
* [[File:RedPill.png]] '''Dermaline''', for healing <span style ="color:#f5a442">burn</span> damage resulting from flames or plasma weaponry, the favorite of the Covenant. | * [[File:RedPill.png]] '''Dermaline''', for healing <span style ="color:#f5a442">burn</span> damage resulting from flames or plasma weaponry, the favorite of the Covenant. | ||
| − | * [[File:PolyPill.png]] '''Polypseudomorphine''', a super-painkiller that will make you nigh invincible | + | * [[File:PolyPill.png]] '''Polypseudomorphine''', a super-painkiller that will make you nigh invincible but obscures your vision. |
| − | * [[File:GreyPill.png]] '''Iron''' and a File: | + | * [[File:GreyPill.png]] '''Iron''' and a [[File:ChocolateBar.png]] '''Chocolate Bar''', to fix blood loss resulting from bleeding or repeatedly taking plasma hits. |
</blockquote> | </blockquote> | ||
* [[File:AmmoBeltUNSC.png]] '''Ammunition Storage Belts''' - They let you carry up to 7 magazines/shell boxes/etc, along with other things like emergency oxygen tanks, knives and armor repair kits. | * [[File:AmmoBeltUNSC.png]] '''Ammunition Storage Belts''' - They let you carry up to 7 magazines/shell boxes/etc, along with other things like emergency oxygen tanks, knives and armor repair kits. | ||
| − | * [[File:ARK.png]] '''Armor Repair Kits''' - These let you repair your armor, keeping it in shape and stopping bullets. Comes in a [[File:ARKMini.png]] miniature variant as well, able to fit in smaller spaces such as your armor's storage and repair armor at a faster speed but holding less repair materials. | + | * [[File:ARK.png]] '''Armor Repair Kits''' - These let you repair your armor, keeping it in shape and stopping bullets. Comes in a [[File:ARKMini.png]] miniature variant as well, able to fit in smaller spaces such as your armor's storage and repair armor at a faster speed, but holding less repair materials. |
<blockquote> | <blockquote> | ||
<blockquote> | <blockquote> | ||
| − | + | <big>'''!'''</big> You can use a [[File:HardcaseGenericUNSC.png]] '''Tactical Hardcase (Armor Kits)''' to store three of them in a single pouch slot. Different hardcases allow for similar effects, though this only works for their designated type of item. | |
</blockquote> | </blockquote> | ||
</blockquote> | </blockquote> | ||
| − | * [[File: | + | * [[File:Earmuffs.png]] '''Earplugs''' - To prevent deafness from things exploding in your face. |
</blockquote> | </blockquote> | ||
| − | Now, from | + | Now, from an [[File:VendorEquipmentUNSC.png]] '''Equipment Vendor''', you have a few weapon options to choose from: |
<blockquote> | <blockquote> | ||
| − | * [[File: | + | * [[File:M6D_New.png ]] '''M6D Magnum''' - Has the highest base damage out of all vendor weapons and will let you move without a slowdown but it deals less damage against shielded enemies than other options. |
| − | * [[File:M90.png]] '''M90 | + | * [[File:M90.png]] '''M90 Tactical Shotgun''' - This '''''will''''' screw over anything that you can close the distance on, unless it's full of combat drugs. Can be loaded with buckshot or slugs (''or both!'') for raw damage or armor penetration, respectively. Also requires to be pumped after each shot. |
| − | * [[File:M392.png]] '''M392 Designated Marksman Rifle''' - Great for punching through armor and | + | * [[File:M392.png]] '''M392 Designated Marksman Rifle''' - Great for punching through armor and a few kinds of objects such as vendors and lockers. Accuracy improves while using the scope. |
| − | * [[File:BR55.png]] '''BR55 Battle Rifle''' - A precision-focused | + | * [[File:BR55.png]] '''BR55 Battle Rifle''' - A precision-focused rifle that comes with a scope. |
| − | * [[File:MA5B.png]] '''MA5B Assault Rifle''' and the [[File:M7smg.png]] '''M7 submachine gun''' - Both are great leadspitters sporting high firerate and big magazines, but the MA5B is more accurate at range while the M7 has no slowdown and can be used with | + | * [[File:MA5B.png]] '''MA5B Assault Rifle''' and the [[File:M7smg.png]] '''M7 submachine gun''' - Both are great leadspitters sporting high firerate and big magazines, but the MA5B is more accurate at range while the M7 has no slowdown and can be used with one hand. |
</blockquote> | </blockquote> | ||
| − | After you've picked a weapon, remember to vend yourself some | + | [[File:NewbLoadoutUNSC.png|thumb|Once you're done, you should have something that looks like this. Experiment to find what suits you best!]] |
| + | After you've picked a weapon, remember to vend yourself some ammo for it. You can also store [[File:CombatKnife.png]] '''Combat Knives''' in your boots and [[File:M9.png]] [[File:SmokeGrenadeUNSC.png]] '''Grenades''' in your armor. | ||
| − | + | As these are the bare essentials, you'll be left with some room for variation in your kit; you could try pairing your rifle with a pistol and a hardcase with ammo for it for example, or a [[File:Machete.png]] '''Machete''' if you're feeling brave. | |
| − | [[File: | + | |
| − | Now, you will have to find the locations of the [[File: ODPWeakpoint.png]] '''structural weakpoint markers''' of this particular ODP to | + | === What To Do === |
| + | Now, to prepare the Cassius for defense, you will have to find the locations of the [[File: ODPWeakpoint.png|65px]] '''structural weakpoint markers''' of this particular ODP. The Covenant will try to plant and detonate a bomb in one of these to knock the Cassius out of orbit and begin their invasion of the planet. They always have 3 weakpoints, 2 assigned at random and 1 in the <span style ="color:#c42727">'''Magnetic Accelerator Cannon (MAC) Control Room'''</span>. The 2 random points can be located in: | ||
* <span style ="color:#316de6">'''The Firing Range'''</span> | * <span style ="color:#316de6">'''The Firing Range'''</span> | ||
* <span style ="color:#e6ad31">'''Cargo'''</span> | * <span style ="color:#e6ad31">'''Cargo'''</span> | ||
| Line 98: | Line 131: | ||
* <span style ="color:#31e0e6">'''The Gym'''</span> | * <span style ="color:#31e0e6">'''The Gym'''</span> | ||
* <span style ="color:#bc31e6">'''Offices'''</span> or the adjacent hallway. | * <span style ="color:#bc31e6">'''Offices'''</span> or the adjacent hallway. | ||
| + | ''<sup>*Marked on the ODP map above.</sup>'' | ||
| − | Once you find them, use your headset (:q to speak in the UNSC radio channel) to tell your allies of their locations so they too know where the enemy could head to. Next to Cargo is a room full of engineering supplies where you can find things to build defenses with, and the equipment vendors hold coils of barbed wire and two machinegun types which can greatly boost your defenses' staying power: | + | Once you find them, use your headset (with the "''':q'''" prefix to speak in the <span style ="color:#193a9f">'''UNSC radio channel'''</span>) to tell your allies of their locations so they too know where the enemy could head to. Next to Cargo is a room full of engineering supplies where you can find things to build defenses with, and the equipment vendors also hold coils of [[File:BarbedWire.png]] '''barbed wire''' and two machinegun types which can greatly boost your defenses' staying power: |
# [[File:ChaingunKit.png]] '''Chainguns''', to send a hail of bullets down the hallway. | # [[File:ChaingunKit.png]] '''Chainguns''', to send a hail of bullets down the hallway. | ||
# [[File:HMGkit.png]] '''Heavy Machine Guns''', with a worse rate of fire and less bullets overall but more stopping power in each. | # [[File:HMGkit.png]] '''Heavy Machine Guns''', with a worse rate of fire and less bullets overall but more stopping power in each. | ||
| − | Keep in mind that if they are deployed, however, they must be guarded to prevent the enemy from packing | + | Keep in mind that if they are deployed, however, they must be guarded to prevent the enemy from packing and hiding them, destroying them, or even using them against you and your brothers in arms. |
| − | Now that you're geared and know where to defend, all that's left to do is | + | Aside from trying to seize the weakpoints, the Covenant may also try to destroy the MAC as it is the only thing keeping them from destroying the station with ship-to-ship weapons. To do that, they must destroy the [[File:ConsoleUNSC.png|45px]] '''loading''' and its [[File:MACAutoFire.gif|45px]] '''automated firing control''' consoles. Make sure to keep both of them safe and the MAC loaded, in case you have to manually bring something down. To access the Control Room, find the [[File:ODPControlRoomAccess|button that controls the blast doors]] in the Command Center next to the MAC Cannon. |
| + | |||
| + | Now that you're geared and know where to defend, all that's left to do is hold out until the support fleet arrives. They expect to be here in an '''hour and a half''', but if the ODP goes down they'll take longer. Until first contact happens however, you can shoot the breeze with your fellow marines, check out your new toys at the firing range, or read one of our other [[guides]] to learn about the server's [[Combat Mechanics|combat mechanics]], [[Guide to Vehicles|vehicles]] and [[Gamemodes|gamemodes]]. | ||
'''<big>Good Luck, Have Fun!</big>''' | '''<big>Good Luck, Have Fun!</big>''' | ||
| − | + | |} | |
| + | == Covenant Tutorial== | ||
| + | {|border="1" class="mw-collapsible mw-collapsed" cellpadding="6" cellspacing="0" | ||
| + | |+ style="text-align:left;"| | ||
| + | |'''<big>Beginners are advised to start with the "Unggoy Minor" role due to their lack of responsabilities and simplicity relative to other minor roles.</big>''' | ||
| + | ''Note: This guide uses the [[Reclamation]] gamemode on the map [[KS7]] as an example. Some things may vary in actual gameplay, but the general idea is the same'' | ||
| + | == Briefing == | ||
| + | [[File:QuickStartGuideCovenant1.png|frame]] | ||
| + | Rise, warrior of the Covenant. Your vessel, the CRS ''Unyielding Transgression'', is closing in on a heretic world for an artifact retrieval operation. Before that, however, you are to destroy the heretic Orbital Defense Platform guarding it. Each moment counts, as the Heretics were expecting you and have summoned a support fleet expected to arrive in an hour and a half, but destroying that station will delay them. | ||
| + | == Preparing Yourself == | ||
| + | Before that however you must arm yourself. Covenant species always have their [[File:VendorCov.png]] '''equipment and weapon vendors''' somewhere within their quarters, so take a look around. In the case of the Unggoy, it is the room next to their bunks. | ||
| + | From a [[File:VendorCov.png]] '''Miscellaneous Equipment Vendor''', you'll want: | ||
| + | <blockquote> | ||
| + | * [[File:IFAKCov.png]] '''Infantry First Aid Kit ''' - This kit has medicine that will allow you (or another marine) to stay alive, click your uniform to attach it. It contains: | ||
| + | <blockquote> | ||
| + | * [[File:BiofoamCanisterCov.png]] '''Biofoam Canisters''', full of a miracle chemical that can do many things such as heal wounds, broken bones and repair organs to an extent, but more severe cases will warrant additional aid. | ||
| + | * [[File:GreyPill.png]] '''Bicaridine''', for healing <span style ="color:#FF0000">brute</span> damage resulting from ballistic weaponry, such as those used by the heretics. | ||
| + | * [[File:RedPill.png]] '''Dermaline''', for healing <span style ="color:#f5a442">burn</span> damage resulting from flames or plasma weaponry, such as yours. | ||
| + | * [[File:PolyPill.png]] '''Polypseudomorphine''', a super-painkiller that will make you nigh invincible but obscure your vision. | ||
| + | * [[File:GreyPill.png]] '''Iron''' and an [[File:IrkunBar.png]] '''Irkun Bar''', to fix blood loss resulting from bleeding or repeatedly taking plasma hits. | ||
| + | </blockquote> | ||
| + | * [[File:MartialBelt.png]] '''Martial Belts''' - They let you carry up to 7 magazines, packs of needles or similar, along with other things like emergency oxygen tanks, [[File:EDagger.png]] '''energy daggers''' and armor repair kits. | ||
| + | * [[File:ARKCov.png]] '''Armor Repair Kits''' - These let you repair your armor, keeping it in shape and stopping bullets. Comes in a [[File:ARKCovMini.png]] miniature variant as well, able to fit in smaller spaces such as your armor's storage and repair armor at a faster speed, but holding less repair materials. | ||
| + | <blockquote> | ||
| + | <blockquote> | ||
| + | <big>'''!'''</big> You can use a [[File:HardcaseGenericCov.png]] '''Tactical Hardcase (Armor Kits)''' to store three of them in a single pouch slot. Different hardcases allow for similar effects, though this only works for their designated type of item. | ||
| + | </blockquote> | ||
| + | </blockquote> | ||
| + | * [[File:Earmuffs.png]] '''Earplugs''' - To prevent deafness from things exploding in your face. | ||
| + | </blockquote> | ||
| + | Now, from the [[File:VendorCov.png]] '''Weapons Vendor''', you have a few weapon options to choose from: | ||
| + | <blockquote> | ||
| + | * [[File:Plasma_Rifle.png]] '''Plasma Rifles''', which lack the need for magazines and allow for almost-constant fire as long as you don't let them overheat. | ||
| + | * [[File:Needler.png]] Guided Munition Launchers (a.k.a.'''Needlers'''), whose eponymous needles track targets if you click on them and, if enough embed, cause them to supercombine (i.e. explode). | ||
| + | * [[File:Plasma_Pistol.png]] '''Plasma Pistols''', which can be overcharged to fire a bolt that disables headsets, full-body shields and active camouflage. | ||
| + | * [[File:Plasma_Grenade.png]] '''Plasma Grenades''', which can stick to targets (both friend and foe) if thrown after 1 second after priming them and before 3 seconds have passed since. | ||
| + | ''While weapon availability depends on your species, these few weapons remain constant across all races.'' | ||
| + | [[File:PlasmaGrenade.png]] [[File:SmokeGrenadeCov.png]] ''Grenades can be stored inside your armor.'' | ||
| + | </blockquote> | ||
| + | [[File:NewbLoadoutCov.png|thumb|Once you're done, you should have something that looks like this. Experiment to find what suits you best!]] | ||
| + | == Preparing Your Vessel == | ||
| + | Once you're geared, you will have to confirm that the ship's Shield Generator has been enabled, as this machine greatly boosts the CRS' defenses in naval combat and against boarding actions. The world you're headed towards happens to be guarded by an Orbital Defense Plataform, a space station equipped with a Magnetic Accelerator Cannon that could turn your ship into space debris with a single shot if you enter its 10 overmap tile range. | ||
| + | Hint: ODPs spawn on the bottom left side of a planet's sprite, approach from the spatial northeast for better odds of survival. This isn't necessary, but it'll make things easier for those still earning their wings. | ||
| + | To tell if you're within a safe distance, hover your mouse over the planet's XYZ and subtract 10 from either coordinate. If you land within the Colony's | ||
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| − | + | [[File:spaës.png|The Overmap and the helm console.]] | |
| + | [[File:PictureBeforeDisaster.png|The last thing many vessels ever saw.]] | ||
| − | + | Aas long as the following settings are toggled, you will be able to stand at least one hit: | |
[[File:thingo|The generator should have these settings enabled.] | [[File:thingo|The generator should have these settings enabled.] | ||
| − | After checking on the shields, you and your allies will have to decide on | + | == Planning Your Assault == |
| + | After checking on the shields, you and your allies will have to decide on how to bring that station down so you can begin your scan. The CRS has been issued an Antimatter Bomb for such demolition operations, along with an '''Explosives Requisition Device''' that can be used to recall the bomb if it is lost. Both are in a room next to the '''Bridge'''. How you get the bomb there, however, is to be decided by your superiors. Usually, this means either the [[File:EMinor.png]] '''Elites''' or the [[File:BMinor.png]] '''Brutes''', but if there are none then it is to be decided by whoever has the highest rank (Ultra, Major, Minor, etc.). | ||
{| border="1" class="mw-collapsible mw-collapsed" style="width:80%" cellpadding="6" cellspacing="0" | {| border="1" class="mw-collapsible mw-collapsed" style="width:80%" cellpadding="6" cellspacing="0" | ||
| − | |+ style="text-align:left;"|'''Covenant Hierarchy | + | |+ style="text-align:left;"|'''Covenant Species Hierarchy''' |
|width=150|[[File:7-62mag.png]] | |width=150|[[File:7-62mag.png]] | ||
[[#7.62 Magazine|'''7.62 Magazine''']] | [[#7.62 Magazine|'''7.62 Magazine''']] | ||
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{| border="1" class="mw-collapsible mw-collapsed" style="width:80%" cellpadding="6" cellspacing="0" | {| border="1" class="mw-collapsible mw-collapsed" style="width:80%" cellpadding="6" cellspacing="0" | ||
| − | |+ style="text-align:left;"|'''Covenant Hierarchy | + | |+ style="text-align:left;"|'''Covenant Species Hierarchy''' |
|Holds thirty (30) 7.62mm caliber rounds. | |Holds thirty (30) 7.62mm caliber rounds. | ||
| Line 168: | Line 233: | ||
=== Boarding Pods === | === Boarding Pods === | ||
| − | Boarding Pods allow you to land inside the ODP, and maybe even next to a [[File: | + | Boarding Pods allow you to land inside the ODP, and maybe even next to a [[File:ODPWeakpoint.png]] structural weakpoint. Likewise, it could land you on top of a marine squad or a chaingun turret. The ODP's automated alert systems will also notify the marines of your landing 5? 10? seconds after the fact, so you'll want to move quickly. |
| − | + | The CRS must be within 12 overmap tiles of the ODP to be able to board it with pods. | |
| − | |||
| − | + | === [[File:Phantom.png]] Phantom Infiltration === | |
| + | Your dropships, known as "Phantoms", can be used to fly to and from the ODP. This method of entry requires EVA protection, and for most species this demands sacrificing their protection. Unggoy and Yanme'e are naturally resistant to vacuums, and the Unggoy also spawn with internals as they breathe methane instead of oxygen. Expect to be knocked down by sudden rushes of air unless you bring magboots or a vacuum shield to cover the entry point (available at <span color:Red hangar bays</span>). | ||
| − | + | The CRS must be within 10 overmap tiles of the ODP to be able to fly to it with Phantoms. | |
| − | + | Whatever method your leaders choose, you will need something to allow you to move around. Your options are: | |
| + | # [[File:PlasmaCharge.png]] '''Plasma Charges''' - Lets you blow things up and move around quickly, at the expense of the element of surprise (non-existant if you podded in). | ||
| + | # [[File:ToolBeltCov.png]] '''Tools''' - Quieter than charges and lets you get through airlocks faster than charges with enough practice '''<big>[Prying times make them end up even-ish, confirm.]</big>''', yet the reduced storage space may force you to use a plasma weapon. Also useful if your Phantom happens to be destroyed and you have [[File: Nanolaminate.png]] nanolaminate sheets. | ||
| + | # [[File:Huragok.png]] '''Huragoks''' - These biological supercomputers can interface with anything, airlocks included. They can also bolt them if you're being chased or have found a place to dig in. Downside is you will have to escort them to prevent their capture. | ||
| − | + | It is preferable to decide and finish preparations by the 10 minute mark, as that's when the ship will be able to move towards the heretic world. | |
| − | [[ | + | {| border="1" class="mw-collapsible mw-collapsed" style="width:50%" cellpadding="6" cellspacing="0" |
| + | |+ style="text-align:left;"|'''Pocket Ship Flying Guide''' | ||
| + | | | ||
| + | # Enable the "Direct Control" option - This will allow you to use WASD to fly. | ||
| + | # Identify the coordinates of the heretic world on the nav data - This is where you will fly towards. | ||
| + | # Subtract 10 from either axis (X,Y) - This ensures that you don't enter the ODP's 10-tile MAC range. | ||
| + | # Fly to your new coordinates. ex. If NavData lists: "<span style ="color:#cd5400">'''<span style ="background:#000000">KS7-535:</span><span style ="color:#FFFFFF; background:#000000"> 137 : 82'''"</span> then you fly either to 137,72 or 127,82. Along the way you may encounter <big>'''!'''</big> exclamation marks, they are space hazards that you must avoid. | ||
| + | </blockquote> | ||
| + | # Reduce your speed as you approach - This is to prevent slipping into MAC range at the last moment. | ||
| + | # Disable the "Direct Control Option" (or use the "Cancel Camera View" verb in OOC tab?) - This lets you use your feet again. | ||
| + | |} | ||
| + | [[File:PictureAfterDisaster.png|What happens when you don't mind the MAC.]] | ||
| + | To ensure the safety of the vessel, the ''Unyielding'' exits slipspace some distance from your target. To get there, | ||
| + | Now that you're geared, (hopefully) have assault and escape plans and are in position, all that's left to do is get into the boarding pod/phantom and take your leave. Stick with your squad, watch your firing lane and be careful with your stickies. | ||
| + | '''<big>Good Luck, Have Fun!</big>''' | ||
| + | Mind the MAC, stick with your squad, mind the MAC. | ||
| + | Engage in banter with your mates, check out your new toys at the firing range, or read one of our other [[guides]] to learn about the server's [[combat mechanics]], [[Guide to Vehicles|vehicles]] And [[Gamemodes]]. | ||
| + | Once you're in, it is essential that you stick with your teammates as a door could close behind you and cut you from your team. | ||
| + | Once the deed is done, you'll have to find a way out. Ideally, a Phantom would be waiting for you. However, you could try finding a life pod to escape in, or even an enemy dropship to steal. These methods however, could be considered heresy and may result in a penance depending on how zealous the leading species is. | ||
| + | |} | ||
| + | [[Category:Covenant]] | ||
== United Rebel Front Tutorial == | == United Rebel Front Tutorial == | ||
| Line 211: | Line 299: | ||
| − | + | [[Category:G|uides]] [[Category:Beginner]] | |
| − | [[Category: | ||
== Notes == | == Notes == | ||
THIS has all the guns: | THIS has all the guns: | ||
https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/weapons | https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/weapons | ||
| + | THIS has all the vendors: | ||
| + | https://github.com/X0-11/HaloSpaceStation13/blob/d7ea68d597b10e0b7a8b6f76f48bca84923b5034/code/modules/halo/machinery/gunvendors.dm | ||
== Scrapyard == | == Scrapyard == | ||
file|500px | file|500px | ||
| + | |||
| + | |||
| + | <div style="float:right;"> | ||
| + | [[File:MACAutoFire.gif]] HEY! LISTEN! | ||
| + | </div> | ||
{| class="wikitable" style="width:100%; overflow-x:auto;" | {| class="wikitable" style="width:100%; overflow-x:auto;" | ||
| Line 248: | Line 342: | ||
|The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation. | |The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation. | ||
|- | |- | ||
| + | |} | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! style="background-color:#708854" | The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. | ||
| + | ! style="background-color:#631a8b" | <span style ="color:#FFFFFF">The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race.</span></td> | ||
| + | ! style="background-color:#c42727" | <span style ="color:#FFFFFF">The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.</span></td> | ||
|} | |} | ||
Latest revision as of 01:32, 24 December 2025
i got two turntables and a microphone
Everything up to Faction Selection, without the hyperlinks on the logos Section Name Collapsable menu with EVERYTHING on it
Put the TOC on the right side of the screen, figure out the possibility of putting it up after the icons.
Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from spawning in to getting into fights. While this page focuses on the former, links at the bottom will be provided so you can learn the initial loop of each of the server's factions.
Rules (how cut line)
Before stepping into the fray, however, remember to read the rules to avoid risking a ban.
TALK ABOUT THE FOOD ON THE UNSC GUIDE
Character Creation (replace inner headers with bold+big(?) to keep them from apearing on the TOC when going live, keep as-is here for ease of writing)
While most of the Character Creation options, some of them the features are inconsequential, a few
[Steal this stuff from the CM13 wiki.]
Some roles spawn with different gear depending on their title, such as Marines with the "EVA Operations Marine" title spawning with armor resistant to the vacuum of space (at the detriment of protection).
Loadout tab is mostly intended? synergyc? to be used for Colonist and Insurrectionist roles, as Covenant roles cannot spawn with loadout items and they also conflict with most UNSC gear (i.e. uniforms, armor, etc.)
everything in the glasses tab overriding the HUDs
Choose Your Faction
After creating your character, you will have to choose who to fight for as each faction has different equipment, gameplay loops and motivations. Each being: Replace these with your own icons showcasing varied kinds of toons.
Use a 3by3 invisi-table. 3by4 if you decide on separating colonists. Icons Nanes Blurbs Colonists Blurb
| The United Nations Space Command | The United Rebel Front | The Covenant |
|---|---|---|
| The UNSC are the defenders of the worlds under the Unified Earth Government's rule, fighting both a fight for survival against the Covenant and an insurgency led by the United Rebel Front. | The URF consists of several different groups united by their hatred of the Unified Earth Government, ranging from disgruntled colonists to political extremists. Limited to select gamemodes. |
The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. Active character must be of a Covenant race to play. |
| The colonists caught in the middle, the poor sods... Limited to select gamemodes. |
Click on the faction logos to open their respective tutorials. Enjoy your stay!
United Nations Space Command (UNSC) Tutorial
| Beginners are advised to start with the "Marine" role due to their lack of responsabilities.
Note: This guide uses the assault phase of the Reclamation gamemode as an example. Some things may vary in actual gameplay, but the general idea is the same. BriefingRise and shine, marine. A ship of the Covenant has been detected on long-range scanners and HIGHCOMM believes it to be an invasion force headed for the colony you were stationed to, so you've been thawed out of cryostasis to defend the Orbital Defense Platform "Cassius", the world under its guard and the colonists on it while a support fleet is on the way. Before you can do that however, you need to gear up. Getting Your StuffIn some missions you may need to follow From a
Now, from an
After you've picked a weapon, remember to vend yourself some ammo for it. You can also store As these are the bare essentials, you'll be left with some room for variation in your kit; you could try pairing your rifle with a pistol and a hardcase with ammo for it for example, or a What To DoNow, to prepare the Cassius for defense, you will have to find the locations of the
*Marked on the ODP map above. Once you find them, use your headset (with the ":q" prefix to speak in the UNSC radio channel) to tell your allies of their locations so they too know where the enemy could head to. Next to Cargo is a room full of engineering supplies where you can find things to build defenses with, and the equipment vendors also hold coils of
Keep in mind that if they are deployed, however, they must be guarded to prevent the enemy from packing and hiding them, destroying them, or even using them against you and your brothers in arms. Aside from trying to seize the weakpoints, the Covenant may also try to destroy the MAC as it is the only thing keeping them from destroying the station with ship-to-ship weapons. To do that, they must destroy the Now that you're geared and know where to defend, all that's left to do is hold out until the support fleet arrives. They expect to be here in an hour and a half, but if the ODP goes down they'll take longer. Until first contact happens however, you can shoot the breeze with your fellow marines, check out your new toys at the firing range, or read one of our other guides to learn about the server's combat mechanics, vehicles and gamemodes. Good Luck, Have Fun! |
Covenant Tutorial
| Beginners are advised to start with the "Unggoy Minor" role due to their lack of responsabilities and simplicity relative to other minor roles.
Note: This guide uses the Reclamation gamemode on the map KS7 as an example. Some things may vary in actual gameplay, but the general idea is the same BriefingRise, warrior of the Covenant. Your vessel, the CRS Unyielding Transgression, is closing in on a heretic world for an artifact retrieval operation. Before that, however, you are to destroy the heretic Orbital Defense Platform guarding it. Each moment counts, as the Heretics were expecting you and have summoned a support fleet expected to arrive in an hour and a half, but destroying that station will delay them. Preparing YourselfBefore that however you must arm yourself. Covenant species always have their
Now, from the
File:NewbLoadoutCov.png Once you're done, you should have something that looks like this. Experiment to find what suits you best! Preparing Your VesselOnce you're geared, you will have to confirm that the ship's Shield Generator has been enabled, as this machine greatly boosts the CRS' defenses in naval combat and against boarding actions. The world you're headed towards happens to be guarded by an Orbital Defense Plataform, a space station equipped with a Magnetic Accelerator Cannon that could turn your ship into space debris with a single shot if you enter its 10 overmap tile range. Hint: ODPs spawn on the bottom left side of a planet's sprite, approach from the spatial northeast for better odds of survival. This isn't necessary, but it'll make things easier for those still earning their wings. To tell if you're within a safe distance, hover your mouse over the planet's XYZ and subtract 10 from either coordinate. If you land within the Colony's
Aas long as the following settings are toggled, you will be able to stand at least one hit: [[File:thingo|The generator should have these settings enabled.] Planning Your AssaultAfter checking on the shields, you and your allies will have to decide on how to bring that station down so you can begin your scan. The CRS has been issued an Antimatter Bomb for such demolition operations, along with an Explosives Requisition Device that can be used to recall the bomb if it is lost. Both are in a room next to the Bridge. How you get the bomb there, however, is to be decided by your superiors. Usually, this means either the
Boarding PodsBoarding Pods allow you to land inside the ODP, and maybe even next to a The CRS must be within 12 overmap tiles of the ODP to be able to board it with pods.
|
|
What happens when you don't mind the MAC.
To ensure the safety of the vessel, the Unyielding exits slipspace some distance from your target. To get there,
Now that you're geared, (hopefully) have assault and escape plans and are in position, all that's left to do is get into the boarding pod/phantom and take your leave. Stick with your squad, watch your firing lane and be careful with your stickies.
Good Luck, Have Fun!
Mind the MAC, stick with your squad, mind the MAC.
Engage in banter with your mates, check out your new toys at the firing range, or read one of our other guides to learn about the server's combat mechanics, vehicles And Gamemodes.
Once you're in, it is essential that you stick with your teammates as a door could close behind you and cut you from your team.
Once the deed is done, you'll have to find a way out. Ideally, a Phantom would be waiting for you. However, you could try finding a life pod to escape in, or even an enemy dropship to steal. These methods however, could be considered heresy and may result in a penance depending on how zealous the leading species is.
United Rebel Front Tutorial
Note: Beginners are advised to start with the "Insurrectionist" role due to their lack of responsabilities. This guide uses the Outer Colonies/Reclamation gamemode on the map KS7 as an example. Some things may vary in actual gameplay, but the general idea is the same
Finish the UNSC guide then paste it over and replace as needed, also use the assault bit from cov guide. Guns Decide attack method
Notes
THIS has all the guns: https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/weapons
THIS has all the vendors: https://github.com/X0-11/HaloSpaceStation13/blob/d7ea68d597b10e0b7a8b6f76f48bca84923b5034/code/modules/halo/machinery/gunvendors.dm
Scrapyard
file|500px
| The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. | The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. | The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation. |
|---|
| Header A | Header B | Header C |
|---|---|---|
| Cell A1 | Cell B1 | Cell C1 |
| Cell A2 | Cell B2 | Cell C2 |
| The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. | style="color:green; background-color:#ffffcc;" cellpadding="10" |
| The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. | |
| The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation. |
| The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. | The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. | The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation. |
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