Covenant Weapons

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Sacred Promissory
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The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.


Standard Weapons

-Standart Covenant weapons, that either shoot plasma, or use magazines, don't need any special treatment and most species can use them.

Weapon
Wielder
Information
Plasma Pistol
Plasma Pistol
All
Description: The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.

Damage: (45) Average-High

Penetration: (15) Low

Ammo Capacity: 125, Rechargeable

Unique Feature: Chargeable EMP shot

Shots Before Overheat: 10 (Uncooling Time: 2.5 Seconds)

Plasma Rifle
Plasma Rifle
Sangheili Unggoy Yanme'e
Description: The Type-25 Directed Energy Rifle, or Plasma Rifle for short, is the weapon of choice for the Covenant Officer Corps.

Damage: (30) Average

Penetration: None.

Ammo Capacity: 240 Rechargeable

Shots Before Overheat: 32 (Uncooling Time: 3 Seconds)

Shots Per Burst: Short: 5 / Long: 15

plasma repeater
Plasma Repeater
Sangheili Unggoy
Description: This weapon fires long bursts of superheated plasma. A unique ventilation and cooling system gives it a reversed dispersion and accuracy profile.

Damage: (30) Average

Penetration: None.

Ammo Capacity: 500, Rechargeable

Unique Feature: Redirecting your aim while shooting.

Shots Before Overheat: 121 (Uncooling Time: 3.5 Seconds)

Shots Per Burst: Short: 12 / Long: 32

Beam Sniper
Beam Rifle
Kig-Yar Sangheili
Description: The main weapon used by Kig-Yar snipers and marksmen to take out high value targets and support front line units.

Damage: (55) High

Shield Penetration: (210) Extreme

Penetration: (60) Very High

Ammo Capacity: 24

Unique Feature: Long Scope

Shots Before Overheat: 4 (Uncooling Time: 2 Seconds)

Concussion Rifle
Concussion rifle
Sangheili
Description: Firing large bolts of superheated plasma, with no magnetic guidance field, this weapon's rounds have minor concussive knockback around the point of contact, alongside doing medium amounts of damage to directly hit hostiles.

Damage: (35) Average

Penetration: (30) Low

Shield Penetration: (50) Average

Ammo Capacity: 6 capacity magazine

Special Feature: Knocks the target away.

Needler
Needler
Unggoy Sangheili Yanme'e Kig-Yar
Description: A weapon used by some covenant forces, the "needles" fired by the weapon will stick in a target and after a few seconds will explode

Damage: (25) Low

Penetration: None

Shield Penetration: (20) Low

Ammo Capacity: 30 Magazine

Unique Feature: Embedding has a chance to cause explosion after a set number of needles are embedded. Homing shots.

Shots Per Burst: Short: 3 / Long: 10

Type-51 Carbine
Type-51 Carbine
Kig-Yar Sangheili Yanme'e
Description: A weapon used by the covenant for assassination missions and marksmen to take down targets

Damage: (25) Low

Penetration: None

Shield Penetration: (10) Low

Ammo Capacity: 18 capacity magazine

Unique Feature: Scope

Type-31 Needle Rifle
Type-31 Needler Rifle
Kir-Yar
Description: A weapon used by the covenant for sniping at enemies with the power of a needler

Damage: (35) Average

Penetration: (40) Average

Shield Penetration: (5) Very low

Ammo Capacity: 21 capacity magazine

Unique Feature: Scope, Embedding has a chance to cause explosion after a set number of needles are embedded.

Fuel-Rod Cannon
Fuel-Rod Cannon
Unggoy Sangheili
Description: A man-portable weapon capable of inflicting heavy damage on both vehicles and infantry.

Damage: (50) High

Penetration: (50) High

Shield Penetration: (100) High

Ammo Capacity: 5 capacity magazine

Jiralhanae Weaponry

-Bigger and bulkier weapons given to the Jiralhanae for some extra fire power.

Weapon
Wielder
Information
Spiker
Spiker
Jiralhanae
Description: A rifle that is used by the Brutes that fires super heated metal at it's targets

Damage: (20) Low

Damage Melee (35) Average

Penetration: (20) Low

Shield Penetration: (15) Low

Melee Armor Penetration: (70) Very High)

Ammo Capacity: 30 round Magazines

Unique Feature: Has a blade on the front that can be used for melee. Lunge towards targets.

Shots Per Burst: 3

Brute Plasma Rifle
Brute Plasma Rifle (All)
Jiralhanae
Description: The same plasma rifles used by the jiralhanae.

Damage: (25) Low

Penetration: None None

Ammo Capacity: 240 Rechargeable.

Mauler
Mauler
Jiralhanae
Description: A sidearm used by the Jiralhanae that fires more like a shotgun

Damage: (70) Very High

Damage Melee (35) Average

Penetration: None

Melee Armor Penetration: (70) Very High

Ammo Capacity:Five rounds magazine

Unique Feature: Lunge towards targets. Damage decreaces with distance.

Spike Grenade< Spike Grenade
Jiralhanae
Description: A grenade used by the Jiralhanae, it explodes unleashing shrapnel throughout the nearby area

Sharpenel Amount: 250

Melee Damage: (30) Average

Melee Armor Penetration: (70) Very High

Unique Feature: Shrapnel on explosion. Great melee armor penetration. Lunge towards targets.

Gravity Hammer
Gravity Hammer (Depowered)
Jiralhanae
Description: A long haft and a heavy head with a tungsten-alloy blade on the reverse end. The short-range gravity field in the head of the weapon has been disabled.

Damage: (40) Average-High

Unique Feature: Able to lunge to enemies more far away than its powered version.

Gravity Hammer On
Gravity Hammer
Jiralhanae
Description: A long haft and a heavy head with a tungsten-alloy blade on the reverse end. Within the head is a short-range shock-field-generating gravity drive for extra punch.

Damage: (45) + Afterattack. High

Penetration: (70) Very High

Unique Feature: If hit, the objective will recieve knockback and if they hit an obstacle recieve more damage.

Brute Shot
Brute Shot
Jiralhanae
Description: A hip fired fast firing launcher for HE munitions with a curved backwards facing blade mounted to its underside.

Damage: (40) Average-High

Damage Melee (40) Average-High

Melee Armor Penetration: (70) Very High

Ammo Capacity:6 Grenades. Grenade Belt

Unique Feature: Lunge towards targets.

Special Weapons

- Weapons usually not obtainable by the regular Covenant warriors or that don't fit into any other category.

Weapon
Wielder
Information
Fuel-Rod Cannon
Fuel-Rod Cannon (Hunters)
Mgalekgolo
Description: Main weapon of Mgalekgolo as well as used by some members of spec ops squads

Damage: (50) High

Shield Penetration (200) Very High Penetration: (50) High Ammo Capacity: Self Recharge

Unique Feature: Small explosive and destructive aura on hit.

Plasma Grenade.png
Plasma Grenade
All
Description: A grenade which can stick to the target to deal massive amounts of damage.

Damage: (60) Very High

Ammo Capacity: As much grenades you can take.

Unique Feature: Sticking to targets. Will only explode when thrown

Melee

- Weapons to approach your foes or finish them in a CQC fight.

Weapon
Wielder
Information
Energy Sword
Energy Sword
Sangheili-Ultra
Description: The Energy Sword is a weapon used by the Sangheili warriors and officers in the Covenant Empire

Damage: (50) High

Penetration: (70) Very High

Unique Feature: Allows the user to lunge towards their target

Blamite Cutlass
Blamite Cutlass
Kig-Yar
Description: A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal."

Damage: (35) Average

Penetration: (70) Very High

Unique Feature: Allows the Kig-Yar to lunge towards his target. On activation the blamite will be primed and the next hit will leave explosive shrapnel inside the target.

Blamite Dagger
Blamite Dagger
Kig-Yar
Description: A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.

Damage: (25) Low

Penetration: (70) Very High

Unique Feature: Allows the Kig-Yar to lunge towards his target. On activation the blamite will be primed and the next hit will leave explosive shrapnel inside the target.