Difference between revisions of "User:066AspirantArchiver"

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<big>'''Quicktravel:'''
 
<big>'''Quicktravel:'''
 
https://projectunsc.org/wiki/index.php?title=User:066AspirantArchiver#United_Rebel_Front_.28URF.29_Tutorial</big>
 
https://projectunsc.org/wiki/index.php?title=User:066AspirantArchiver#United_Rebel_Front_.28URF.29_Tutorial</big>
 +
 +
 +
HEY! LISTEN!
 +
64x64 FOR MOBS AND ITEMS THAT USE THE ENTIRE TILE!!
 +
32x32 FOR ITEMS/MACHINERY/ALL ELSE!
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^THIS guy was right! Just put |32px on everything that ends up too big, the big sprites will be great for the (eventual) items-other-than-guns page.
  
 
HEY!
 
HEY!
Line 59: Line 65:
 
* URF roles use this color scheme.
 
* URF roles use this color scheme.
 
<sup>''Keep in mind that older gamemodes may use different colors for each faction.''</sup>
 
<sup>''Keep in mind that older gamemodes may use different colors for each faction.''</sup>
 +
 +
== Reclamation Rewrite ==
 +
 +
=== Phase 1: Assault ===
 +
Bomb the ODP.
 +
 +
{| class="wikitable"
 +
! style="background-color:#708854" | UNSC Objective
 +
! style="background-color:#631a8b" | <span style ="color:#FFFFFF">Covenant Objective</span>
 +
! no urf LOL!
 +
|-
 +
| style="background-color:#708854" | The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front.
 +
| style="background-color:#631a8b" | <span style ="color:#FFFFFF">The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race.</span></td>
 +
| style="background-color:#c42727" | <span style ="color:#FFFFFF">The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.</span></td>
 +
|}
 +
 +
=== Phase 2: Scanning ===
 +
Plant a scanner, don't leave it, don't let a [[Field Agent]] plant a bomb on it.
 +
=== Phase 3: Retrieval ===
 +
GTFO with the oddly-shaped rock and glass the place to bits.
 +
Figure out how to proc the glass condition.
 +
=== Victory Conditions ===
 +
 +
==Main Page Changes, building off the work of [[User:TopHatPenguin#Main_Page_Changes.3F|TopHatPenguin]].==
 +
<br><br>
  
 
<div style="margin-bottom:50px; text-align: center;">[[File:Title.png|link=https://projectunsc.org/forum/index.php]]</div>
 
<div style="margin-bottom:50px; text-align: center;">[[File:Title.png|link=https://projectunsc.org/forum/index.php]]</div>
  
== Choose Your Faction ==
+
<center>
After creating your character, you will have to choose who to fight for as each faction has different equipment, gameplay loops and motivations. Each being:
+
=== About The Server===
Replace these with your own icons showcasing varied kinds of toons.
+
''[https://projectunsc.org/ Halo: Space Station Evolved] is a combat-roleplay orientated server based on the [https://www.halopedia.org/Halo_universe Halo Universe] where players can affect how the canon develops. There is a three way war brewing between the United Nations Space Command, United Rebel Front and the vast Covenant Empire. One will reign supreme above all the rest, will your contributions make a difference on the story?
 +
 
 +
=== Community ===
 +
Main website for the HaloStation13 community: [https://projectunsc.org https://projectunsc.org]/<br>
 +
You can also join the Discord, over at [https://discord.com/invite/f8jpDfSdfr https://discord.com/invite/f8jpDfSdfr]
  
Use a 3by3 invisi-table. 3by4 if you decide on separating colonists.
 
Icons
 
Nanes
 
Blurbs
 
Colonists
 
Blurb
 
  
<center>
 
 
{| <center> style="border: 3px solid white;" style="width: 70%;" cellpadding="5" cellspacing="25" align="center"
 
{| <center> style="border: 3px solid white;" style="width: 70%;" cellpadding="5" cellspacing="25" align="center"
| <center>[[File:Unsclogo.png]]
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| <center>[[File:Covenantlogo.png]]</center>
| <center>[[File:URF.png]]
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| <center>[[File:Unsclogo.png]]</center>
| <center>[[File:Covenantlogo.png]]
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| <center>[[File:URF.png]]</center>
 
|-
 
|-
| style="width:40px; text-align: center; background-color:#708855; border-radius: 10px"| <span style="color:#FFFFFF"><big>'''The United Nations Space Command'''</big></span>
+
! style="width:40px; text-align: center; background-color:#8C2EBF; border-radius: 10px"| <span style="color:#FFFFFF"><big>Covenant</big></span>
| style="width:40px; text-align: center; background-color:#a07672; border-radius: 10px"| <span style="color:#FFFFFF"><big>'''The United Rebel Front'''</big></span>
+
! style="width:40px; text-align: center; background-color:#708855; border-radius: 10px"| <span style="color:#FFFFFF"><big>United Nations Space Command</big></span>
| style="width:40px; text-align: center; background-color:#8C2EBF; border-radius: 10px"| <span style="color:#FFFFFF"><big>'''The Covenant'''</big></span>
+
! style="width:40px; text-align: center; background-color:#a07672; border-radius: 10px"| <span style="color:#FFFFFF"><big>United Rebel Front</big></span>
 
|-
 
|-
|style="text-align:center;" valign="top"| The UNSC are the military arm of the Unified Earth Government, fighting both a fight for survival against the Covenant and an insurgency led by the United Rebel Front.
+
<!--Covenant Sub-items-->
 +
|style="text-align:center;" valign="top"|<!--[[File:Covenantlogo.png|50px|link=https://projectunsc.org/wiki/index.php/Covenant_Lore]]&thinsp;[[Covenant Lore|Covenant]] &thinsp; [[File:Covie law.png|40px|link=Covenant law]]&thinsp;[[Covenant Law|Covenant RoE]]
 +
<br>-->
 +
[[File:Covie equipment.png‎|40px|link=Covenant Weapons]]&thinsp;[[Covenant Weapons|Equipment]] &thinsp;
 +
[[File:Covie species.png|40px|link=Covenant Species]]&thinsp;[[Covenant Species|Species]] &thinsp;
 +
<!--[[File:Covie equipment.png|40px|link=Covenant Roles]]&thinsp;[[Covenant Roles|Roles]] &thinsp;-->
  
|style="text-align:center;" valign="top"| The URF consists of several different groups united by their hatred of the Unified Earth Government, ranging from disgruntled colonists to political extremists. <br>'''Limited to select gamemodes.'''
+
[[File:Covie law.png|35px|link=https://projectunsc.org/forum/forumdisplay.php?fid=29]] [https://projectunsc.org/forum/forumdisplay.php?fid=29 Join today!]
 +
<!--UNSC Sub-items-->
 +
|style="text-align:center;" valign="top"|<!--[[File:Unsclogo.jpeg|40px|link=United_Nations_Space_Command]][[United Nations Space Command|UNSC]] &thinsp; [[File:UNSCnavy.png‎|40px|link=UNSC Laws]]&thinsp;[[UNSC Laws|UNSC RoE]]
 +
<br>-->
 +
[[File:Misriahlogo.png|30px|link=UNSC_Weapons]] [[UNSC_Weapons|Equipment]] &thinsp;
 +
[[File:UNSCarmy.png|40px|link=UNSC_Roles]] [[UNSC_Roles|Roles]] &thinsp;
  
|style="text-align:center;" valign="top"| The Covenant are a hegemony of alien species rallied under the holy decree of the High Prophets: <br>the anihilation of the human race. <br>'''Active character must be of a Covenant race to play.'''
+
[[File:UNSCsword.png|35px|link=https://projectunsc.org/forum/forumdisplay.php?fid=27]] [https://projectunsc.org/forum/forumdisplay.php?fid=27 Join today!]
 +
<!--URF Sub-items-->
 +
|style="text-align:center;" valign="top"|<!--[[File:URF STAR.png|40px|link=URFLore]]&thinsp;[[URFLore|URF]] &thinsp; [[File:URF STAR.png|40px|link=URFLaw]]&thinsp;[[URF Law|URF RoE]]
 +
<br>-->
 +
[[File:URF_Equipment.png|40px|link=URF Equipment]]&thinsp;[[URF Equipment|Equipment]] &thinsp;
 +
[[File:URF Ranks.png|40px|link=URF Ranks]]&thinsp;[[URF Ranks|Roles]] &thinsp;
 +
 
 +
[[File:URF STAR.png|40px|link=https://projectunsc.org/forum/forumdisplay.php?fid=31]] [https://projectunsc.org/forum/forumdisplay.php?fid=31 Join today!]
  
 
|-
 
|-
 +
|<!--Second set of rows, general info-->
 +
|<center>[[File:Guides.png]]</center>
 
|
 
|
 
|-
 
|-
|style="text-align:center;" valign="top"| The colonists caught in the middle, the poor sods... <br>'''Limited to select gamemodes.'''
+
! style="width:40px; text-align: center; background-color:#434544; border-radius: 10px"| <span style="color:#FFFFFF"><big>Guides</big></span>
 +
! style="width:40px; text-align: center; background-color:#434544; border-radius: 10px"| <span style="color:#FFFFFF"><big>Maps</big></span>
 +
! style="width:40px; text-align: center; background-color:#434544; border-radius: 10px"| <span style="color:#FFFFFF"><big>Gamemodes</big></span>
 
|-
 
|-
 +
|-
 +
|style="text-align: center"; valign="top"| <!--Guides-->
 +
'''[[Quick Start Guide]]'''
 +
----
 +
[[Guide to Research and Development]]
 +
----
 +
[[Guide to Chemistry]]
 +
----
 +
[[Guide to Medicine]]
 +
----
 +
''[[Guides|More]]''
 +
|style="text-align:center;" valign="top"| <!--Maps-->
 +
<span style="color:#708855">'''UNSC Ships:'''</span> [[UNSC_Bertels | Bertels]] <span style="color:#434544;><small>'''(Dry Docked)'''</small></span> | [[UNSC_Iron_Will | Iron Will]] <span style="color:#434544;><small>'''(Dry Docked)'''</small></span> | [[UNSC_Light_Brigade | Light Brigade]] <span style="color:#434544;><small>'''(Dry Docked)'''</small></span> | [[UNSC Difference of Opinion | Diference of Opinion]] <span style="color:#1e5631">'''(Active)'''</span>
 +
<br>
 +
<span style="color:#708855">'''UNSC Bases:'''</span> [[ODP_Cassius |ODP Cassius]] | [[Complex 049]] | [[VT9 |VT-9 Crescent Base]]
 +
---- 
 +
<span style="color:#4169e1">'''UEG Cities :'''</span> [[Geminus_City_Colony | Geminus City]] | [[New Pompeii | KS7 "New Pompeii"]] | [[Taurus City]]
 +
----
 +
<span style="color:#a07672">'''URF Ships:'''</span> [[GSN Retribution]] 
 +
<br>
 +
<span style="color:#a07672">'''URF Bases:'''</span> [[Asteroid Listening Post]]
 +
----
 +
<span style="color:#8C2EBF">'''Covenant Ships:'''</span> [[DAV Vindicative Infraction|Vindicative Infraction]] <span style="color:#434544;><small>'''(Reassigned)'''</small></span>  | [[CRS Unyielding Transgression|Unyielding Transgression]] <span style="color:#1e5631">'''(Active)'''</span>
 +
<br>
 +
<span style="color:#8C2EBF">'''Covenant Bases:'''</span> [[Staging Satelite]] | [[Peacemaker Upon Stars]]
 +
|style="text-align:center;" valign="top"| <!--Gamemodes-->
 +
[[Reclamation]]
 +
----
 +
[[Revolution]]
 +
----
 +
[[Outer Colonies]]
 +
----
 +
[[Firefight]]
 +
----
 +
''[[Gamemodes|More]]''
 
|}
 
|}
 
'''<big>Enjoy your stay!</big>'''
 
 
'''<big>Stuff above was meant for the QSG but didn't make it (except the pending URF guide), below is for the combat mechanics page.</big>'''
 
 
 
</center>
 
</center>
  
 +
#a07672
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#8C2EBF
  
== [[File:URF.png]] United Rebel Front (URF) Tutorial ==
 
Finish the UNSC guide then paste it over and replace as needed, also use the assault bit from cov guide.
 
  
The URF consists of several different groups united by their hatred of the Unified Earth Government, ranging from disgruntled colonists fighting for less oppressive taxation to political extremists looking for revenge. <br>'''Limited to select gamemodes.'''
 
  
{|border="1" class="mw-collapsible mw-collapsed" cellpadding="6" cellspacing="0"
+
[[File:Covenantlogo.png|50px|link=https://projectunsc.org/wiki/index.php/Covenant_Assets]][[Covenant|Assets]] &thinsp;
|+ style="text-align:left;"|
+
[[File:URF Assets.png‎|40px|link=URF Assets]]&thinsp;[[URF Assets|Assets]] &thinsp;
|'''<big>Beginners are advised to start with the "Insurrectionist" role due to their lack of responsabilities.</big>'''
+
[[File:UNSCNavy.png|50px|link=UNSC_ships]][[UNSC ships|Assets]] &thinsp;
 
 
''Note: This guide uses the assault phase of the [[Revolution]] gamemode on the map [[KS7]] as an example. Some things may vary in actual gameplay, but the general idea is the same''
 
 
 
== Briefing ==
 
[[File:CRSTutorial.png|600px|thumb|right|<center>Your URF cell's own warship, provided by the Republic of Gao.</center>]]
 
Attention, fighters of the GSN ''Retribution''. We've come across a local colony with an Orbital Defense Platform and we are to destroy it to prove to the people the UNSC's inability to defend them before going down to ground and spreading our propaganda to get more fighters for our cause. Unfortunately, we had a mole and now they've got a fleet coming to blow the ''Retribution'' to bits in about an hour, but if we take that ODP down we'll get more time.
 
 
 
== Gearing Up ==
 
Spawn points: Mess Hall, Cryo, Bunks(?)
 
Depending on where you're at when the time comes, you may have to follow [[File:SignArmory.png]] '''these''' floorsigns to find the armory, which has a [[File:SignArmoryNeon.gif]] neon sign out front.
 
Once you've made it there, you'll find the [[File:VendorMiscUNSC.png]] '''Miscellaneous Equipment Vendors''' and the standard [[File:VendorEquipmentUNSC.png]] '''Equipment Vendors'''. These vendors have everything you'll need to make the Unified Earth Government hurt, but for now we'll keep it simple with a basic loadout:
 
 
 
From the [[File:VendorMiscUNSC.png]] '''Miscellaneous Equipment Vendor''', you'll want:
 
<blockquote>
 
* [[File:BoxLarge.png]] '''Insurrectionist Armor Kit''' - This will stop a few rounds from hurting you until it breaks. Comes in [[File:InnieArmorBrown.png]] a [[File:InnieArmorBlack.png]] variety [[File:InnieArmorBlue.png]] of [[File:InnieArmorWhite.png]] different [[File:InnieArmorGreen.png]] colors.
 
* [[File:IFAK.png]] '''Infantry First Aid Kit ''' - This kit has medicine that will allow you (or another freedom fighter) to stay alive, click your uniform with it on your active hand to attach it. It contains:
 
<blockquote>
 
* [[File:BiofoamCanister.png]] '''Biofoam Canisters''', full of a miracle chemical that can do many things such as heal wounds, broken bones and repair organs to an extent, but more severe cases will warrant additional aid. '''Injecting more than one canister within a short time will overdose and kill you.'''
 
* [[File:GreyPill.png]] '''Bicaridine''', for healing <span style ="color:#FF0000">brute</span> damage resulting from ballistic weaponry, mainly used by the UNSC.
 
* [[File:RedPill.png]] '''Dermaline''', for healing <span style ="color:#f5a442">burn</span> damage resulting from explosions or the UNSC's [[File:Hellbringer.png]] Hellbringers.
 
* [[File:PolyPill.png]] '''Polypseudomorphine''', a super-painkiller that will make you nigh invincible but also negatively impact your accuracy and obscure your vision.
 
* [[File:GreyPill.png]] '''Iron''' and a [[File:ChocolateBar.png]] '''Chocolate Bar''', to fix blood loss resulting from bleeding or repeatedly taking plasma hits.
 
</blockquote>
 
* [[File:AmmoBeltUNSC.png]] '''Ammunition Storage Belts''' - They let you carry up to 7 magazines/shell boxes/etc, along with other things like emergency oxygen tanks, knives and armor repair kits.
 
* [[File:ARK.png]] '''Armor Repair Kits''' - These let you repair your armor, keeping it in shape and stopping bullets. Comes in a [[File:ARKMini.png]] miniature variant as well, able to fit in smaller spaces such as your armor's storage and repair armor at a faster speed, but holding less repair materials.
 
<blockquote>
 
<blockquote>
 
<big>'''!'''</big> You can use a [[File:HardcaseGenericUNSC.png]] '''Tactical Hardcase (Armor Kits)''' to store three of them in a single pouch slot. Different hardcases allow for similar effects, though this only works for their designated type of item.
 
</blockquote>
 
</blockquote>
 
* [[File:Earmuffs.png]] '''Earplugs''' - To prevent the long-lasting deafness from things exploding in your face, something that happens often.
 
</blockquote>
 
 
 
Now, from the [[File:VendorEquipmentUNSC.png]] '''Equipment Vendor''', you have a few weapon options to choose from:
 
<blockquote>
 
* [[File:M6D_New.png ]] '''M6D Magnum''' - Packs a punch while letting you move without a slowdown, but it deals less damage against shielded enemies than other options.
 
* [[File:M7smg.png]] '''M7 Submachine Gun''' - A bullethose with a big magazine and a high firerate. Might not land as many hits against distant targets, but the lack of a slowdown will help you catch up to them.
 
* [[File:M45.png]] '''M45 Tactical Shotgun''' - An older shotgun model, but it '''''will''''' screw over anything that you can close to. Can be loaded with buckshot or slugs (''or both!'') for raw damage or armor penetration, respectively. Also requires to be pumped after each shot.
 
* [[File:M392.png]] '''M392 Designated Marksman Rifle''' - Great for punching through armor and things like airlocks, machinery and lockers. Accuracy improves while using the scope, if you plan on going for headshots.
 
* [[File:BR55.png]] '''BR55 Battle Rifle''' - A middle point between the DMR and the AR, this rifle comes with long-range capabilities and a decent volume of fire.
 
* [[File:MA37.png]] '''MA37 Assault Rifle''' - Holds less ammo its UNSC counterpart, but it makes up for it with a better rate of fire and accuracy.
 
[[File:NewbLoadoutURF.png|thumb|Once you're done, you should have something that looks like this. Experiment to find what suits you best!]]
 
</blockquote>
 
 
 
After you've picked a weapon, remember to vend yourself some ammo for it. You can also store [[File:CombatKnife.png]] '''Combat Knives''' in your boots and [[File:M9.png]] [[File:SmokeGrenadeUNSC.png]] '''Grenades''' in your armor. As these are the bare essentials, you'll be left with some room for variation in your kit; for example, you could try pairing a DMR with an SMG and a hardcase with ammo for it, to cover for long-range and close-range combat.
 
 
 
Once you're geared you must also ensure that you're well fed as it will allow you to move without a hunger slowdown and help your blood regeneration, useful for avoiding bullets and not dying from them. The cafeteria is the room right next to the armory on the west side and has a few vending machines that can get you a quick bite to eat, as well as a voice-operated [[File:Replicator.png]] '''replicator''' that can get you a proper meal, just say "menu" in its proximity to know what's available.
 
 
 
== Making Friends ==
 
No single URF cell can stand alone, which is why you have access to a [[File:ConsoleMissions.png]] '''Mission Comms Computer''' that can be used to take contracts for different factions interested in the UEG's downfall or spreading their influence. While ignoring them is an option, the gear they offer can greatly increase your odds of success.
 
 
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:100%"cellpadding="6" cellspacing="0"
 
|+ style="text-align:left;"|'''<big> Missions, the Away Shuttle and Cargo</big>'''
 
|<div style="float:right">
 
=== Contractors ===
 
<blockquote>
 
* [[File:FLP.png]] '''The Freedom and Liberation Party''', pyromaniacs who would rather let this world burn before the UEG can touch it. They offer [[File:ChemNade.png]] '''flame grenades''', [[File:FlamethrowerFLP.gif]] '''flamethrowers''' and the [[File:Colossus.png]] '''Colossus Suit''', the slowest yet second-most protective set of armor, only dwarfed by <span style="color:#000000; background:#000000">MJOLNIR</span>.
 
* [[File:Gao.png]] '''Republic of Gao''', the sponsors of your cell who offer [[File:AgentID.png]] '''Agent IDs''', [[File:Emag.png]] '''Cryptographic Sequencers''' and [[File:Implant.png]] '''implants''', gear used by their infiltration and sabotage operatives.
 
* [[File:Khoros.png]] '''Khoros Desert Raiders''', bloodthirsty marauders offering explosive-tipped [[File:CombatSpear.gif]] '''Combat Spears''' and [[File:Spice.png]] '''Talista Spice''' to quickly get in stabbing distance.
 
* [[File:Olympus.png]] '''The Olympus Council''', a profit-driven cabal willing to issue high-tech gear such as [[File:EMPGrenade.png]] '''EMP grenades''', [[File:Thermals.png]] '''Thermal Goggles''' and the speed-enhancing [[File:Zeal.png]] '''Zeal Suit''' to anyone who eliminates their competition.
 
</blockquote>
 
 
 
=== Mission Types ===
 
==== Kill Missions ====
 
<blockquote>
 
* [[File:NukeOp.png|64px]] '''Assassination''' - Kill the leader of a minor gang to set an example for the Contractor's opposition. (Can be ONI/UNSC)? Can be UNSC but that type's bugged (only tested once). What about ONI? ONI's bugged too, guessing it's 'cause of simplemobs.<br><big>Assassination missions targetting UNSC and ONI are bugged and '''will count as failed on return''', whether or not you kill the mob listed as "Commander".</big>
 
<big>'''MAKE GIT ISSUES BEFORE GOING LIVE WITH THIS PAGE.'''</big>
 
* [[File:CommonOp.png]] '''Extermination''' - Head off to territory controlled by a criminal syndicate, UNSC or even the Office of Naval Inteligence and kill everyone that isn't one of yours.
 
</blockquote>
 
 
 
==== Recovery Missions ====
 
<blockquote>
 
* [[File:Coin.png]] '''Steal Coins''' - Find and retrieve coins around the mission area.
 
* [[File:C-20r.png]] '''Steal Weapons''' - Contractor wants antique weapons in mint condition. Find them, drop them at the shuttle then get out. <br><big>Firing or removing the magazines from the weapons will make them count as used and, thus, '''null the contract.'''</big>
 
* [[File:RiotArmor.png]] '''Steal Armor''' - Steal the target's armor stockpile to weaken their operations.
 
</blockquote>
 
 
 
=== Preparing the Shuttle ===
 
To reach the mission areas, the shuttle uses a [[File:FuelLoader.png]] '''Fuel Loader''' to load [[File:FusionFuelPacket.png]] '''Fusion Fuel Packets''' which fuel its thrusters. One always spawns under the fusion reactor, right click it to pick it up. If it's missing or your current packet runs out, there's more in crates near the ship's thrusters (all the way east).
 
 
 
=== What to Bring ===
 
<big>'''<big>Night Vision Gear is REQUIRED as lighting on away missions is currently bugged'''</big></big>, so make sure to bring a helmet for the NVG. You may not be able to see more than a tile around you without them, but the enemy can, and you may also miss a critical mission objective/target.
 
<br><sup>Click the [[File:TacHUD.png]] icon on the top left of your screen to toggle it.</sup>
 
 
 
Away teams are also suggested to bring [[File:ExplosiveCharge.png]]'''explosives''' (available from equipment vendors) and [[File:MedkitUNSC.png]] '''medicine''' (available from medbay, directly north of the armory), should they require forceful entry into somewhere to ensure no target is being left behind or to prevent the death of a wounded teammate.
 
 
 
=== Payday ===
 
[[File:CargoURF.png|thumb|right|The Cargo Shuttle, where the good stuff comes from.]]
 
Once the job's done, you'll gain reputation with the contractor who hired you and/or credits to spend on their stuff. Said stuff can be purchased from the [[File:ConsoleCargo.png]] cargo console, directly south of the Mission Shuttle. Once your stuff's been ordered ''and approved for purchase'', it will arrive next time the shuttle heads outside the system. The shuttle may also return with [[File:NPCGuns.png]]Weapon Dealers who could set you up with anything from [[File:.45pistol.png]] gear worse than your own or [[File:M739.png]] stolen UNSC LMGs for everyone.
 
<br>'''You'll need either an Insurrectionist Officer, GAO Battlejumper Officer or an Orion Defector to access the Cargo Console.'''<sup>
 
<br>If an order was approved but didn't arrive with the cargo shuttle, offload everything then try again.</sup>
 
|}
 
 
 
== Planning Your Assault ==
 
After gearing up and maybe doing a few missions, you and your allies will have to decide how to make your move. To bring the ODP down, the Republic of Gao loaded the Retribution with a [[File:Nuke.png]] '''Nuclear Warhead Payload''' that has a 5 minute countdown and a 30 second defusal time, located in a locker in the <span style ="color:#999900>'''Bridge'''</span>. How you get it to the ODP however, is to be decided by the big shots. Usually, this means either the cell's [[File:InnieIconCommander.png]] '''Commander''' or one of the [[File:InnieIconOfficer.png]] '''Officers''', but if there are none then you must discuss it among your brethren.
 
 
 
=== Assault Methods ===
 
==== [[File: BoardingPodEast.png]] Boarding Pods ====
 
Boarding Pods allow you to land inside the ODP, and maybe even next to a [[File:ODPWeakpointGif.gif]] '''structural weakpoint''' on which to plant the bomb. Likewise, it could land you infront of a marine squad or a manned [[File:ChaingunDeployedEast.png]] chaingun turret. The ODP's automated alert systems will also notify the marines of your landing 30 seconds after the fact, so you'll want to move quickly.
 
 
 
Pods are located on the <span style ="color:#fe00ff">'''starboard'''</span> and <span style ="color:#0000ff">'''port'''</span> sides of the Bridge, and the Retribution must be within 14 overmap tiles of the ODP to be able to board it with pods.
 
 
 
[[File:PelicanURFLockedEast.png|thumb|right|An URF pelican set as a mobile spawn. To do this, use the "Toggle Mobile Spawn Status" verb in the "Vehicle" tab. '''Currently bugged, players must respawn then observe to be able to use them.''']]
 
 
 
==== [[File:PelicanURFEast.png]] Pelican Infiltration ====
 
Your dropships, known as "Pelicans", can be used to fly to and from the ODP's outer hull. As a result, this method of entry will demand you bring internals and vacuum protection, which means buying a [[File:NukeOp.png|64px]] '''Mercenary Voidsuit''' from the Republic of Gao, looting one from a dead mercenary during an away mission, or getting a [[File:SalvageSuit.png]] '''Salvage Suit''' from any emergency locker.
 
<br>They can also be turned into mobile spawns, rendering them immobile but allowing dead players to respawn from them. In space, however, this tends to result in a slow return to death as they don't spawn with space-proof protection, so using these to their best effect during an ODP assault requires:
 
#Landing on the planet the ODP is guarding.
 
#Having ''someone else'' on the station connect an umbilical ''<u>'''from'''</u>'' the ODP to the planet.
 
#Clear the airlocks from the umbilical to your prefered structural weakpoint.
 
Remember to fill your oxygen tank before setting out and expect to be knocked down by sudden rushes of air unless you make use of the Salvage Suit's [[File:Magboots.png]] magboots. <br>One Pelican is available in each hangar (<span style ="color:#fe00ff">'''starboard'''</span> and <span style ="color:#0000ff">'''port'''</span>) and the Retribution must be within 10 overmap tiles of the ODP to be able to fly to it with Pelicans.
 
 
 
=== Necessary Equipment ===
 
Whatever method your leaders choose, you will need something to allow you to move around. ODP maintenance corridors mostly lack any access requirements, but these items allow you to get into the rooms holding structural weakpoints or create flanking routes during combat:
 
* [[File:Emag.png]] '''Cryptographic Sequencers''' - Offered by the Republic of Gao, these devices can hack open any airlock and even sabotage some devices, but they have a limited and unknowable amount of uses, so each could be your last. Airlocks hacked by them will remain open no matter what, so think twice before hacking open an airlock behind active emergency shutters.
 
* [[File:ExplosiveCharge.png]] '''Explosive Charges''' - Let you blow things up at the expense of the element of surprise (non-existant if you podded in). Takes 5 seconds to plant and 10 to detonate. Comes in 3 types:
 
<blockquote>
 
# Standard, blowing up exclusively whatever you put it on.
 
# Breaching, blowing up whatever you put it on, a small cone infront of it and a bit behind. Perfect if there's a group of marines behind a wall, but keep your distance!
 
# Piercing, blowing up whatever you put it on and 10 tiles infront of it in a straight line and 3 behind. Keep your distance!
 
</blockquote>
 
* [[File:Toolbelt.png]] '''Tools''' - Quieter than charges, get you through airlocks a bit faster with enough practice and the wirecutters can remove [[File:BarbedWire.png]] barbed wire, but you'll be sacrificing some of your storage options. Remember to get a [[File:Multitool.png]] '''multitool''' from engineering (east from the armory). They also let you [[Guide_to_Vehicles#Repairing_Vehicles|run repairs]] if your Pelican was destroyed and you packed [[File: Plasteel.png]] '''plasteel''' sheets.
 
 
 
 
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%" cellpadding="6" cellspacing="0"
 
|+ style="text-align:left;"|'''<big>Map of the ODP</big>'''
 
|<div style="float:right">
 
[[File:Cassius_base_weapkoints.png|thumb|right|The station, soon to be a memory.]]
 
ODPs always have 3 weakpoints, 2 assigned at random and 1 in the <span style ="color:#c42727">'''Magnetic Accelerator Cannon (MAC) Control Room'''</span>. The 2 random points can be located in:
 
* <span style ="color:#316de6">'''The Firing Range'''</span>
 
* <span style ="color:#e6ad31">'''Cargo'''</span>
 
* <span style ="color:#31e640">'''Gardens'''</span>
 
* <span style ="color:#31e0e6">'''The Gym'''</span>
 
* <span style ="color:#bc31e6">'''Offices'''</span> or the adjacent hallway.
 
 
 
You may also notice tiny blue circles near some of the possible weakpoint spawns, they are locations that Boarding Pods can target and land at.
 
|}
 
 
 
== Getting Into Position ==
 
Once you've figured out a plan, you will have to get closer to the ODP. You could move the Retribution towards it, but you risk entering the 7-overmap tile range of its Magnetic Accelerator Cannon and getting your base of operatons blown to hell. Alternatively, you could make use of the bridge's [[File:ConsoleUNSCGIF.gif]] '''Long Range Requisitions Console''' to order a smaller ship to get you there.
 
<blockquote>
 
<big>'''!'''</big> '''Transports''' are the suggested ship type at this stage ; use a '''Podcarrier''' if you plan on using Boarding Pods or a '''Troop Transport''' to bring a pelican in. Other ship types, while having their own upsides, have little use while the MAC stands.
 
</blockquote>
 
Whichever method you choose, keep in mind that you wont be able to move ships until 10 minutes have passed since mission start. Here's a quick guide on how to get the ship there should you the task fall to you when the time comes.
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%" cellpadding="6" cellspacing="0"
 
|+ style="text-align:left;"|'''<big>Pocket Ship Flying Guide</big>'''
 
|<div style="float:right">
 
[[File:OvermapExample.png|thumb|right|The Overmap and the helm console.]]
 
Make your way towards the <span style ="color:#cd5400">'''bridge'''</span>. Once you're there, find the [[File:ConsoleUNSCGIF.gif]] '''Helm Control Console''', one is in the center of the room and the other is all the way on the west side.
 
Once you've found it, click on it then follow these instructions:
 
# '''Enable the "Direct Control" option''' - This will allow you to use WASD to fly.
 
# '''Identify the coordinates of the planet on the nav data''' - This is where you will fly towards.
 
# '''Subtract 9 from either axis (X,Y)''' - This ensures that you don't enter the ODP's 7-tile MAC range while leaving some margin for error.
 
# '''Fly to your newly calculated coordinates''' - For example, if NavData lists: "<span style ="color:#cd5400">'''<span style ="background:#000000">KS7-535:</span><span style ="color:#FFFFFF; background:#000000"> 137 : 82'''</span>" then you fly either to 137,73 or 128,82. <br>Along the way you may encounter <big>'''!'''</big> exclamation marks, they are space hazards that you must avoid.
 
# '''Reduce your speed as you approach''' - This is to prevent slipping into MAC range at the last moment. You may do this by moving opposite of your current bearing or with the [[File:HelmConsoleStop.png]] stop button in the manual control panel, but keep in mind it does not instantly bring the ship to a complete stop.
 
# '''Bring the ship to a complete stop once you arrive at your calculated coordinates.'''
 
# '''Disable the "Direct Control" option''' - Disables overmap view and lets you move away from the console safely.
 
 
 
'''<big>Do NOT use the autopilot for this</big> as it does not take space hazards into account and will place your ship directly above the planet (and next to the ODP's MAC).'''
 
|}
 
 
 
== Optional Objective: Disable the Magnetic Accelerator Cannon ==
 
[[File:MACControlRoom.png|thumb|right|The MAC control room.]]
 
 
 
The MAC is the only means of self-defense that the ODP has and disabling it will let your team safely attack it with the Retribution's own Magnetic Accelerator Cannon to bring it down. While this isn't strictly necessary, this will grant your team another method of bringing the ODP down in case the first assault wave fails, and the control room also has a structural weakpoint where you can plant the bomb. The doors leading into the control room may be blocked by [[File:BlastDoor.png]] blast doors, which can be raised from the ODP's Command Deck (the room directly southwest of the control room itself).
 
 
 
=== Necessary Equipment ===
 
 
 
=== Necessary Equipment ===
 
 
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%" cellpadding="6" cellspacing="0"
 
|+ style="text-align:left;"|'''<big>Breaking In</big>'''
 
|<div style="float:right">
 
=== What You'll Need ===
 
# At least 1 [[File:ExplosiveCharge.png]] explosive charge.
 
# [[Quick_Start_Guide##Necessary_Equipment_3|A way to get into the Command Deck.]]
 
#:<big>•</big> If you decide to use charges, you'll need '''atleast''' another 3:
 
#:#2 for doors leading to the Command Deck.
 
#:#1 to destroy the airlocks on either side of the control room.
 
#:<big>•</big> A [[File:CombatKnife.png]] melee [[File:Machete.png]] weapon to destroy the inner windoors, if you only bring charges.
 
 
 
=== What To Do ===
 
# Destroy the [[File:ConsoleUNSCGIF.gif]] '''MAC Loading Console''' in the middle of the control board to keep the marines from manually loading the MAC. <u>Charges are the '''only''' method of destroying this console</u>, shooting or bashing it won't work.
 
# Delete the "mac_control_automated" program in the [[File:MACAutoFire.gif]] '''MAC Automated Fire Control console'''. Blowing up the console with a demolition charge will do the trick, but if you can't or don't want to use one you can also delete the program by following these steps:
 
<blockquote>
 
# Interact with the console to open the user interface.
 
# Exit the program.
 
# Open the "NTOS File Manager".
 
# Find the file and use the "DELETE" operation.
 
 
 
|}
 
 
 
=== Defense of the Control Room ===
 
[[File:BasicMACDefense.png|thumb|"Consoles are destroyed, defenses are set, bomb is armed! Nothing could go wrong now!"]]
 
If you wish to plant the bomb here, know that the control room's small space works both for and against you; if you bring a [[File:PlasmaTurretPacked.png]] '''plasma turret emplacement''' (available from weapon vendors as the "Type-52") you will be able to lock down one side of it through sheer volume of fire and keep the heretics from advancing. Turret emplacements can deflect bullets as long as you're facing in their direction, but they could start throwing grenades or rockets which you may not be able to dodge. Building defenses is an option, at the expense of reducing the space available for movement and making it harder to escape when the time comes.
 
<br>
 
Construction materials are available in the room north of the Unyielding's shield generator and in both hangars, and a [[File:HardcaseGenericCov.png]] '''Construction Materials hardcase''' will make lugging them around easier. [[File:FullBarricadeMetal.png|40px]] Full-height barricades in particular stop [[File:M9.png]] heretic grenades while also letting you shoot past them, and standard [[File:BarricadeCovSouth.png]] nanolaminate barricades have a chance to stop rockets.
 
 
 
<sup>''To exit turret emplacements you must drop the gun. If you see a black screen while scoped in, adjust the zoom with the buttons in the top left of your screen.''</sup>
 
 
 
== Getting Out ==
 
Assuming you manage to find a weakpoint, plant the bomb and hold against the heretic onslaught, you will need an escape method. If you can't have a phantom fly you home, your remaining options are:
 
* [[File:EscapePodEast.png]] Find an escape pod bay and launch it to the planet.
 
* [[File:Umbilical.png]] Make your way to an umbillical and connect to the colony. All umbillicals are located on the northern ends of the station however, so in most cases you'll need to move quickly.
 
* [[File:PelicanEast.png]] Steal a dropship to escape AND deny the enemy an asset. Be prepared to adapt however, as by the time you reach the hangar you could be met by an empty bay or a group of evacuating marines.
 
 
 
Whichever option you choose, you will have 2 minutes (plus however many seconds were left on the bomb as you left) to leave as the platform's superstructure collapses. If you're still on the ODP as it deorbits, you'll be subject to a hefty (yet surviveable) amount of harm. Should you manage to stabilize yourself, you may radio for evac or use an escape pod to land on the colony. Note that using damaged escape pods will cause further harm, and that you will have to [[Guide_to_Vehicles#Repairing_Vehicles|repair them]] to be able to use them safely.
 
<br>
 
 
 
Once you are geared, in position and have your assault and escape plans, all that's left to do is take your leave towards the ODP. Stick with your squad, watch your firing lanes and don't forget the bomb. Once the ODP goes down, you'll be able to start seizing [[File:CapturePoint.png]] '''Capture Consoles''' around the city to spread your influence and convince the citizens of the colony to join your cause.
 
 
 
'''<big>Good Luck, Have Fun!</big>'''
 
|}
 
  
 
==Game Mechanics==
 
==Game Mechanics==
 
=== General ===
 
=== General ===
 
----
 
----
=== Population Balance ===
+
=== [[WeighingScaleWithAnEliteAndAMarine.png]] Population Balance ===
 
Keeps one side from having 6 elites or 30 marines. Does not take into account mobile spawns.
 
Keeps one side from having 6 elites or 30 marines. Does not take into account mobile spawns.
  
Line 338: Line 203:
 
=== Combat ===
 
=== Combat ===
 
----
 
----
 +
=== Grenade Cooking? ===
 +
Drop it, disable throw, pick it up then throw it. [TO BE CONFIRMED] Timer doesn't go while it's on the ground (unless it's already been there and you picked it up then dropped it)
 +
 
=== Automatic Reloads ===
 
=== Automatic Reloads ===
With a magazine in your active hand, you can reload your weapon with tactical and speed reloads:
+
Clicking a magazine-based weapon with a magazine in your active hand allows you to automatically reload it.
* With '''grab''' intent enabled, you can do a tactical reload that will switch the magazine in your weapon with the one in your active hand. [specify times? maybe not...]
+
* With [[File:Grab.png]] '''grab''' intent enabled, you can do a tactical reload that will switch the magazine in your weapon with the one in your active hand. [specify times? maybe not...]
* With '''harm''' intent enabled, you can do a [name of reload that panic drops the mag] reload which is faster than a tactical reload but will drop the loaded magazine on the ground.
+
* With [[File:Harm.png]] '''harm''' intent enabled, you can do a speed reload that is faster than a tactical reload but will drop the loaded magazine on the ground.
 +
 
 
=== [[File:CrosshairFiring.png]] Click-dragging ===
 
=== [[File:CrosshairFiring.png]] Click-dragging ===
Lets you redirect fire but wont hit as often. Also screws you if you're fighting flyers.
+
Lets you redirect fire but wont hit as often. Also definitely screws you if you're fighting flyers as you're required to click on their sprite to change targetting elevation.
 +
 
 
=== [[File:Energy_Sword.png]] Executions ===
 
=== [[File:Energy_Sword.png]] Executions ===
 
Melee weapons can be used to execute unconscious enemies, allowing you to ensure they cannot be resurrected (unless they have already ghosted).
 
Melee weapons can be used to execute unconscious enemies, allowing you to ensure they cannot be resurrected (unless they have already ghosted).
Line 351: Line 221:
 
e
 
e
 
  o
 
  o
[[File:DodgeRollExample.gif|thumb|right|An ODST doing a backflip over a table]]
+
[[File:DodgeRollExample.gif|thumb|right|An ODST doing a backflip over a table. Hell, yeah.]]
 
Dodge rolling can be used to evade attacks, or quickly move across obstacles such as tables. For most species the rolling distance is 2 tiles, but some such as the T'vaoans
 
Dodge rolling can be used to evade attacks, or quickly move across obstacles such as tables. For most species the rolling distance is 2 tiles, but some such as the T'vaoans
 
To use it, you must [[Guide_to_Macros|create macros]] for the following verbs:
 
To use it, you must [[Guide_to_Macros|create macros]] for the following verbs:
Line 360: Line 230:
  
 
== Notes ==
 
== Notes ==
 +
le greyscreen:
 +
icon: icons/turf/flooring/alium.dmi
 +
icon_state: jaggy
 +
 
THIS has all the guns:
 
THIS has all the guns:
 
https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/weapons
 
https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/weapons
Line 391: Line 265:
  
  
 +
Spawn points: Mess Hall, Cryo, Bunks(?)
  
  

Latest revision as of 17:16, 17 January 2026

i got two turntables and a microphone

Quicktravel: https://projectunsc.org/wiki/index.php?title=User:066AspirantArchiver#United_Rebel_Front_.28URF.29_Tutorial


HEY! LISTEN! 64x64 FOR MOBS AND ITEMS THAT USE THE ENTIRE TILE!! 32x32 FOR ITEMS/MACHINERY/ALL ELSE! ^THIS guy was right! Just put |32px on everything that ends up too big, the big sprites will be great for the (eventual) items-other-than-guns page.

HEY! Turns out 32x62 works best to avoid the "big space".

How to make big sprites for guides:

  1. Open the .dmi you need in Dream Maker.
  2. Take a picture of the sprite you want, preferably as close to its original 32x32 square as posible.
  3. Paste the picture in Photopea.
  4. Depending on how much of the 32x32 .dmi area the sprite uses:
    1. If the sprite does NOT use the full 32x32 area, center a 64x32 area on the sprite (might end up as 640x320 or so in Photopea). We do this to keep avoid an ugly-looking space when pairing text with images.
    2. If the sprite uses the full 32x32 area, skip to the next step.
  5. Use "Magic Wand" to select the background. A tolerance of 50 is usually enough to properly separate the BG, but you may have to lower it for some sprites.
  6. DEL the selected areas (should be just the BG).
  7. Export it as a 64 by 64 image

BINGO BANGO BIG SPRITES! Now to do this for all the ones I've alredy done... aha...

If everything looks terrible from this embiggening then put |32px at their ends to bring 'em back to native.

For gifs, use these for layer names to frame them as GIF frames.

_a_frm2,200

_a_frm1,200

_a_frm0,100


They'd be, from top to down: frame 3, 2, 1.

NEVERMIND! Make a gif straight from the .dmi to get the intervals, paste that into Photopea then start making PNGs with the interval names.

Put the TOC on the right side of the screen, figure out the possibility of putting it up after the icons.

Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from spawning in to getting into fights. While this page focuses on the former, links at the bottom will be provided so you can learn the initial loop of each of the server's factions.

Before you Begin

  • To ensure a smooth experience, use these settings.

Character Creation (replace inner headers with bold+big(?) to keep them from apearing on the TOC when going live, keep as-is here for ease of writing)

While most of the Character Creation options, some of them the features are inconsequential, a few Already familiar with Baystation12's character setup page? Skip to the faction guides. [Steal this stuff from the CM13 wiki.]


Some roles spawn with different gear depending on their title, such as Marines with the "EVA Operations Marine" title spawning with armor resistant to the vacuum of space (at the detriment of protection). Loadout tab is mostly intended? synergyc? to be used for Colonist and Insurrectionist roles, as Covenant roles cannot spawn with loadout items and they also conflict with most UNSC gear (i.e. uniforms, armor, etc.) everything in the glasses tab overriding the HUDs As a general rule of thumb:

  • UNSC roles use this color scheme.
  • Covenant roles use this color scheme.
  • URF roles use this color scheme.

Keep in mind that older gamemodes may use different colors for each faction.

Reclamation Rewrite

Phase 1: Assault

Bomb the ODP.

UNSC Objective Covenant Objective no urf LOL!
The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.

Phase 2: Scanning

Plant a scanner, don't leave it, don't let a Field Agent plant a bomb on it.

Phase 3: Retrieval

GTFO with the oddly-shaped rock and glass the place to bits. Figure out how to proc the glass condition.

Victory Conditions

Main Page Changes, building off the work of TopHatPenguin.



Title.png

About The Server

Halo: Space Station Evolved is a combat-roleplay orientated server based on the Halo Universe where players can affect how the canon develops. There is a three way war brewing between the United Nations Space Command, United Rebel Front and the vast Covenant Empire. One will reign supreme above all the rest, will your contributions make a difference on the story?

Community

Main website for the HaloStation13 community: https://projectunsc.org/
You can also join the Discord, over at https://discord.com/invite/f8jpDfSdfr


Covenantlogo.png
Unsclogo.png
URF.png
Covenant United Nations Space Command United Rebel Front

Covie equipment.pngEquipmentCovie species.pngSpecies

Covie law.png Join today!

Misriahlogo.png EquipmentUNSCarmy.png Roles

UNSCsword.png Join today!

URF Equipment.pngEquipmentURF Ranks.pngRoles

URF STAR.png Join today!

Guides.png
Guides Maps Gamemodes

Quick Start Guide


Guide to Research and Development


Guide to Chemistry


Guide to Medicine


More

UNSC Ships: Bertels (Dry Docked) | Iron Will (Dry Docked) | Light Brigade (Dry Docked) | Diference of Opinion (Active)
UNSC Bases: ODP Cassius | Complex 049 | VT-9 Crescent Base


UEG Cities : Geminus City | KS7 "New Pompeii" | Taurus City


URF Ships: GSN Retribution
URF Bases: Asteroid Listening Post


Covenant Ships: Vindicative Infraction (Reassigned) | Unyielding Transgression (Active)
Covenant Bases: Staging Satelite | Peacemaker Upon Stars

Reclamation


Revolution


Outer Colonies


Firefight


More

  1. a07672
  2. 8C2EBF


Covenantlogo.pngAssetsURF Assets.pngAssetsUNSCNavy.pngAssets

Game Mechanics

General


WeighingScaleWithAnEliteAndAMarine.png Population Balance

Keeps one side from having 6 elites or 30 marines. Does not take into account mobile spawns.

TacHUD.png HUD Drops

Officers get to call in supply drops.

Note: Personalized drops only take into account items you have equipped (hands included) at the time of opening or refreshing the pop-up tab.

Combat


Grenade Cooking?

Drop it, disable throw, pick it up then throw it. [TO BE CONFIRMED] Timer doesn't go while it's on the ground (unless it's already been there and you picked it up then dropped it)

Automatic Reloads

Clicking a magazine-based weapon with a magazine in your active hand allows you to automatically reload it.

  • With File:Grab.png grab intent enabled, you can do a tactical reload that will switch the magazine in your weapon with the one in your active hand. [specify times? maybe not...]
  • With File:Harm.png harm intent enabled, you can do a speed reload that is faster than a tactical reload but will drop the loaded magazine on the ground.

File:CrosshairFiring.png Click-dragging

Lets you redirect fire but wont hit as often. Also definitely screws you if you're fighting flyers as you're required to click on their sprite to change targetting elevation.

Energy Sword.png Executions

Melee weapons can be used to execute unconscious enemies, allowing you to ensure they cannot be resurrected (unless they have already ghosted). To do this, click on a prone player with a melee weapon on your active hand while targetting their chest with grab intent. If you have done it correctly and the target is not braindead, you will receive a message indicating the beginning of the execution and must remain still for X seconds to complete it. Once it is finished, smack sound. /the executed player will be forcibly ghosted.

Dodge Rolling

e

o
File:DodgeRollExample.gif
An ODST doing a backflip over a table. Hell, yeah.

Dodge rolling can be used to evade attacks, or quickly move across obstacles such as tables. For most species the rolling distance is 2 tiles, but some such as the T'vaoans To use it, you must create macros for the following verbs: - "roll-north" - "roll-south" - "roll-east" - "roll-west"

Notes

le greyscreen: icon: icons/turf/flooring/alium.dmi icon_state: jaggy

THIS has all the guns: https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/weapons

THIS has all the vendors: https://github.com/X0-11/HaloSpaceStation13/blob/d7ea68d597b10e0b7a8b6f76f48bca84923b5034/code/modules/halo/machinery/gunvendors.dm

THIS has all the vehicles (sprites and values): https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/vehicles/types

THIS has all the URF subfaction gear (DMIs) https://github.com/HaloSpaceStation/HaloSpaceStation13/tree/alpha/code/modules/halo/factions/npc_factions/gear

For gamemode pages:

Phase name Overview Table with what each faction can (should?) do Unknown Hazard Effects:


Asteroid Field - hurls meteors at your ship Gas Cloud - EMPs random parts of your ship (and makes you harder to hit? confirm its not fluff) Engine Overcharge? - increased ship speed, random explosions on ship


Paste this page into one gamemodes page. https://projectunsc.org/wiki/index.php?title=Firefight Old SMAC Geminus https://projectunsc.org/wiki/index.php?title=Geographical_Intelligence


Spawn points: Mess Hall, Cryo, Bunks(?)


Reckon you could do a pretty sick fade-in effect with an image of each faction rallying for a raid. Remember Raze? Yeah, something like that. Replace the ARK with a fitting pict with enough transparency. ...though it may look very scuffed on Mobile.

Covenantlogo.png Covenant Tutorial
ARK.png

The Covenant are a hegemony of alien species rallied under the holy decree of the High Prophets: the anihilation of the human race.

Scrapyard

Use file|width=1XX% to ensure it is relative to monitors and phones.

file|500px


MACAutoFire.gif HEY! LISTEN!

Table Caption (Optional)
The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.
Header A Header B Header C
Cell A1 Cell B1 Cell C1
Cell A2 Cell B2 Cell C2
The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. style="color:green; background-color:#ffffcc;" cellpadding="10"
The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race.
The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.
The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.
Covenant Species Hierarchy
File:7-62mag.png

7.62 Magazine

Holds thirty (30) 7.62mm caliber rounds.
Covenant Species Hierarchy
Holds thirty (30) 7.62mm caliber rounds.


Links saved from the QSG before rewritting: These are the guides that are specific to halo station which cover some of the server's unique features such as the overmap flying


all the ship and base maps (which should have wikis soon, if they don't already!)


Quicktravel: https://projectunsc.org/wiki/index.php?title=User:066AspirantArchiver#United_Rebel_Front_.28URF.29_Tutorial