Difference between revisions of "User:066AspirantArchiver"

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i got two turntables and a microphone
 
i got two turntables and a microphone
  
Everything up to Faction Selection, without the hyperlinks on the logos
+
<big>'''Quicktravel:'''
Section Name
+
https://projectunsc.org/wiki/index.php?title=User:066AspirantArchiver#United_Rebel_Front_.28URF.29_Tutorial</big>
Collapsable menu with EVERYTHING on it
 
  
Put the TOC on the right side of the screen, figure out the possibility of putting it up after the icons.
 
  
Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from spawning in to getting into fights. While this page focuses on the former, links at the bottom will be provided so you can learn the initial loop of each of the server's factions.
+
HEY! LISTEN!
 +
64x64 FOR MOBS AND ITEMS THAT USE THE ENTIRE TILE!!
 +
32x32 FOR ITEMS/MACHINERY/ALL ELSE!
 +
^THIS guy was right! Just put |32px on everything that ends up too big, the big sprites will be great for the (eventual) items-other-than-guns page.
  
== Rules (how cut line) ==
+
HEY!
Before stepping into the fray, however, remember to read the [[rules]] to avoid risking a ban.
+
Turns out 32x62 works best to avoid the "big space".
  
 +
<big>How to make big sprites for guides:</big>
 +
# Open the .dmi you need in Dream Maker.
 +
# Take a picture of the sprite you want, preferably as close to its original 32x32 square as posible.
 +
# Paste the picture in Photopea.
 +
# Depending on how much of the 32x32 .dmi area the sprite uses:
 +
##If the sprite does '''NOT''' use the full 32x32 area, center a 64x32 area on the sprite (might end up as 640x320 or so in Photopea). We do this to keep avoid an ugly-looking space when pairing text with images.
 +
##If the sprite uses the full 32x32 area, skip to the next step.
 +
# Use "Magic Wand" to select the background. A tolerance of 50 is usually enough to properly separate the BG, but you may have to lower it for some sprites.
 +
# DEL the selected areas (should be just the BG).
 +
# Export it as a 64 by 64 image
 +
BINGO BANGO BIG SPRITES!
 +
Now to do this for all the ones I've alredy done... aha...
  
TALK ABOUT THE FOOD ON THE UNSC GUIDE
+
If everything looks terrible from this embiggening then put |32px at their ends to bring 'em back to native.
  
== Character Creation (replace inner headers with bold+big(?) to keep them from apearing on the TOC when going live, keep as-is here for ease of writing)==
+
For gifs, use these for layer names to frame them as GIF frames.
While most of the Character Creation options, some of them the features are inconsequential, a few
 
  
[Steal this stuff from the CM13 wiki.]
+
_a_frm2,200
  
 +
_a_frm1,200
  
Some roles spawn with different gear depending on their title, such as Marines with the "EVA Operations Marine" title spawning with armor resistant to the vacuum of space (at the detriment of protection).
+
_a_frm0,100
Loadout tab is mostly intended? synergyc? to be used for Colonist and Insurrectionist roles, as Covenant roles cannot spawn with loadout items and they also conflict with most UNSC gear (i.e. uniforms, armor, etc.)
 
everything in the glasses tab overriding the HUDs
 
  
  
<div style="margin-bottom:50px; text-align: center;">[[File:Title.png|link=https://projectunsc.org/forum/index.php]]</div>
+
They'd be, from top to down: frame 3, 2, 1.
  
== Choose Your Faction ==
+
NEVERMIND! Make a gif straight from the .dmi to get the intervals, paste that into Photopea then start making PNGs with the interval names.
After creating your character, you will have to choose who to fight for as each faction has different equipment, gameplay loops and motivations. Each being:
 
Replace these with your own icons showcasing varied kinds of toons.
 
  
Use a 3by3 invisi-table. 3by4 if you decide on separating colonists.
+
Put the TOC on the right side of the screen, figure out the possibility of putting it up after the icons.
Icons
 
Nanes
 
Blurbs
 
Colonists
 
Blurb
 
  
 +
Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from spawning in to getting into fights. While this page focuses on the former, links at the bottom will be provided so you can learn the initial loop of each of the server's factions.
  
<gallery perrow=2 mode="packed-hover">
+
Before you Begin
File:Unsclogo.png|link=United Nations Space Command Tutorial
+
* To ensure a smooth experience, use these settings.
File:URF.png|link=United Rebel Front Tutorial
 
File:Covenantlogo.png|link=Covenant Tutorial
 
</gallery>
 
<center>
 
{| style="border: 3px solid white;" style="width: 70%;" cellpadding="5" cellspacing="25" align="center"
 
! style="width:40px; text-align: center; background-color:#708855; border-radius: 10px"| <span style="color:#FFFFFF"><big>The United Nations Space Command</big></span>
 
! style="width:40px; text-align: center; background-color:#a07672; border-radius: 10px"| <span style="color:#FFFFFF"><big>The United Rebel Front</big></span>
 
! style="width:40px; text-align: center; background-color:#8C2EBF; border-radius: 10px"| <span style="color:#FFFFFF"><big>The Covenant</big></span>
 
|-
 
|style="text-align:center;" valign="top"| The UNSC are the defenders of the worlds under the Unified Earth Government's rule, fighting both a fight for survival against the Covenant and an insurgency led by the United Rebel Front.
 
  
|style="text-align:center;" valign="top"| The URF consists of several different groups united by their hatred of the Unified Earth Government, ranging from disgruntled colonists to political extremists. <br>'''Limited to select gamemodes.'''
+
== Character Creation (replace inner headers with bold+big(?) to keep them from apearing on the TOC when going live, keep as-is here for ease of writing)==
 +
While most of the Character Creation options, some of them the features are inconsequential, a few
 +
''Already familiar with Baystation12's character setup page? Skip to the faction guides.''
 +
[Steal this stuff from the CM13 wiki.]
  
|style="text-align:center;" valign="top"| The Covenant are a hegemony of alien species rallied under the holy decree of the High Prophets: <br>the anihilation of the human race. <br>'''Active character must be of a Covenant race to play.'''
 
  
|-
+
Some roles spawn with different gear depending on their title, such as Marines with the "EVA Operations Marine" title spawning with armor resistant to the vacuum of space (at the detriment of protection).
|
+
Loadout tab is mostly intended? synergyc? to be used for Colonist and Insurrectionist roles, as Covenant roles cannot spawn with loadout items and they also conflict with most UNSC gear (i.e. uniforms, armor, etc.)
|-
+
everything in the glasses tab overriding the HUDs
|style="text-align:center;" valign="top"| The colonists caught in the middle, the poor sods... <br>'''Limited to select gamemodes.'''
+
As a general rule of thumb:
|-
+
* UNSC roles use this color scheme.
|}
+
* Covenant roles use this color scheme.
 +
* URF roles use this color scheme.
 +
<sup>''Keep in mind that older gamemodes may use different colors for each faction.''</sup>
  
Click on the faction logos to open their respective tutorials.
+
== Reclamation Rewrite ==
'''<big>Enjoy your stay!</big>'''
 
</center>
 
  
<div style="float:right;">
+
=== Phase 1: Assault ===
__TOC__
+
Bomb the ODP.
</div>
 
  
== '''United Nations Space Command (UNSC) Tutorial''' ==
+
{| class="wikitable"
{|border="1" class="mw-collapsible mw-collapsed" cellpadding="6" cellspacing="0"
+
! style="background-color:#708854" | UNSC Objective
|+ style="text-align:left;"|
+
! style="background-color:#631a8b" | <span style ="color:#FFFFFF">Covenant Objective</span>
| '''<big>Beginners are advised to start with the "Marine" role due to their lack of responsabilities.</big>'''
+
! no urf LOL!
 +
|-
 +
| style="background-color:#708854" | The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front.
 +
| style="background-color:#631a8b" | <span style ="color:#FFFFFF">The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race.</span></td>
 +
| style="background-color:#c42727" | <span style ="color:#FFFFFF">The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.</span></td>
 +
|}
  
''Note: This guide uses the assault phase of the [[Reclamation]] gamemode as an example. Some things may vary in actual gameplay, but the general idea is the same.''
+
=== Phase 2: Scanning ===
[[File:Cassius base weapkoints.png|thumb|right|<center>Your home, until you're transfered or it's blown to smithereens.</center>]]
+
Plant a scanner, don't leave it, don't let a [[Field Agent]] plant a bomb on it.
 +
=== Phase 3: Retrieval ===
 +
GTFO with the oddly-shaped rock and glass the place to bits.
 +
Figure out how to proc the glass condition.
 +
=== Victory Conditions ===
  
=== Briefing===
+
==Main Page Changes, building off the work of [[User:TopHatPenguin#Main_Page_Changes.3F|TopHatPenguin]].==
Rise and shine, marine. A ship of the Covenant has been detected on long-range scanners and HIGHCOMM believes it to be an invasion force headed for the colony you were stationed to, so you've been thawed out of cryostasis to defend the Orbital Defense Platform ''"Cassius"'', the world under its guard and the colonists on it while a support fleet is on the way. Before you can do that however, you need to gear up.  
+
<br><br>
  
=== Getting Your Stuff ===
+
<div style="margin-bottom:50px; text-align: center;">[[File:Title.png|link=https://projectunsc.org/forum/index.php]]</div>
In some missions you may need to follow [[File:SignArmory.png]] '''these''' signs to find your armory, but on ODPs they tend to be just outside the bunks.
 
Once you've made it there, you'll find the [[File:VendorMiscUNSC.png]] '''Miscellaneous Equipment Vendors''' and the standard [[File:VendorEquipmentUNSC.png]] '''Equipment Vendors'''. These vendors have everything that a marine needs to kick ass and make Earth proud, but for now we'll keep it simple with a basic loadout:
 
  
From the [[File:VendorMiscUNSC.png]] '''Miscellaneous Equipment Vendor''', you'll want:
+
<center>
<blockquote>
+
=== About The Server===
* [[File:Box.png]] '''Marine Armor Kit''' - This will stop a few rounds from hurting you, until it breaks. Comes in a [[File:MarineArmorGreen.png]] few [[File:MarineArmorBrown.png]] different [[File:MarineArmorWhite.png]] colors, along with a Medic variant for each and a spaceproof variant.
+
''[https://projectunsc.org/ Halo: Space Station Evolved] is a combat-roleplay orientated server based on the [https://www.halopedia.org/Halo_universe Halo Universe] where players can affect how the canon develops. There is a three way war brewing between the United Nations Space Command, United Rebel Front and the vast Covenant Empire. One will reign supreme above all the rest, will your contributions make a difference on the story?
* [[File:IFAK.png]] '''Infantry First Aid Kit ''' - This kit has medicine that will allow you (or another marine) to stay alive, click your uniform to attach it. It contains:
 
<blockquote>
 
* [[File:BiofoamCanister.png]] '''Biofoam Canisters''', full of a miracle chemical that can do many things such as heal wounds, broken bones and repair organs to an extent, but more severe cases will warrant additional aid. '''Injecting more than one canister within a short time will overdose and kill you.'''
 
* [[File:GreyPill.png]] '''Bicaridine''', for healing <span style ="color:#FF0000">brute</span> damage resulting from ballistic weaponry, mainly used by the UNSC or the United Rebel Front.
 
* [[File:RedPill.png]] '''Dermaline''', for healing <span style ="color:#f5a442">burn</span> damage resulting from flames or plasma weaponry, the favorite of the Covenant.
 
* [[File:PolyPill.png]] '''Polypseudomorphine''', a super-painkiller that will make you nigh invincible but obscures your vision.
 
* [[File:GreyPill.png]] '''Iron''' and a [[File:ChocolateBar.png]] '''Chocolate Bar''', to fix blood loss resulting from bleeding or repeatedly taking plasma hits.
 
</blockquote>
 
* [[File:AmmoBeltUNSC.png]] '''Ammunition Storage Belts''' - They let you carry up to 7 magazines/shell boxes/etc, along with other things like emergency oxygen tanks, knives and armor repair kits.
 
* [[File:ARK.png]] '''Armor Repair Kits''' - These let you repair your armor, keeping it in shape and stopping bullets. Comes in a [[File:ARKMini.png]] miniature variant as well, able to fit in smaller spaces such as your armor's storage and repair armor at a faster speed, but holding less repair materials.
 
<blockquote>
 
<blockquote>
 
<big>'''!'''</big> You can use a [[File:HardcaseGenericUNSC.png]] '''Tactical Hardcase (Armor Kits)''' to store three of them in a single pouch slot. Different hardcases allow for similar effects, though this only works for their designated type of item.
 
</blockquote>
 
</blockquote>
 
* [[File:Earmuffs.png]] '''Earplugs''' - To prevent deafness from things exploding in your face.
 
</blockquote>
 
  
Now, from the [[File:VendorEquipmentUNSC.png]] '''Equipment Vendor''', you have a few weapon options to choose from:
+
=== Community ===
<blockquote>
+
Main website for the HaloStation13 community: [https://projectunsc.org https://projectunsc.org]/<br>
* [[File:M6D_New.png ]] '''M6D Magnum''' - Has the highest base damage out of all vendor weapons and will let you move without a slowdown but it deals less damage against shielded enemies than other options.
+
You can also join the Discord, over at [https://discord.com/invite/f8jpDfSdfr https://discord.com/invite/f8jpDfSdfr]
* [[File:M90.png]] '''M90 Tactical Shotgun''' - This '''''will''''' screw over anything that you can close the distance on, unless it's full of combat drugs. Can be loaded with buckshot or slugs (''or both!'') for raw damage or armor penetration, respectively. Also requires to be pumped after each shot.
 
* [[File:M392.png]] '''M392 Designated Marksman Rifle''' - Great for punching through armor and a few kinds of objects such as vendors and lockers. Accuracy improves while using the scope.
 
* [[File:BR55.png]] '''BR55 Battle Rifle''' - A middle point between the DMR and the AR, this rifle comes with long-range capabilities and a decent volume of fire.
 
* [[File:MA5B.png]] '''MA5B Assault Rifle''' and the [[File:M7smg.png]] '''M7 submachine gun''' - Both are great leadspitters sporting high firerate and big magazines, but the MA5B is more accurate at range while the M7 has no slowdown and can be used with one hand.
 
</blockquote>
 
  
[[File:NewbLoadoutUNSC.png|thumb|Once you're done, you should have something that looks like this. Experiment to find what suits you best!]]
 
After you've picked a weapon, remember to vend yourself some ammo for it. You can also store [[File:CombatKnife.png]] '''Combat Knives''' in your boots and [[File:M9.png]] [[File:SmokeGrenadeUNSC.png]] '''Grenades''' in your armor.
 
  
As these are the bare essentials, you'll be left with some room for variation in your kit; you could try pairing your rifle with a pistol and a hardcase with ammo for it for example, or a [[File:Machete.png]] '''Machete''' if you're feeling brave.
+
{| <center> style="border: 3px solid white;" style="width: 70%;" cellpadding="5" cellspacing="25" align="center"
 +
| <center>[[File:Covenantlogo.png]]</center>
 +
| <center>[[File:Unsclogo.png]]</center>
 +
| <center>[[File:URF.png]]</center>
 +
|-
 +
! style="width:40px; text-align: center; background-color:#8C2EBF; border-radius: 10px"| <span style="color:#FFFFFF"><big>Covenant</big></span>
 +
! style="width:40px; text-align: center; background-color:#708855; border-radius: 10px"| <span style="color:#FFFFFF"><big>United Nations Space Command</big></span>
 +
! style="width:40px; text-align: center; background-color:#a07672; border-radius: 10px"| <span style="color:#FFFFFF"><big>United Rebel Front</big></span>
 +
|-
 +
<!--Covenant Sub-items-->
 +
|style="text-align:center;" valign="top"|<!--[[File:Covenantlogo.png|50px|link=https://projectunsc.org/wiki/index.php/Covenant_Lore]]&thinsp;[[Covenant Lore|Covenant]] &thinsp; [[File:Covie law.png|40px|link=Covenant law]]&thinsp;[[Covenant Law|Covenant RoE]]
 +
<br>-->
 +
[[File:Covie equipment.png‎|40px|link=Covenant Weapons]]&thinsp;[[Covenant Weapons|Equipment]] &thinsp;
 +
[[File:Covie species.png|40px|link=Covenant Species]]&thinsp;[[Covenant Species|Species]] &thinsp;
 +
<!--[[File:Covie equipment.png|40px|link=Covenant Roles]]&thinsp;[[Covenant Roles|Roles]] &thinsp;-->
  
=== What To Do ===
+
[[File:Covie law.png|35px|link=https://projectunsc.org/forum/forumdisplay.php?fid=29]] [https://projectunsc.org/forum/forumdisplay.php?fid=29 Join today!]
Now, to prepare the Cassius for defense, you will have to find the locations of the [[File: ODPWeakpoint.png|65px]] '''structural weakpoint markers''' of this particular ODP. The Covenant will try to plant and detonate a bomb in one of these to knock the Cassius out of orbit and begin their invasion of the planet. They always have 3 weakpoints, 2 assigned at random and 1 in the <span style ="color:#c42727">'''Magnetic Accelerator Cannon (MAC) Control Room'''</span>. The 2 random points can be located in:
+
<!--UNSC Sub-items-->
* <span style ="color:#316de6">'''The Firing Range'''</span>
+
|style="text-align:center;" valign="top"|<!--[[File:Unsclogo.jpeg|40px|link=United_Nations_Space_Command]][[United Nations Space Command|UNSC]] &thinsp; [[File:UNSCnavy.png‎|40px|link=UNSC Laws]]&thinsp;[[UNSC Laws|UNSC RoE]]
* <span style ="color:#e6ad31">'''Cargo'''</span>
+
<br>-->
* <span style ="color:#31e640">'''Gardens'''</span>
+
[[File:Misriahlogo.png|30px|link=UNSC_Weapons]] [[UNSC_Weapons|Equipment]] &thinsp;
* <span style ="color:#31e0e6">'''The Gym'''</span>
+
[[File:UNSCarmy.png|40px|link=UNSC_Roles]] [[UNSC_Roles|Roles]] &thinsp;
* <span style ="color:#bc31e6">'''Offices'''</span> or the adjacent hallway.
 
''<sup>*Marked on the ODP map above.</sup>''
 
  
Once you find them, use your headset (with the "''':q'''" prefix to speak in the <span style ="color:#193a9f">'''UNSC radio channel'''</span>) to tell your allies of their locations so they too know where the enemy could head to. Next to Cargo is a room full of engineering supplies where you can find things to build defenses with, and the equipment vendors also hold coils of [[File:BarbedWire.png]] '''barbed wire''' and two machinegun types which can greatly boost your defenses' staying power:
+
[[File:UNSCsword.png|35px|link=https://projectunsc.org/forum/forumdisplay.php?fid=27]] [https://projectunsc.org/forum/forumdisplay.php?fid=27 Join today!]
# [[File:ChaingunKit.png]] '''Chainguns''', to send a hail of bullets down the hallway.
+
<!--URF Sub-items-->
# [[File:HMGkit.png]] '''Heavy Machine Guns''', with a worse rate of fire and less bullets overall but more stopping power in each.
+
|style="text-align:center;" valign="top"|<!--[[File:URF STAR.png|40px|link=URFLore]]&thinsp;[[URFLore|URF]] &thinsp; [[File:URF STAR.png|40px|link=URFLaw]]&thinsp;[[URF Law|URF RoE]]
Keep in mind that if they are deployed, however, they must be guarded to prevent the enemy from packing and hiding them, destroying them, or even using them against you and your brothers in arms.
+
<br>-->
 +
[[File:URF_Equipment.png|40px|link=URF Equipment]]&thinsp;[[URF Equipment|Equipment]] &thinsp;
 +
[[File:URF Ranks.png|40px|link=URF Ranks]]&thinsp;[[URF Ranks|Roles]] &thinsp;
  
Aside from trying to seize the weakpoints, the Covenant may also try to destroy the MAC as it is the only thing keeping them from destroying the station with ship-to-ship weapons. To do that, they must destroy the [[File:ConsoleUNSC.png|45px]] '''loading''' and its [[File:MACAutoFire.gif|45px]] '''automated firing control''' consoles. Make sure to keep both of them safe and the MAC loaded, in case you have to manually bring something down. To access the Control Room, find the [[File:ODPControlRoomAccess|button that controls the blast doors]] in the Command Center next to the MAC Cannon.
+
[[File:URF STAR.png|40px|link=https://projectunsc.org/forum/forumdisplay.php?fid=31]] [https://projectunsc.org/forum/forumdisplay.php?fid=31 Join today!]
  
Now that you're geared and know where to defend, all that's left to do is hold out until the support fleet arrives. They expect to be here in an '''hour and a half''', but if the ODP goes down they'll take longer. Until first contact happens however, you can shoot the breeze with your fellow marines, check out your new toys at the firing range, or read one of our other [[guides]] to learn about the server's [[Combat Mechanics|combat mechanics]], [[Guide to Vehicles|vehicles]] and [[Gamemodes|gamemodes]].
+
|-
 +
|<!--Second set of rows, general info-->
 +
|<center>[[File:Guides.png]]</center>
 +
|
 +
|-
 +
! style="width:40px; text-align: center; background-color:#434544; border-radius: 10px"| <span style="color:#FFFFFF"><big>Guides</big></span>
 +
! style="width:40px; text-align: center; background-color:#434544; border-radius: 10px"| <span style="color:#FFFFFF"><big>Maps</big></span>
 +
! style="width:40px; text-align: center; background-color:#434544; border-radius: 10px"| <span style="color:#FFFFFF"><big>Gamemodes</big></span>
 +
|-
 +
|-
 +
|style="text-align: center"; valign="top"| <!--Guides-->
 +
'''[[Quick Start Guide]]'''
 +
----
 +
[[Guide to Research and Development]]
 +
----
 +
[[Guide to Chemistry]]
 +
----
 +
[[Guide to Medicine]]
 +
----
 +
''[[Guides|More]]''
 +
|style="text-align:center;" valign="top"| <!--Maps-->
 +
<span style="color:#708855">'''UNSC Ships:'''</span> [[UNSC_Bertels | Bertels]] <span style="color:#434544;><small>'''(Dry Docked)'''</small></span> | [[UNSC_Iron_Will | Iron Will]] <span style="color:#434544;><small>'''(Dry Docked)'''</small></span> | [[UNSC_Light_Brigade | Light Brigade]] <span style="color:#434544;><small>'''(Dry Docked)'''</small></span> | [[UNSC Difference of Opinion | Diference of Opinion]] <span style="color:#1e5631">'''(Active)'''</span>
 +
<br>
 +
<span style="color:#708855">'''UNSC Bases:'''</span> [[ODP_Cassius |ODP Cassius]] | [[Complex 049]] | [[VT9 |VT-9 Crescent Base]]
 +
---- 
 +
<span style="color:#4169e1">'''UEG Cities :'''</span> [[Geminus_City_Colony | Geminus City]] | [[New Pompeii | KS7 "New Pompeii"]] | [[Taurus City]]
 +
----
 +
<span style="color:#a07672">'''URF Ships:'''</span> [[GSN Retribution]] 
 +
<br>
 +
<span style="color:#a07672">'''URF Bases:'''</span> [[Asteroid Listening Post]]
 +
----
 +
<span style="color:#8C2EBF">'''Covenant Ships:'''</span> [[DAV Vindicative Infraction|Vindicative Infraction]] <span style="color:#434544;><small>'''(Reassigned)'''</small></span>  | [[CRS Unyielding Transgression|Unyielding Transgression]] <span style="color:#1e5631">'''(Active)'''</span>
 +
<br>
 +
<span style="color:#8C2EBF">'''Covenant Bases:'''</span> [[Staging Satelite]] | [[Peacemaker Upon Stars]]
 +
|style="text-align:center;" valign="top"| <!--Gamemodes-->
 +
[[Reclamation]]
 +
----
 +
[[Revolution]]
 +
----
 +
[[Outer Colonies]]
 +
----
 +
[[Firefight]]
 +
----
 +
''[[Gamemodes|More]]''
 +
|}
 +
</center>
  
'''<big>Good Luck, Have Fun!</big>'''
+
#a07672
|}
+
#8C2EBF
  
== Covenant Tutorial==
 
  
{|border="1" class="mw-collapsible mw-collapsed" cellpadding="6" cellspacing="0"
 
|+ style="text-align:left;"|
 
|'''<big>Beginners are advised to start with the "Unggoy Minor" role due to their lack of responsabilities and simplicity relative to other minor roles.</big>'''
 
  
''Note: This guide uses the [[Reclamation]] gamemode on the map [[KS7]] as an example. Some things may vary in actual gameplay, but the general idea is the same''
+
[[File:Covenantlogo.png|50px|link=https://projectunsc.org/wiki/index.php/Covenant_Assets]][[Covenant|Assets]] &thinsp;
 +
[[File:URF Assets.png‎|40px|link=URF Assets]]&thinsp;[[URF Assets|Assets]] &thinsp;
 +
[[File:UNSCNavy.png|50px|link=UNSC_ships]][[UNSC ships|Assets]] &thinsp;
  
== Briefing ==  
+
==Game Mechanics==
[[File:QuickStartGuideCovenant1.png|frame]]
+
=== General ===
Rise, warrior of the Covenant. Your vessel, the CRS ''Unyielding Transgression'', is closing in on a heretic world for an artifact retrieval operation. Before that, however, you are to destroy the heretic Orbital Defense Platform guarding it. Each moment counts, as the Heretics were expecting you and have summoned a support fleet expected to arrive in an hour and a half, but destroying that station will delay them.
+
----
 +
===  [[WeighingScaleWithAnEliteAndAMarine.png]] Population Balance ===
 +
Keeps one side from having 6 elites or 30 marines. Does not take into account mobile spawns.
  
== Preparing Yourself ==
+
=== [[File:TacHUD.png]] HUD Drops ===
Before that however, you must arm yourself. Covenant species always have their [[File:VendorCov.png]] '''equipment and weapon vendors''' somewhere within their quarters, so take a look around. In the case of the Unggoy, it is the room next to their bunks.
+
Officers get to call in supply drops.
  
From the [[File:VendorCov.png]] '''equipment vendor''', you'll want:
+
Note: Personalized drops only take into account items you have equipped (hands included) at the time of opening or refreshing the pop-up tab.
<blockquote>
 
* [[File:IFAKCov.png]] '''Infantry First Aid Kit ''' - This kit has medicine that will allow you (or another warrior) to stay alive, click your uniform with it on your active hand to attach it. It contains:
 
<blockquote>
 
* [[File:BiofoamCanisterCov.png]] '''Biofoam Canisters''', full of a miracle chemical that can do many things such as heal wounds, broken bones and repair organs to an extent, but more severe cases will warrant additional aid. '''Injecting more than one canister within a short time will overdose and kill you.'''
 
* [[File:GreyPill.png]] '''Bicaridine''', for healing <span style ="color:#FF0000">brute</span> damage resulting from ballistic weaponry, such as those used by the heretics.
 
* [[File:RedPill.png]] '''Dermaline''', for healing <span style ="color:#f5a442">burn</span> damage resulting from flames or plasma weaponry, such as yours.
 
* [[File:PolyPill.png]] '''Polypseudomorphine''', a super-painkiller that will make you nigh invincible but obscure your vision.
 
* [[File:GreyPill.png]] '''Iron''' and an [[File:IrkunBar.png]] '''Irkun Bar''', to fix blood loss resulting from bleeding or repeatedly taking plasma hits.
 
</blockquote>
 
* [[File:MartialBelt.png]] '''Martial Belt''' - They let you carry up to 7 magazines, packs of needles or similar, along with other things like emergency oxygen tanks, small melee weapons and armor repair kits.
 
* [[File:ARKCov.png]] '''Armor Repair Kits''' - These let you repair your armor, keeping it in shape and stopping bullets. Comes in a [[File:ARKCovMini.png]] miniature variant as well, able to fit in smaller spaces such as your armor's storage and repair armor at a faster speed, but holding less repair materials.
 
<blockquote>
 
<blockquote>
 
<big>'''!'''</big> You can use a [[File:HardcaseGenericCov.png]] '''Tactical Hardcase (Armor Kits)''' to store three of them in a single pouch slot. Different hardcases allow for similar effects, though this only works for their designated type of item.
 
</blockquote>
 
</blockquote>
 
* [[File:Earmuffs.png]] '''Earplugs''' - To prevent deafness from things exploding in your face.
 
</blockquote>
 
  
Now, from the [[File:VendorCov.png]] '''Weapons Vendor''', you have a few weapon options to choose from:
+
=== Combat ===
<blockquote>
+
----
* [[File:Plasma_Rifle.png]] '''Plasma Rifles''', which lack the need for magazines and allow for almost-constant fire as long as you don't let them overheat.
+
=== Grenade Cooking? ===
* [[File:Needler.png]] Guided Munition Launchers (a.k.a.'''Needlers'''), whose eponymous needles track targets if you click on them and, if enough embed, cause them to supercombine (i.e. explode).
+
Drop it, disable throw, pick it up then throw it. [TO BE CONFIRMED] Timer doesn't go while it's on the ground (unless it's already been there and you picked it up then dropped it)
* [[File:Plasma_Pistol.png]] '''Plasma Pistols''', which can be overcharged to fire a bolt that deals extra damage and disables headsets, full-body shields and active camouflage.
 
* [[File:Plasma_Grenade.png]] '''Plasma Grenades''', which can stick to targets (both friend and foe) if thrown after 1 second after priming them and before 3 seconds have passed since.
 
''While weapon availability depends on your species, these few weapons remain constant across all races.''
 
[[File:Plasma_Grenade.png]] [[File:SmokeGrenadeCov.png]] ''Grenades can be stored inside your armor.''
 
</blockquote>
 
  
[[File:NewbLoadoutCov.png|thumb|Once you're done, you should have something that looks like this. Experiment to find what suits you best!]]
+
=== Automatic Reloads ===
 +
Clicking a magazine-based weapon with a magazine in your active hand allows you to automatically reload it.
 +
* With [[File:Grab.png]] '''grab''' intent enabled, you can do a tactical reload that will switch the magazine in your weapon with the one in your active hand. [specify times? maybe not...]
 +
* With [[File:Harm.png]] '''harm''' intent enabled, you can do a speed reload that is faster than a tactical reload but will drop the loaded magazine on the ground.
  
== Preparing Your Vessel ==
+
=== [[File:CrosshairFiring.png]] Click-dragging ===
Once you're geared, you will have to confirm that the ship's Shield Generator has been enabled, as this machine greatly boosts the CRS' defenses in naval combat and against boarding actions. The world you're headed towards happens to be guarded by an Orbital Defense Plataform, a space station equipped with a Magnetic Accelerator Cannon that could turn your ship into space debris with a single shot if you enter its 10 overmap tile range.
+
Lets you redirect fire but wont hit as often. Also definitely screws you if you're fighting flyers as you're required to click on their sprite to change targetting elevation.
  
Hint: ODPs spawn on the bottom left side of a planet's sprite, approach from the spatial northeast for better odds of survival. This isn't necessary, but it'll make things easier for those still earning their wings.
+
=== [[File:Energy_Sword.png]] Executions ===
 +
Melee weapons can be used to execute unconscious enemies, allowing you to ensure they cannot be resurrected (unless they have already ghosted).
 +
To do this, click on a prone player with a melee weapon on your active hand while targetting their chest with grab intent. If you have done it correctly and the target is not [[Guide_to_Medicine|braindead]], you will receive a message indicating the beginning of the execution and must remain still for X seconds to complete it. Once it is finished, smack sound.
 +
/the executed player will be forcibly ghosted.
 +
=== Dodge Rolling ===
 +
e
 +
o
 +
[[File:DodgeRollExample.gif|thumb|right|An ODST doing a backflip over a table. Hell, yeah.]]
 +
Dodge rolling can be used to evade attacks, or quickly move across obstacles such as tables. For most species the rolling distance is 2 tiles, but some such as the T'vaoans
 +
To use it, you must [[Guide_to_Macros|create macros]] for the following verbs:
 +
- "roll-north"
 +
- "roll-south"
 +
- "roll-east"
 +
- "roll-west"
  
To tell if you're within a safe distance, hover your mouse over the planet's XYZ and subtract 10 from either coordinate. If you land within the Colony's
+
== Notes ==
 +
le greyscreen:
 +
icon: icons/turf/flooring/alium.dmi
 +
icon_state: jaggy
  
 +
THIS has all the guns:
 +
https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/weapons
  
[[File:spaës.png|The Overmap and the helm console.]]
+
THIS has all the vendors:
[[File:PictureBeforeDisaster.png|The last thing many vessels ever saw.]]
+
https://github.com/X0-11/HaloSpaceStation13/blob/d7ea68d597b10e0b7a8b6f76f48bca84923b5034/code/modules/halo/machinery/gunvendors.dm
 
 
Aas long as the following settings are toggled, you will be able to stand at least one hit:
 
[[File:thingo|The generator should have these settings enabled.]
 
 
 
== Planning Your Assault ==
 
After checking on the shields, you and your allies will have to decide on how to bring that station down so you can begin your scan. The CRS has been issued an Antimatter Bomb for such demolition operations, along with an '''Explosives Requisition Device''' that can be used to recall the bomb if it is lost. Both are in a room next to the '''Bridge'''. How you get the bomb there, however, is to be decided by your superiors. Usually, this means either the [[File:EMinor.png]] '''Elites''' or the [[File:BMinor.png]] '''Brutes''', but if there are none then it is to be decided by whoever has the highest rank (Ultra, Major, Minor, etc.).
 
 
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:80%" cellpadding="6" cellspacing="0"
 
|+ style="text-align:left;"|'''Covenant Species Hierarchy'''
 
|width=150|[[File:7-62mag.png]]
 
[[#7.62 Magazine|'''7.62 Magazine''']]
 
|Holds thirty (30) 7.62mm caliber rounds.
 
|}
 
 
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:80%" cellpadding="6" cellspacing="0"
 
|+ style="text-align:left;"|'''Covenant Species Hierarchy'''
 
 
 
|Holds thirty (30) 7.62mm caliber rounds.
 
|}
 
 
 
# [[File:Prophet.png]] San'Shyuum (Prophets)
 
# [[File:EMinor.png]] Sangheili (Elites)
 
# [[File:BMinor.png]] Jiralhanae (Brutes)
 
# [[File:SCommando.png]] T'vaoan Kig-Yar (Skirmishers)
 
# [[File:JMinor.png]] Ruuhtian Kig-Yar (Jackals), [[File:Drone.png]] Yanme'e (Drones) and [[File:GMinor.png]] Unggoy (Grunts)
 
# [[File:Huragok.png]] Huragoks (Engineers)
 
 
 
 
 
12 for pods, 10 for phantoms.
 
During the Assault Phase, where you assault the Orbital Defense Platform ''"Cassius"'' to allow for planetside scanning, you have two methods of entry:
 
 
 
=== Boarding Pods ===
 
Boarding Pods allow you to land inside the ODP, and maybe even next to a [[File:ODPWeakpoint.png]] structural weakpoint. Likewise, it could land you on top of a marine squad or a chaingun turret. The ODP's automated alert systems will also notify the marines of your landing 5? 10? seconds after the fact, so you'll want to move quickly.
 
 
 
The CRS must be within 12 overmap tiles of the ODP to be able to board it with pods.
 
 
 
=== [[File:Phantom.png|width=50%]] Phantom Infiltration ===
 
Your dropships, known as "Phantoms", can be used to fly to and from the ODP. This method of entry requires EVA protection and for most species this demands sacrificing some of their protection. Unggoy and Yanme'e, however, are naturally resistant to vacuums, and the Unggoy also spawn with internals as they breathe methane instead of oxygen. Expect to be knocked down by sudden rushes of air unless you bring magboots or a vacuum shield to cover the entry point (available at <span color:Red hangar bays</span>).
 
 
 
The CRS must be within 10 overmap tiles of the ODP to be able to fly to it with Phantoms.
 
 
 
Whatever method your leaders choose, you will need something to allow you to move around. Your options are:
 
# [[File:PlasmaCharge.png]] '''Plasma Charges''' - Lets you blow things up and move around quickly, at the expense of the element of surprise (non-existant if you podded in).
 
# [[File:ToolBeltCov.png]] '''Tools''' - Quieter than charges and get through airlocks faster than charges with enough practice '''<big>[Prying times make them end up even-ish, confirm.]</big>''', yet the reduced storage space may force you to use a plasma weapon. Also useful if your Phantom happens to be destroyed and you have [[File: Nanolaminate.png]] nanolaminate sheets.
 
# [[File:Huragok.png]] '''Huragoks''' - These biological supercomputers can interface with anything, airlocks included. They can also bolt them if you're being chased or have found a place to dig in. Downside is you will have to escort them to prevent their capture.
 
 
 
It is preferable to decide on an attack method and finish preparations by the 10 minute mark, as that's when the ship will be able to move towards the heretic world.
 
 
 
<div style="float:right">
 
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%" cellpadding="6" cellspacing="0"
 
|+ style="text-align:left;"|'''Pocket Ship Flying Guide'''
 
|
 
# Enable the "Direct Control" option - This will allow you to use WASD to fly.
 
# Identify the coordinates of the heretic world on the nav data - This is where you will fly towards.
 
# Subtract 10 from either axis (X,Y) - This ensures that you don't enter the ODP's 10-tile MAC range.
 
# Fly to your new coordinates. ex. If NavData lists: "<span style ="color:#cd5400">'''<span style ="background:#000000">KS7-535:</span><span style ="color:#FFFFFF; background:#000000"> 137 : 82'''"</span> then you fly either to 137,72 or 127,82. Along the way you may encounter <big>'''!'''</big> exclamation marks, they are space hazards that you must avoid.
 
</blockquote>
 
# Reduce your speed as you approach - This is to prevent slipping into MAC range at the last moment.
 
# Disable the "Direct Control Option" (or use the "Cancel Camera View" verb in OOC tab?) - This lets you use your feet again.
 
 
 
[[File:PictureAfterDisaster.png|What happens when you don't mind the MAC.]]
 
 
 
'''<big>Do NOT use the autopilot</big>, as it does not take space hazards into account and will place your ship directly above the planet (and next to the ODP's MAC).'''
 
|}
 
</div>
 
 
 
 
 
Once you are geared, (hopefully) have assault and escape plans and are in position, all that's left to do is get into the boarding pod/phantom and take your leave. Stick with your squad, watch your firing lane and be careful with your stickies. If you complete your mission, you are suggested to [[https://projectunsc.org/wiki/index.php?title=Reclamation#Second_stage:_Scanning_phase|read up on the next part of your mission.]]
 
 
 
'''<big>Good Luck, Have Fun!</big>'''
 
  
Mind the MAC, stick with your squad, mind the MAC.
+
THIS has all the vehicles (sprites and values):
 +
https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/vehicles/types
  
Engage in banter with your mates, check out your new toys at the firing range, or read one of our other [[guides]] to learn about the server's [[combat mechanics]], [[Guide to Vehicles|vehicles]] And [[Gamemodes]].
+
THIS has all the URF subfaction gear (DMIs)
 +
https://github.com/HaloSpaceStation/HaloSpaceStation13/tree/alpha/code/modules/halo/factions/npc_factions/gear
  
 +
For gamemode pages:
  
Once you're in, it is essential that you stick with your teammates as a door could close behind you and cut you from your team.
+
Phase name
 +
Overview
 +
Table with what each faction can (should?) do
 +
Unknown Hazard Effects:
  
Once the deed is done, you'll have to find a way out. You could have a Phantom wait for you, However, you could try finding a life pod to escape in, or even an enemy dropship to steal.
 
|}
 
[[Category:Covenant]]
 
  
== United Rebel Front Tutorial ==
+
Asteroid Field - hurls meteors at your ship
''Note: Beginners are advised to start with the "Insurrectionist" role due to their lack of responsabilities. This guide uses the [[Outer Colonies]]/[[Reclamation]] gamemode on the map [[KS7]] as an example. Some things may vary in actual gameplay, but the general idea is the same''
+
Gas Cloud - EMPs random parts of your ship (and makes you harder to hit? confirm its not fluff)
 +
Engine Overcharge? - increased ship speed, random explosions on ship
  
Finish the UNSC guide then paste it over and replace as needed, also use the assault bit from cov guide.
 
Guns
 
Decide attack method
 
[[Category:URF]]
 
  
 +
Paste this page into one gamemodes page.
 +
https://projectunsc.org/wiki/index.php?title=Firefight
 +
Old SMAC Geminus
 +
https://projectunsc.org/wiki/index.php?title=Geographical_Intelligence
  
  
 +
Spawn points: Mess Hall, Cryo, Bunks(?)
  
  
 +
Reckon you could do a pretty sick fade-in effect with an image of each faction rallying for a raid. Remember Raze? Yeah, something like that. Replace the ARK with a fitting pict with enough transparency.
 +
...though it may look ''very'' scuffed on Mobile.
  
 
+
== [[File:Covenantlogo.png]] Covenant Tutorial [[File:ARK.png|frameless|right]]==
 
+
The Covenant are a hegemony of alien species rallied under the holy decree of the High Prophets: the anihilation of the human race.
 
 
 
 
 
 
[[Category:G|uides]] [[Category:Beginner]]
 
== Notes ==
 
THIS has all the guns:
 
https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/weapons
 
 
 
THIS has all the vendors:
 
https://github.com/X0-11/HaloSpaceStation13/blob/d7ea68d597b10e0b7a8b6f76f48bca84923b5034/code/modules/halo/machinery/gunvendors.dm
 
  
 
== Scrapyard ==
 
== Scrapyard ==
Line 357: Line 320:
 
! style="background-color:#c42727" | <span style ="color:#FFFFFF">The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.</span></td>
 
! style="background-color:#c42727" | <span style ="color:#FFFFFF">The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.</span></td>
 
|}
 
|}
 +
 +
{| border="1" class="mw-collapsible mw-collapsed" style="width:80%" cellpadding="6" cellspacing="0"
 +
|+ style="text-align:left;"|'''Covenant Species Hierarchy'''
 +
|width=150|[[File:7-62mag.png]]
 +
[[#7.62 Magazine|'''7.62 Magazine''']]
 +
|Holds thirty (30) 7.62mm caliber rounds.
 +
|}
 +
 +
{| border="1" class="mw-collapsible mw-collapsed" style="width:80%" cellpadding="6" cellspacing="0"
 +
|+ style="text-align:left;"|'''Covenant Species Hierarchy'''
 +
 +
|Holds thirty (30) 7.62mm caliber rounds.
 +
|}
 +
 +
 +
Links saved from the QSG before rewritting:
 +
These are the guides that are specific to halo station which cover some of the server's unique features such as the overmap flying
 +
 +
*[[Guide To Basic Ship Combat]]
 +
*[[Moving The Ship]]
 +
*[[Boarding]]
 +
*[[Guide to Vehicles]]
 +
 +
 +
all the ship and base maps (which should have wikis soon, if they don't already!)
 +
*[[UNSC Iron Will]] - THIS one's the Op Treb ODST assault craft!
 +
*[[SDV Vindicative Infraction]]
 +
 +
----
 +
<big>'''Quicktravel:'''
 +
https://projectunsc.org/wiki/index.php?title=User:066AspirantArchiver#United_Rebel_Front_.28URF.29_Tutorial</big>

Latest revision as of 17:16, 17 January 2026

i got two turntables and a microphone

Quicktravel: https://projectunsc.org/wiki/index.php?title=User:066AspirantArchiver#United_Rebel_Front_.28URF.29_Tutorial


HEY! LISTEN! 64x64 FOR MOBS AND ITEMS THAT USE THE ENTIRE TILE!! 32x32 FOR ITEMS/MACHINERY/ALL ELSE! ^THIS guy was right! Just put |32px on everything that ends up too big, the big sprites will be great for the (eventual) items-other-than-guns page.

HEY! Turns out 32x62 works best to avoid the "big space".

How to make big sprites for guides:

  1. Open the .dmi you need in Dream Maker.
  2. Take a picture of the sprite you want, preferably as close to its original 32x32 square as posible.
  3. Paste the picture in Photopea.
  4. Depending on how much of the 32x32 .dmi area the sprite uses:
    1. If the sprite does NOT use the full 32x32 area, center a 64x32 area on the sprite (might end up as 640x320 or so in Photopea). We do this to keep avoid an ugly-looking space when pairing text with images.
    2. If the sprite uses the full 32x32 area, skip to the next step.
  5. Use "Magic Wand" to select the background. A tolerance of 50 is usually enough to properly separate the BG, but you may have to lower it for some sprites.
  6. DEL the selected areas (should be just the BG).
  7. Export it as a 64 by 64 image

BINGO BANGO BIG SPRITES! Now to do this for all the ones I've alredy done... aha...

If everything looks terrible from this embiggening then put |32px at their ends to bring 'em back to native.

For gifs, use these for layer names to frame them as GIF frames.

_a_frm2,200

_a_frm1,200

_a_frm0,100


They'd be, from top to down: frame 3, 2, 1.

NEVERMIND! Make a gif straight from the .dmi to get the intervals, paste that into Photopea then start making PNGs with the interval names.

Put the TOC on the right side of the screen, figure out the possibility of putting it up after the icons.

Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from spawning in to getting into fights. While this page focuses on the former, links at the bottom will be provided so you can learn the initial loop of each of the server's factions.

Before you Begin

  • To ensure a smooth experience, use these settings.

Character Creation (replace inner headers with bold+big(?) to keep them from apearing on the TOC when going live, keep as-is here for ease of writing)

While most of the Character Creation options, some of them the features are inconsequential, a few Already familiar with Baystation12's character setup page? Skip to the faction guides. [Steal this stuff from the CM13 wiki.]


Some roles spawn with different gear depending on their title, such as Marines with the "EVA Operations Marine" title spawning with armor resistant to the vacuum of space (at the detriment of protection). Loadout tab is mostly intended? synergyc? to be used for Colonist and Insurrectionist roles, as Covenant roles cannot spawn with loadout items and they also conflict with most UNSC gear (i.e. uniforms, armor, etc.) everything in the glasses tab overriding the HUDs As a general rule of thumb:

  • UNSC roles use this color scheme.
  • Covenant roles use this color scheme.
  • URF roles use this color scheme.

Keep in mind that older gamemodes may use different colors for each faction.

Reclamation Rewrite

Phase 1: Assault

Bomb the ODP.

UNSC Objective Covenant Objective no urf LOL!
The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.

Phase 2: Scanning

Plant a scanner, don't leave it, don't let a Field Agent plant a bomb on it.

Phase 3: Retrieval

GTFO with the oddly-shaped rock and glass the place to bits. Figure out how to proc the glass condition.

Victory Conditions

Main Page Changes, building off the work of TopHatPenguin.



Title.png

About The Server

Halo: Space Station Evolved is a combat-roleplay orientated server based on the Halo Universe where players can affect how the canon develops. There is a three way war brewing between the United Nations Space Command, United Rebel Front and the vast Covenant Empire. One will reign supreme above all the rest, will your contributions make a difference on the story?

Community

Main website for the HaloStation13 community: https://projectunsc.org/
You can also join the Discord, over at https://discord.com/invite/f8jpDfSdfr


Covenantlogo.png
Unsclogo.png
URF.png
Covenant United Nations Space Command United Rebel Front

Covie equipment.pngEquipmentCovie species.pngSpecies

Covie law.png Join today!

Misriahlogo.png EquipmentUNSCarmy.png Roles

UNSCsword.png Join today!

URF Equipment.pngEquipmentURF Ranks.pngRoles

URF STAR.png Join today!

Guides.png
Guides Maps Gamemodes

Quick Start Guide


Guide to Research and Development


Guide to Chemistry


Guide to Medicine


More

UNSC Ships: Bertels (Dry Docked) | Iron Will (Dry Docked) | Light Brigade (Dry Docked) | Diference of Opinion (Active)
UNSC Bases: ODP Cassius | Complex 049 | VT-9 Crescent Base


UEG Cities : Geminus City | KS7 "New Pompeii" | Taurus City


URF Ships: GSN Retribution
URF Bases: Asteroid Listening Post


Covenant Ships: Vindicative Infraction (Reassigned) | Unyielding Transgression (Active)
Covenant Bases: Staging Satelite | Peacemaker Upon Stars

Reclamation


Revolution


Outer Colonies


Firefight


More

  1. a07672
  2. 8C2EBF


Covenantlogo.pngAssetsURF Assets.pngAssetsUNSCNavy.pngAssets

Game Mechanics

General


WeighingScaleWithAnEliteAndAMarine.png Population Balance

Keeps one side from having 6 elites or 30 marines. Does not take into account mobile spawns.

TacHUD.png HUD Drops

Officers get to call in supply drops.

Note: Personalized drops only take into account items you have equipped (hands included) at the time of opening or refreshing the pop-up tab.

Combat


Grenade Cooking?

Drop it, disable throw, pick it up then throw it. [TO BE CONFIRMED] Timer doesn't go while it's on the ground (unless it's already been there and you picked it up then dropped it)

Automatic Reloads

Clicking a magazine-based weapon with a magazine in your active hand allows you to automatically reload it.

  • With File:Grab.png grab intent enabled, you can do a tactical reload that will switch the magazine in your weapon with the one in your active hand. [specify times? maybe not...]
  • With File:Harm.png harm intent enabled, you can do a speed reload that is faster than a tactical reload but will drop the loaded magazine on the ground.

File:CrosshairFiring.png Click-dragging

Lets you redirect fire but wont hit as often. Also definitely screws you if you're fighting flyers as you're required to click on their sprite to change targetting elevation.

Energy Sword.png Executions

Melee weapons can be used to execute unconscious enemies, allowing you to ensure they cannot be resurrected (unless they have already ghosted). To do this, click on a prone player with a melee weapon on your active hand while targetting their chest with grab intent. If you have done it correctly and the target is not braindead, you will receive a message indicating the beginning of the execution and must remain still for X seconds to complete it. Once it is finished, smack sound. /the executed player will be forcibly ghosted.

Dodge Rolling

e

o
File:DodgeRollExample.gif
An ODST doing a backflip over a table. Hell, yeah.

Dodge rolling can be used to evade attacks, or quickly move across obstacles such as tables. For most species the rolling distance is 2 tiles, but some such as the T'vaoans To use it, you must create macros for the following verbs: - "roll-north" - "roll-south" - "roll-east" - "roll-west"

Notes

le greyscreen: icon: icons/turf/flooring/alium.dmi icon_state: jaggy

THIS has all the guns: https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/weapons

THIS has all the vendors: https://github.com/X0-11/HaloSpaceStation13/blob/d7ea68d597b10e0b7a8b6f76f48bca84923b5034/code/modules/halo/machinery/gunvendors.dm

THIS has all the vehicles (sprites and values): https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/vehicles/types

THIS has all the URF subfaction gear (DMIs) https://github.com/HaloSpaceStation/HaloSpaceStation13/tree/alpha/code/modules/halo/factions/npc_factions/gear

For gamemode pages:

Phase name Overview Table with what each faction can (should?) do Unknown Hazard Effects:


Asteroid Field - hurls meteors at your ship Gas Cloud - EMPs random parts of your ship (and makes you harder to hit? confirm its not fluff) Engine Overcharge? - increased ship speed, random explosions on ship


Paste this page into one gamemodes page. https://projectunsc.org/wiki/index.php?title=Firefight Old SMAC Geminus https://projectunsc.org/wiki/index.php?title=Geographical_Intelligence


Spawn points: Mess Hall, Cryo, Bunks(?)


Reckon you could do a pretty sick fade-in effect with an image of each faction rallying for a raid. Remember Raze? Yeah, something like that. Replace the ARK with a fitting pict with enough transparency. ...though it may look very scuffed on Mobile.

Covenantlogo.png Covenant Tutorial
ARK.png

The Covenant are a hegemony of alien species rallied under the holy decree of the High Prophets: the anihilation of the human race.

Scrapyard

Use file|width=1XX% to ensure it is relative to monitors and phones.

file|500px


MACAutoFire.gif HEY! LISTEN!

Table Caption (Optional)
The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.
Header A Header B Header C
Cell A1 Cell B1 Cell C1
Cell A2 Cell B2 Cell C2
The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. style="color:green; background-color:#ffffcc;" cellpadding="10"
The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race.
The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.
The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation.
Covenant Species Hierarchy
File:7-62mag.png

7.62 Magazine

Holds thirty (30) 7.62mm caliber rounds.
Covenant Species Hierarchy
Holds thirty (30) 7.62mm caliber rounds.


Links saved from the QSG before rewritting: These are the guides that are specific to halo station which cover some of the server's unique features such as the overmap flying


all the ship and base maps (which should have wikis soon, if they don't already!)


Quicktravel: https://projectunsc.org/wiki/index.php?title=User:066AspirantArchiver#United_Rebel_Front_.28URF.29_Tutorial