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  Bug Report
Posted by: gnugnu12 - 12-29-2015, 04:47 PM - Forum: Bug Reports - Replies (1)

The stairs aren't right, me and james were on and we went up the stairs and tried going back down and were blocked by the stairs trying to get back down the way we came so they worked as a kind of one way door.

my sprite would be fixed in place looking a set direction yet I could be moving in a completely different direction james saw this on his screen too.

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  Bug Report - Pelican/Long Sword
Posted by: gnugnu12 - 12-29-2015, 04:01 PM - Forum: Bug Reports - No Replies

The Engines do not work, tried both space bar and the 5 key on num pad.

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  bug report
Posted by: 5crownik007 - 12-24-2015, 06:33 AM - Forum: Bug Reports - Replies (1)

pressed "enable engine cruise mode" in the longsword and it went so fast it flew past the z-level tranistion barrier and into the nothingness zone

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  A reminder to those running test servers
Posted by: bloxgate - 12-22-2015, 06:54 PM - Forum: Development - No Replies

Please make sure you do not make your test server publicly visible on the hub unless you are absolutely sure that you need to for testing things.

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  ~Closed Alpha Playtesting~
Posted by: Cael_Aislinn - 12-19-2015, 12:01 PM - Forum: Development - Replies (4)

IF YOU HAVE ACCESS TO THE CLOSED ALPHA SERVER:

Devs please get playtesting! The biggest push is now for bugfixing and cleaning up major issues before opening up the server. Even if you're not reporting bugs (or don't know how to do it properly via Github issue tracking) you can still test stuff and give feedback on how things are going. It's not fun or glamorous but it's close to the most important thing to be done right now and what we need to spend most of our time doing.

Some stuff to check specifically:

- Testing flight mechanics of fighters (Longswords) and dropships (Pelicans). None are placed on the map so they need to be manually spawned.
- Capital ship flight mechanics (go to bridge then click on a helm console, bridge is east of hydroponics/cafeteria/mess hall).
- Prominent map issues (there are still significant parts missing lighting or power and some sections aren't even greyboxed).
- Client/HUD/view etc issues with the "Look out to space" verb.

Ask in Skype for tutorials or key control schemes for driving/flying stuff. Universal control scheme is basically numpad arrows to orient towards a direction, spacebar for temp thrust, numpad 5 for toggle thrust. Small ships also have cruise engines which are toggled via verbs on the "Vehicle" tab.

IF YOU DON'T HAVE ACCESS TO THE CLOSED ALPHA SERVER:

Ask someone very nicely and I'm sure they'll give you access Smile

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  From the dead, I rise.
Posted by: Emmanuel Bassil - 11-20-2015, 10:26 AM - Forum: Career Service Vita (CSV) - Replies (2)

There was once a guy called E-man.
He was a jolly fellow.
Then one day BDpuffy appeared,
And drove poor Eman off a cliff.

A couple of months later,
BDpuffy re-appeared,
To raise e-man from the dead,
Probably to drive him off a cliff again.

But until then!
I'm here to have fun and write horrid poems for everyone to enjoy!

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  "I swear I did one of these!"
Posted by: 5crownik007 - 11-18-2015, 07:25 AM - Forum: Career Service Vita (CSV) - Replies (1)

beep
here i am
heres me
dat one guy with the sprites
I swear I already did one of these.
But w/e.

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  Server Rules
Posted by: BDpuffy420 - 11-03-2015, 07:39 PM - Forum: Section II (Announcements) - No Replies

HALO: SPACE STATION EVOLVED 
Server Rules
RULE 1: AUTHORITY EXPECTATION
1.1) If you are not certain, ask in adminhelp. We are here to assist you. Doing this will prevent 99% of all bans.
1.2) If no admins are online, use your common sense. To make a complaint against a player when there are no admins, use player complaints on the forum for later investigation.
1.3) If there is someone that is excessively assaulting other players while no admins are online, you are allowed to protect yourself and others from them in lethal means. However, keep in mind you may be subject to review of your actions. This is not a golden pass to murder someone you find annoying.
1.4) If an admin says something, for that time being, it is law. No matter what an admin said at any other time or rule stating otherwise. If you want to lawyer it, take it to the admin complaint forum where your argument may be reviewed.
1.5) The admin has full right to decide the harshness of your ban, dictated by past record or their own prerogative. If you suspect this is abused, create an admin complaint for review.
1.6) Excessive disrespect towards admins and staff can lead to a ban.
1.7) Admins are fully expected to adhere to rules 2 and 3. Violations are to be posted on the admin complaint forum. Keep in mind just because something is posted there, it is not grounds for dismissal, but merely grounds for behaviour correction.
RULE 2: ROLEPLAY EXPECTATION
2.1) For all factions DO NOT RUSH to remove another faction spawn point or ship within first 10 minutes of the round.
2.2) You must roleplay according to your role’s knowledge. For example, a civilian wouldn’t know what the covenant is or how to fly their ships. An ONI Researcher would. This is clarified further in faction rules.
2.3) NPC Colonist/trader and or ships are to be treated as if they are another player.   
2.4) We expect a level of roleplay where you are not talking in internet speak of any kind. Smilies and leet are specifically banned. Phrases like ‘wtf’ and ‘omg’ may not be outwardly punished but keep in mind we want you to move on from it.
2.5) Do not use the same character after respawning, at least change their name.
2.6) No erotic roleplay. This also includes stalking, sexual harassment or making people feel sexually uncomfortable.
2.7) Realistic names to the setting. Famous names and immature names are not allowed. Same for theming your personality around such. Certain species have additional naming restrictions.
2.8) No psychotic behaviour. If your actions or roleplayed mental behaviour goes so far as to inflict murder or excessive violent behaviour, expect to be met with a ban. If you work up a decent set up to it, it could work. But you should Ahelp about your plans beforehand.
2.9) Using information from OOC or from an outside source other than IC, is not allowed. For example, using information seen from a person’s stream. No IC in OOC.
2.10) You are allowed to handle SSD. Taking ID’s and other important items are often helpful and at times mandatory.
2.11) No self-antagging. You value your job, your faction and your coworkers lives. Even in the event those three things no longer apply, you are not to be found firing alongside the insurrectionists or grunts. Vice versa. This does not apply to colonists.
2.12) You do not have the skills of every job. You are only expected to have the skills of your current job - in times of low population, a marine won’t be punished for setting up an engine, healing wounds, etc. But they’d still be punished for using tech from the enemy faction incorrectly
2.13) You must obey your faction’s rules. These are clarified individually on the faction rule page. Note that a faction’s rules and a faction’s laws are separate. Law breaks are considered IC. Rule breaks are not.
2.14) You may not use whitelisted gear as a non-whitelisted role. For example, you cannot use SOE armour as a marine, or ODST armour as an insurrectionist
2.15) End of round grief is disallowed.

RULE 3: BEHAVIOR EXPECTATION
3.1) No racism. This includes shouting “ALLAHU AKBAR” before explosions. Discriminating people based off gender/race/religion is not tolerable.
3.2) No talking about other servers negatively in OOC.
3.3) Using mechanics such as atmospherics, chemical or viral systems to disrupt the round, may be met with a ban. Remember to contact adminhelp in such situations where you want to use these tools in such a way.
3.4) Nothing NSFW in OOC.
3.5) If there is evidence of you outwardly griefing other servers, we may decide to remove you from our own for your behaviour. 
3.6) No harassment of other players. If you have an issue you can take it to the player complaints forum. If you have nothing really to show there, then you likely have nothing of value to spout in OOC about them.
3.7) English is the only allowed language. We have IC languages for your secret whisper parties, use those.
3.8) Whitelisted roles are to be held to a higher standard. Toxic behaviour that may not result in a ban may lead to whitelist removal.
RULE 4: ACCOUNT EXPECTATION
4.1 ) Ban Evasion by the use of TOR, or a program with the same end goal will be punished by a permanent ban.
4.2) Ban Evasion by the use of alt-ckeys to bypass a ban is forbidden and will earn you a permanent ban.
4.3) Using another user account to access whitelisted features is forbidden and will land you a severe ban.
4.4) If you and another person are playing this server and have the same IP ahelp letting staff know beforehand.

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  Alpha 3rd/4th of October
Posted by: Cael_Aislinn - 11-02-2015, 05:53 PM - Forum: Development - No Replies

We've got the server paid for and it will be setup over the next 24 hours (hopefully). The last stuff getting in before launch are some randomly generated asteroid fields on the overmap. The lobby is setup with a splash screen and music, and the hub status text has been tweaked nicely. There still need to be some tweaks to the cruiser map before it's enabled (and a fair bit of work to go before it's finished) but the test ship works alright for the moment. I've added several dozen star system names from Halo, but they're just fluff text for the moment - no galaxy travel yet.

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  Overmap progress 25/10
Posted by: Cael_Aislinn - 10-25-2015, 04:12 AM - Forum: Development - No Replies

Been refactoring parts of the overmap, but I've written a maploader (which uses the existing dmm suite under the hood) for us to load multiz maps semi-smoothly during the round. Still needs a bit of work not to clog up the server but its got working atmos and lighting and everything. The good thing about this is it will let us have much wider variety in maps during a round without having to have them all preloaded. Randomly generated planets will nicely complement this, as we can use player made maps for some stuff and fill in the gaps with unique content every round. Currently the Insurrection gamemode uses the maploader to load the innie base, but it's use will probably expand over time.

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