Gamemode concept: Raid - Printable Version +- Halo Space Station Evolved (https://projectunsc.org/forum) +-- Forum: UNSC Operational Test and Evaluation Center (UNSCOTEC) (https://projectunsc.org/forum/forumdisplay.php?fid=4) +--- Forum: Server Suggestions (https://projectunsc.org/forum/forumdisplay.php?fid=18) +--- Thread: Gamemode concept: Raid (/showthread.php?tid=205) |
Gamemode concept: Raid - Cael_Aislinn - 02-24-2016 Concept: The players are an unnamed/fictional company of Spartan-IIIs (Charlie company?) Their mission is to infiltrate and decommission a vital Covenant facility with extreme prejudice. Acceptable casualty level: 100%. A small number of players can optionally choose to play as Elites defending the facility. Covenant defenders: The facility and objective is randomly generated from various preset possibilities, but it will always involve blowing up some vital piece/s of machinery. If there are any player Elites they can command a small squad of Covenant (perhaps with vehicle support) and optionally setup deployable defences. Over time, more NPC defenders will spawn making this a timed mission so the defenders should aim to delay the attackers from reaching the objective. Extraction: Although none of the S3s are expected to survive, a small number of exfiltration craft (Calypso stealth shuttles) have been inserted into the area and will activate once enough of the objectives have been completed. Escaping is optional (and the Covenant can hunt down and destroy the exfiltration craft) but each S3 that escapes gives their side a score boost at the end. |