Halo Space Station Evolved
Gamemode concept: Price of Power - Printable Version

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Gamemode concept: Price of Power - Cael_Aislinn - 02-21-2016

Concept: The players are split up into small teams of 1-6 and each assigned as crew to a civilian trader, with one person appointed captain and another as the first mate to take over in case of the captain's untimely death. The objective is for each team of traders to accumulate a particular amount of credits (1 billion, 500 million or something) by the end of the round (2 hours). Each ship starts out as a basic small unarmed civilian vessel, but it can be traded in for successively larger and more specialised ships depending on what the crew wants to focus on. One crew spawns as an ONI crew on a prowler tasked with enforcing the law in the sector.

Ways to earn money: Trading in goods, mining, hunting Forerunner relics, smuggling, joining the Insurrection or doing mercenary work (bounty hunting, pirate hunting, fighting Insurrectionist, fighting invading Covenant). Players start out with just enough credits to buy starter gear for some of those specialised occupations above, but many occupations require specific permits (or are illegal) and the players must be prepared to fight or hide from NPC police (fairly weak and easy) or the ONI prowler (well equipped players who are enforcing the law).

PC Antagonists: One team are not civilians however, they spawn as ONI agents flying around a prowler and their mission is to simply hunt baddies and police the sector. Some civilians on other crews may even spawn as ONI infiltrators simply to keep an eye on things. They are NOT directly competing with the other players, but they will definitely cause them grief or outright shut them down if they are acting illegally/illicitly. ONI will be able to stop and search ships for contraband, inspect licences/permits and outright go into combat with some elements like pirates or the Insurrection.

Random events: Covenant may invade the system which will require all the players to run and hide (safe but you lose valuable money earning time) or join the fight (risky but potential rewards and gear via salvage). Pirates periodically prey on shipping and the Insurrection will be launching terrorist attacks against static installations and UNSC targets. Some NPCs will also offer randomly generated missions such as bounties, smuggling runs or even Insurrection/pirate recruiters. All anyone has to go to get involved with the darker side of the market should lurk in seedy bars and build up a reliable network of contacts.