Halo Space Station Evolved
Gamemode concept: Battlezone - Printable Version

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Gamemode concept: Battlezone - Cael_Aislinn - 02-18-2016

Concept: The player's UNSC ship is sent to relieve the invasion of an outer rim colony world. No-one knows why the Covenant are invading this world instead of glassing it, so as well as assisting with the evacuation/defence one of your objectives is to find out why.

UNSC Warship: This ship is player controlled and crewed, and most of the players on the server get placed in this team. The players have the choice of flying around the system to pick up human reinforcements and supplies to drop off at the invaded colony as well as intercept Covenant ships as they jump into the system to try and destroy them before they can reinforce the Covenant ground forces on the planet. At critical junctures, the ship can also provide limited space to ground fire support (via it's MAC cannon) as well as drop in small teams of player Marines to join the fighting. Dead crew can respawn with the reinforcing marines as the player ship picks them up. UNSC forces on the ground will be gradually marshalling groups of civilians into the city's main space ports, so one of your objectives will be to evacuate them safely out of the system.

UNSC colonial defence forces: A small number of players (2-4) play as high ranking UNSC Marine officers and control groups of NPC marines who are tasked with defending the colony. Each player gets a small force (maybe 5-15 NPC marines) along with some vehicles and aircraft which they can use to defend human cities and army bases, or to attack Covenant bases and Forerunner installations unearthed by the invading Covenant. When a Covenant ship is in orbit they can also counterattack up the gravlift to board and try to destroy it, if they think it is worth the risk. Remember that your primary objective is to evacuate as many civilians as possible, but discovering what the Covenant are searching for before they do may be enough to change the whole course of the war...

Alternative to the above: Instead of playing UNSC officers, these players could be Spartans. They get significantly better gear and stats but aren't able to command any NPC troops. When the Spartans die, they respawn as a Marine Officer and can attempt to retrieve the "unconscious/MIA" Spartan o7

Covenant Relic Hunters: A similar number of players (3-6) control Sangheili who lead small but deadly spec-ops combat teams to search for Forerunner relics on the planet. The human pests are just a distraction for your mission so there will be plenty of NPC Covenant soldiers and vehicles attacking the UNSC to keep them distracted. To aid in your mission, you'll periodically be able to request they launch diversionary attacks against specific targets such as lightly defended civilian population centres... (or heavily fortified UNSC army bases, it's all the same to you).

At the start of the round, the Relic Hunters are given a clue about where to find the first installation. The rest of the round proceeds like a treasure hunt where each Forerunner installations they unearth gives them more clues toward the ultimate prize. What is it though, a map to one of the Halos? An opening to the interior of a shield world? An undamaged dreadnought? A functional Oracle? A living Forerunner? A Cryptum? A hideous and sentient bioweapon? Who knows! (randomly picked from one of those and other possibilities). Remember though, the humans are just a distraction and are ultimately meaningless to your final goal, but that prize might have horrific guardians of its own...


RE: Gamemode concept: Battlezone - Sonosfree1 - 02-21-2016

Só cool and how i join in the test server?


RE: Gamemode concept: Battlezone - BDpuffy420 - 02-23-2016

If your in the Skype group the IP is posted there.