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Latest Threads |
Covenant Application
Forum: Recruiting Citadel
Last Post: BDpuffy420
05-15-2025, 03:11 AM
» Replies: 1
» Views: 41
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URF Application
Forum: Recruiting Rally
Last Post: Eric066
05-14-2025, 06:22 PM
» Replies: 0
» Views: 29
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Recruitment form for the ...
Forum: Finished Applications
Last Post: BDpuffy420
05-01-2025, 08:14 PM
» Replies: 1
» Views: 118
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UNSC Application
Forum: Finished Applications
Last Post: BDpuffy420
05-01-2025, 08:12 PM
» Replies: 1
» Views: 136
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UNSC Application: Defecti...
Forum: Finished Applications
Last Post: BDpuffy420
04-27-2025, 11:36 PM
» Replies: 1
» Views: 146
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I hope I'm putting the in...
Forum: Finished Applications
Last Post: BDpuffy420
04-27-2025, 10:02 PM
» Replies: 2
» Views: 145
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UNSC application
Forum: Finished Applications
Last Post: BDpuffy420
04-27-2025, 09:55 PM
» Replies: 1
» Views: 174
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UNSC Application
Forum: Finished Applications
Last Post: BDpuffy420
03-29-2025, 06:46 AM
» Replies: 1
» Views: 201
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URF application
Forum: Recruiting Rally
Last Post: BDpuffy420
03-29-2025, 06:34 AM
» Replies: 1
» Views: 194
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im floobing it
Forum: Flood Monument (Donator Hall)
Last Post: Wooden
03-29-2025, 03:56 AM
» Replies: 0
» Views: 148
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Shuttles |
Posted by: Cael_Aislinn - 01-12-2016, 05:30 AM - Forum: Development
- Replies (1)
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Hi folks. After procrastinating on working on turrets I decided instead to take a look at shuttles and start thinking about the beginnings of civilian/transport ships. I've been working hard the past few days and shuttles are now basically complete. They function similarly to fighters and dropships except they're much larger, being basically "transport" vessels. They've got 2 modes: transit and maglocked.
Transit Mode
When in transit mode they function similarly to fighters (a solid multitile object which can be flown in, around and away from the capital ships) despite being much larger (the personnel shuttle I'm using for testing is 6x12 turfs) and movement is a mixture of pixel based and turf based. Pixel based when moving forward (although their basic engines are very slooow) and turf based when moving sideways. There is also no pixel rotation, it's instead locked to 90 degree turns on the spot (either clockwise or counter-clockwise) but it still needs tail room to turn so try not to get it into any tight spaces. I'm having some issues with entering and exiting in transit mode so I may disable that or try and rework it.
Maglocked Mode
Shuttles also have elements of capital ships though as once inside them you can physically walk around and interact with things. Strap yourself into a chair or take inventory of the stocks while your pilot (or computerised autopilot) takes you to your destination. While in transit mode the "interior" of the ship is hidden away in a bubble of reality and all the world sees is the shuttle object, but in maglocked mode the interior of the ship is merged with the real world... it has been "maglocked" and you can move in and out of it just like normal SS13 shuttles. Entering, exiting, loading and unloading is much easier in this mode. It'll also enable refuelling and recharging the internal APC.
The idea with these shuttles is that they're a mix between capital ships and fighters. It's how moving several people at once will work, along with cargo and resources. Dropships currently have exactly the same mechanics as fighters but I will probably switch them over to using this new shuttle system soon.
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Server Skype Chat! |
Posted by: BDpuffy420 - 12-29-2015, 06:52 PM - Forum: Section II (Announcements)
- Replies (2)
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Halo: Space Station Evolved
Server Skype Chat
 Â
    We now have Skype group anyone can join, be sure drop in and ask questions or chat with other players!
Same rules from the TeamSpeak also adhere to the Skype group.
[This is outdated and we now use Discord, this skype group is unsupported and used primarily by russian bots for whatever reason. Please join our discord!]
[discord.gg/v7YTVt3]
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Bug Report |
Posted by: gnugnu12 - 12-29-2015, 04:47 PM - Forum: Bug Reports
- Replies (1)
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The stairs aren't right, me and james were on and we went up the stairs and tried going back down and were blocked by the stairs trying to get back down the way we came so they worked as a kind of one way door.
my sprite would be fixed in place looking a set direction yet I could be moving in a completely different direction james saw this on his screen too.
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bug report |
Posted by: 5crownik007 - 12-24-2015, 06:33 AM - Forum: Bug Reports
- Replies (1)
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pressed "enable engine cruise mode" in the longsword and it went so fast it flew past the z-level tranistion barrier and into the nothingness zone
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