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  UNSC Application - Ernesto Martinez
Posted by: Outboarduniform - 05-29-2018, 11:33 PM - Forum: Finished Applications - Replies (1)

Ckey: Outboarduniform


Discord name:Outboarduniform

In-character name: Ernesto Martinez

general character info: Born in the inner colonies to a somewhat wealthy family, he spent his youth as a drug addict and went in and out of juvenile detention centers multiple times. He eventually decided to make a change with his life, and enlisted in the UNSC Marines

Which role is your character's main(ex: Technician, Marine, etc): UNSC Marine

Reason for joining : I was a URF guy for a while, decided that it wasn't really worth it.

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  ban appeal
Posted by: adolfbacon - 05-29-2018, 09:29 PM - Forum: Finished Applications - Replies (3)

Your Byond/Ckey Username:Vladmir12

Your character name (if relevant):Oscar Stange

Who were you banned by:koenigsegg

Date of ban:5/29/2018

Length of ban:"until appeal"

Full ban reason:Fired upon the UNSC Thorin as an innie crewmen, despite having a captain who didn't not intend to be hostile at all, thuis ruining the the innie ship and the captain's round. "I was curious" and "We're fucked anyway" isn't a valid reason to open the hostilies. This is a ban until appeal

Appeal details/ Why should you be unbanned:first of all i actually had no idea how deck guns worked. second we had everything in the ship taken and by everything i mean EVERYTHING. third the flight computer was stolen so we couldnt move. fourth the captain tryed to kill me after. 5th i was disharm intent when trying to escape until he started breaking my limbs. 6th he litteraly stomped my head in while i was down. 7th the round was 2 hours in and round was already ruined by civilian looters. 8th there is zero rules stating that what i did was bannable. 9th the captain attacked me without giving warning or nothing.

i would also like to note that the admin looked at my one and only note and biased the ban based on that

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  firdons application
Posted by: firdon - 05-28-2018, 07:56 PM - Forum: Finished Applications - Replies (1)

Ckey:Thefirelord


Discord name:firdon#2360

In-character name: Yla 'Nulkam

general character info: trained his whole life to fight for the great journey and protect the prophets. he lives his life in a really strict belief of the Sangheili code SangheiliSangheiliSangheili

Reason for joining : i play in my arma community as a odst and I really like the sangheli a

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  Tchar Kal Kig-yar Privateer
Posted by: sirhelgate - 05-27-2018, 05:42 PM - Forum: Finished Applications - Replies (1)

Ckey: Sirhelgate

Discord name: Haresay

In-character name: Tchar Kal

general character info: Tchar can be found where the Pay goes, he's easily lured into working for groups that pay him well. Tchar belongs to the subspecies T'vaoan 'Skrimishers'. He's often persuaded by large sums of weapons, and failing that valuable jewels and gold hold his attention. First and for most above ALL else he fights for valuables. He can be easily enticed to fight for the covenant, Insurrectionists, or anyone else willing to pay for his time. Though he's highly secretive about things that extend beyond the confines of his pay, and he's more often to side with his own kind than anything else. He's slim and agile, prefering to hold true to the name of 'skrimisher', and ducks out when things are looking rough to seek better fighting positions. He's got a deep dislike of Jiralhanae due to their aggressive, upfront nature.

Reason for joining : always enjoy playing aliens of the sneaky Variety, I've always been fond of jackals and their subspecies. More over I am a big fan of the 'privateer' style of things.

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  Covenant Information Citadel: Vaka'Zuvum
Posted by: Boltersam - 05-27-2018, 03:58 PM - Forum: Covenant Information Citadel - No Replies

Welcome,
Prophet of Harmony

Accessing file: Special Operations, Sangheili, Vaka'Zuvum

Promotions: Minor (Year 2507), Major (2511), Special Operations - Temporary (2524)

Reason for temporary status: Lack of manpower, emergency promotion made. 

Service History



Minor: Leader of an Unggoy boarding squad while hunting rogue Kig'Yar pirates harassing Covenant traders. Noted effectiveness in close quarters and responsible for slaying a shipmistress in single combat. Note: Shipmistress was of a smaller vessel from the Kig'Yar pirate fleet. Analysis suggests being inexperienced in command and in combat. End note. Commended for successfully capturing the ship in a joint operation with another boarding party. Promotion to Major was received post elimination of the pirate threat in-system.

Major: Led one Sangheili Minor (Muv'Karam) and several Unggoy of ranks between minor to major. This squad and two others were deployed in response to a small Jiralhanae rebellion on the mining colony of Magellan IV. Rebels were noted to be using mining equipment along with makeshift melee weapons to kill their handlers and guards, then arming themselves with weapons from the fallen. Spirit dropship came under fire from hijacked outpost defences and was grounded, leading to minor injury among the squad. Approach to the outpost was covered by rock formations, likewise with other drop points. Vaka'Zuvum's squad attacked from the east in conjunction with squads to the south and west to cripple defences in order to allow further reinforcements if necessary. Rebels provided stiff resistance and slew several Unggoy, but lack of armour and training made them ineffective. 

The attack on the center of the outpost was made with the combined forces of all three squads. Several Unggoy were coaxed to use their grenades to break the lines-Being informed to arm them and charge forward. This tactic proved effective and opened a breach in the walls, allowing the remaining squad members (Including two other Major/Minor pairs and eight Unggoy). The Jiralhanae were far more effective in close combat and slew one Major and two Minors (Including Muv'Karam), as well as all but three Unggoy. Vaka'Zuvum is noted for ordering his squad to cease fire support and engaging a particularly large grey-haired Jiralhanae in single combat with his type 1 energy weapon. He emerged from combat with a severely injured shoulder caused by a mining drill.

Special Operations: Lack of manpower to operate in Nameless systems to prevent breaking of First Contact protocol until a decision is reached has caused several temporary promotions to higher ranks in those assigned to the Prophet Of Harmony, including Vaka'Zuvum. Upon acquisition of further manpower, Vaka'Zuvum will be required to train further and prove his worth as a Special Operations operative if he so wishes.

(OOC note: The whole temporary promotion thing is because applications for Special Operations don't exist yet. Once they are, I'm sure I'll be bumped down to Major and have to apply for it. And I'm waiting until brutes arrive to really make my main race choice permanent, because I like them both very much, and having a permanent character for them means people will recognise me and know if I can play well or not. When brutes arrive, I'll be taking a look at both, and if I believe brutes are better in melee combat, and I simply prefer them due to how they roleplay or how they function, are equipped, etcetera, I'll be discontinuing Vaka'Zuvum in favour of a Jiralhanae character.)

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  XO and Commanding Officer whitelist application for the UNSC Frigate Heavens Above
Posted by: Gerdes - 05-27-2018, 04:47 AM - Forum: Finished Applications - Replies (2)

Ckey:Gerdes

Discord name: Gerdz #3732

Character Name(s): Michael Gerdes, Gabriel Gerdes, (really any first name, the last name stays Gerdes though)

Do you understand the RoE?: I under stand the rules of engagement

Do you understand that you are not above the law, and may be persecuted for not following the RoE?: I understand that I am not above the laws of the game, the forum, or the community and acknowledge that I may be persecuted for breaking the rules, not following the Rules of Engagement, disobeying admin orders, or breaking Role play mode too many times. 

Do you understand that you can be removed from the whitelist at any given time, based on your behavior, even when not playing the role you applied for?: I understand that my actions both in game, in discord, and in the forums may be grounds for re-movement from the whitelist.

What do you think your job is as the role you are applying for?: I believe that the job of the Commanding Officer is to lead the UNSC forces in system to the best of his ability. the commander is responsible for managing troop and equipment loses, the authority of UEG law in the system, and the protection of law abiding civilians in the event of emergency as well as oversee the over all deployment of assets in system.

As I am also applying for role of the Executive Officer, I believe the XO to be primarily in charge of the ship and his crew, his job is to assist the Commander in deployment of the ship, the crew, and any equipment that the commander believes is necessary, the XO is also responsible for insuring that the ship is in running order, that the crew are performing their duties appropriately, and to listen to any issues between crew members if need be. the XO reports to the Commander and takes command of the situation if ever the Commander is incapacitated.

Why should you be whitelisted?: I feel as I should be whitelisted because I take great pride in being the figurehead of the ship and the crew. the mission is my top priority as is the well being of the UNSC with my crewmembers both navy and marine being next. I am not afraid to make hard choices and I accept responsibility for my actions. I have also been the captain of the UNSC Thorin ever since I saw the role was available and have gained quite a bit of experience acting as such, as well as the success rate of UNSC missions in system has been remarkable. that being said I understand that these roles are both role play heavy and require maturity and responsibility, these roles are important in the server, both because they guide the marines and the mission you are tasked with and also to make sure that everyone knows what is happening and to insure that everyone under your command is enjoying themselves in the server.

Thank you for your consideration in this decision

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  Start up/ready up
Posted by: Gerdes - 05-27-2018, 03:46 AM - Forum: Bug Reports - Replies (1)

at the beginning of rounds you are unable to ready up or youll be locked in the menu screen, this really isn't much of a problem as you can just wait for the round to start and then join which works normally, BUT for the roles such as the colony AI you have to be readied up during the lobby time in order for the game to randomly through you into that role since it is not a spawn location/role. which really sucks. :,(

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  gametype
Posted by: Gerdes - 05-26-2018, 09:00 PM - Forum: Server Suggestions - No Replies

just had a crazy idea and I do not know how it would work with the engine, coding etc. instead of having all these game types. what about a more persistant universe type of gamemode? you have a full system, and each world is still there. for instance you can have your updated colony map for the civilians and the URF can try recruiting civilians as they would in the colony game type, you have your research base researching weapons as it does, your unsc corvette patrolling the system, and the UNSC Frigate docked in a secure location so that when shit hits the fan, Fleetcom can unlock the frigate and order it on a mission to quell the insurrectionist threat. you would have the covenant pop into the system, either in their missionary ship or an actualy covenant ship, with guns, shields, a full crew etc. (that's probably the better idea) and basically what im saying is that if you merge all your assets into 1 system map, and have a combination of all your game types inside one system it opens up the opportunity for a more open world role play experience, where a civilian can wake up one morning and say "im going to sign up as a merchant under that captain and travel and trade" and the URF can go "we need more members, land on the colony world and start infiltrating it" and the unsc can patrol the system, try to keep things under control and when shit hits the fan, the highest ranking on the server, or preferably an admin after the UNSC contact FLEETCOM, unlock the frigate and spawn points affiliated, the ship gets turned on by the engineers and the marine attatchment on board the frigate goes and deals with the massive threat that couldn't be contained by the corvette on patrol. 

as I said im unsure how well this game type would work with the engine, how the coders could do it etc. but I really do feel like its a solid combination of everyone's favorite game types, and it would save us having to switch game modes every time we get bord as we could simply just role play something else, tired of being URF and trying to board the UNSC ship? go recruit civvies like you would on colony etc. and of course there is always the option of the admin just spawning in flood Smile

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  First Contact coms
Posted by: Gerdes - 05-26-2018, 08:37 PM - Forum: Server Suggestions - Replies (1)

I know it would take a lot of work, but if the com stations worked that would create a lot of strategic assests on the map that the UNSC must respond to if they come under attack. for instance if the Asteroid com station comes under attack and they take the coms offline then perhaps the ;system chat wont work anymore, ships wont be able to talk in the system etc. and if the UNSC coms outpost on the research colony goes dark then contact to FLEETCOM or the : s Chat or the :t Chat wont work anymore. not only would this be a must protect target, but it would be a way for the pirates and the URF to force the UNSC to respond. a way to lure the UNSC into traps, or to gain the upper hand against the UNSC presence in the system.

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  Sibg's Ban Appeal
Posted by: Sibg - 05-26-2018, 04:11 AM - Forum: Finished Applications - Replies (1)

Your Byond/Ckey Username: Sibg

Who were you banned by: Maxattacker

Date of ban: 2018-04-19

Length of ban: Perma

Full ban reason: Attacking a Bridge officer with an HMG

Appeal details/ Why should you be unbanned: After my long consideration i believe i shall try for a appeal, First of all it was a submachine gun. It was a long round and everything started going to shit we had to evac back to the frigate after heavy losses everyone wanted to go back down but the current officer (the bridge officer) said no because we had no plan as i was currently a Sargent thinking i outranked him (I did not after a long chat with players) said that we should head back down mostly everyone agreed except for him so after some rebellion a dude got shot up by him for trying to leave and i got angry with him pulled out a sub machine gun and got banned.

After that i got banned for killing a bridge officer, i know it was a VERY stupid mistake i dont think it deserved a perma i admit it was stupid, but after all it was a long round and most of that round i was making lots of mistakes along with my peers.

Im sorry for what i did but i will learn from my mistakes, if i dont get unbanned well, it was a good ride.

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