Difference between revisions of "Quick Start Guide"

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(→‎The UNSC: adds in the ODP pictures for the QuickStartGuide. Will do the rest tommorrow.)
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Rise and shine marine! Welcome aboard the [[UNSC Light Brigade]] and to the Tauri Sector! Due to the fast deployment time UNSC High Command has been pushing recently, this guide has been put together in order to orientate you with the ship and the key areas:
 
Rise and shine marine! Welcome aboard the [[UNSC Light Brigade]] and to the Tauri Sector! Due to the fast deployment time UNSC High Command has been pushing recently, this guide has been put together in order to orientate you with the ship and the key areas:
 
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-Overall ship picture(with boxes) here-
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[[File:QuickStartGuideUNSC1.png|600px]]
 
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[[File:QUickStartGuideUNSC2.png|600px]]
On this map you can see many key areas such as the -CRYO POD BAY-, -ARMOURY-, -MEDICAL BAY-, -BRIDGE- and -UMBILICALS-. We'll reach all of these areas eventually, but lets focus on getting you geared first!
 
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-picutre, zoomed in section of the cryo pods and path to the armoury-
 
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as indicated in the picture, you'll want to head out of the -CRYO POD BAY- where you awaken, then head to the left and down the corridor to reach the armoury. Here you'll find vendors to get your basic weaponry, and a small sectioned off room where the heavy weapons are kept.
 
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You'll want to grab whatever loadout you want, but remember it is a good idea to grab medical supplies to help in combat. Speaking of which, now we'll navigate to the Medical Bay
 
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-picture, showing a route from the armoury to the medical bay-
 
you'll want to exit the -ARMOURY- out of the same door you came in by, head back up the corridor towards the -CRYO POD BAY-, then keep heading left. Once you hit another corridor, head north, past the -BRIDGE- then out of the right hand door and up the first northward door. Following that corridor will take you to the -MEDICAL BAY- where you can get medical equipment to aid yourself in combat, even make some custom chemical mixes if you want (don't take too long though, or you'll get left behind!)
 
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-overwall ship picture(with boxes) here-
 
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now you'll want to wait for orders, but a likely place these orders will send you are the -UMBILICALS-, which will take you to a veriaty of ships, depending on what is near to the flagship at the time. by working your wy to these areas, you'll be ready to board whatever ship you're ordered to. You can left click on the umbilical to connect it to another ship, then right click to cross it. Do note ship names can change from round to round, so always ask for the name of the ship you're meant to be boarding before connecting.
 
  
 
== The Covenant ==
 
== The Covenant ==

Revision as of 01:33, 5 August 2020

--NOTICE: THIS GUIDE IS STILL UNDER DEVELOPMENT AND AS SUCH MAY BE MISSING VARIOUS PEICES SUCH AS PICTURES--


Welcome to the Server! if you're reading this guide, its likely your first time playing here, this guide is meant to guide you through the basics of each Faction. The guide will cover the starting steps of each 3 of the factions, from spawning in all the way to getting onto your ship and/or gearing up.

The UNSC

Rise and shine marine! Welcome aboard the UNSC Light Brigade and to the Tauri Sector! Due to the fast deployment time UNSC High Command has been pushing recently, this guide has been put together in order to orientate you with the ship and the key areas:
QuickStartGuideUNSC1.png
QUickStartGuideUNSC2.png

The Covenant

Greetings, warrior of the holy covenant! Welcome to the SDV Vindicative Infraction which is currently assigned on a holy mission to the Tauri 111 system to recover holy artifacts and purge the heretic filth from the sector! Before that, The Council Of Masters of the fleet has noticed a severe lack of competence in the lower castes, some of which do not even know the basic layout of the ship! this guide has been made to rectify that, and even includes pictues so you lowly grunts can also follow along.
-picture of the covenant ship with boxes here-
As you can see in the picture, you can see the -GRUNT BUNKS-, -DRONE BUNKS-, -KIG YAR BUNKS-, -BRIDGE-, -MEDICAL BAY- and -UMBILICALS-. These are the rooms necessary, depending on your race, to gear up and get into combat upon a superior's command.

The URF

Other useful Links for new players

A link to the rules, if you haven't already read them

A Link to the forums, where you can read about the server and apply for whitelisted roles (assuming you have the faction whitelist first) https://projectunsc.org/forum/index.php

These are the guides that are specific to halo station which cover some of the server's unique features such as the overmap flying


all the ship and base maps (which should have wikis soon, if they don't already!)


A link to the discord, if you're not already in it! feel free to ask questions here, someone is bound to help you out (as long as it doesn't impact the current round) https://discord.gg/QXCCyK3