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| Overmap Report 4 |  
| Posted by: bloxgate  - 08-27-2015, 03:08 AM - Forum: Development  
- Replies (2) |  
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				I've temporarily stopped work on adding sectors to the overmap in order to try and help get the insurrection gamemode ready for release. Anyway at the time of the last change the overmap was in the following state:
 Overmap will be in the Eridanus system including an asteroid base and 2 initial planets (WIP) + the existing space weather.
Antagonist bases are being considered as possible overmap destinations, to allow the crew to strike back at the home of those pesky Insurrectionists if they are able to repel them.
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| Weekly overmap progress report #2 |  
| Posted by: bloxgate  - 08-16-2015, 09:08 PM - Forum: Development  
- Replies (1) |  
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				Missed this on Wednesday, but here goes. We now have the ability to dynamically load and unload sectors through two procs.
Meteor storms are now in!
There is a 0.5% chance of catastrophic meteors, 4.5% chance of threatening, and 95% chance of normal meteors.
Rad storms will probably be added to the overmap soon.
Space weather sectors are invisible and unknown until you fly into them for added fun!
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| Overmap progress 11/08 |  
| Posted by: Cael_Aislinn  - 08-10-2015, 06:10 PM - Forum: Development  
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				Have a working prototype along with some placeholder maps for testing. Looking at working on ship to ship combat next with ship to ship interaction afterwards (radio comms, viewscreen etc).
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| TeamSpeak 3 |  
| Posted by: BDpuffy420  - 08-06-2015, 09:30 PM - Forum: Section II (Announcements) 
- Replies (4) |  
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				 TeamSpeak 3 Server 
 We have our TeamSpeak if you wish to join in on some chatting fun with interesting folk  of this community here is the IP :  69.197.188.178:9987 or ts.projectunsc.org 
 
 TeamSpeak rules 0. Admins have final words in matters. 1. Don't be an asshole to people. 2. Don't link/post illegal shit. 3. Being present in a channel requires you to follow rules from either channel/server administrators. Failure to do so will result in removal from said channel. If the channel breaks the rules of the Teamspeak itself, the rules in said channel will be void. 4. If you come here to deal with other servers business, IE: Come to deal with a metagamer, etc. poke a staff member and we'll speak with you. 5. Don't be a fucking shill. 6. Don't play soundbytes excessively without good reason. If asked to stop by a member/admin, STOP. 7. Do not spam your microphone/chat. 8. Ask an admin to set your server group to normal, otherwise you will have little/no ability to do anything on the TS 9. Do not make useless rooms, especially outside of the personal rooms spacer. 10. Use common sense, if it isn't listed here it does not mean you won't get banned. |  
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| Developer Application |  
| Posted by: Cael_Aislinn  - 08-06-2015, 08:06 PM - Forum: Finished Applications 
- Replies (13) |  
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				What position are you applying for (Development or Admin)? Developer
 
 How old are you?
 N/A
 
 Known IC Names:
 N/A
 
 What timezone are you in?
 N/A
 
 How long can you be active on the server everyday?
 N/A
 
 How long have you been playing Space Station 13?
 Five years
 
 Have you ever been banned in the past?
 No
 
 Do you have any past experience as a moderator?
 Some
 
 *If you are applying for development, What skills do you have?( Mapping, coding or spriting etc.)Â
 Long time contributor to Bay12 project, contributor to TG project. Notable features on live servers include RUST fusion engine, Xenoarchaeology, ATMs.
 
 *If you are applying for development, How long have you done Space Station 13 development?
 Five long years
 
 *If you are applying for development, How long have you been coding and how well do you understand it?
 Over a decade. Familiar with professional software development practices
 
 *If you are applying for development, What codebase are you familiar with?
 TG and Baystation
 
 *If you are applying for development, How long have you been a Mapper and how well do you understand it?
 Five years
 
 *If you are applying for development, How long have you been a Spriter and how well do you understand it?
 
 Placeholder art only
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| Weekly overmap progress report #1 |  
| Posted by: bloxgate  - 08-06-2015, 02:24 AM - Forum: Development  
- Replies (1) |  
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				Going to try and do one of these every Wednesday until we get all the overmap stuff we want in the alpha done.Current Issues
 Anyway, at the moment I am currently working on the black market packer's ship, which we have decided will be a crashed Yonhet trading ship. For those of you who aren't well versed in the lore and don't want to go read the wiki, the Yonhet are a species from the Covenant Fringe that had mostly gone into hiding due to the scale of the Human-Covenant war. They are known to be extremely skilled at retrieving Forerunner artifacts.
 
 Current Sectors:
 The control buttons for some of the shutters on the ship aren't linking, making it harder to get to some areas
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