Difference between revisions of "Covenant Species"

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(More helpful and descriptive summaries of each race that hopefully touch on the foundations better.)
m (Probably shouldn't scare people away from sangheili too much by labeling it hard off the bat.)
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! [[File: EMinor.png|50px]]<br/>[[Sangheili]]
 
! [[File: EMinor.png|50px]]<br/>[[Sangheili]]
 
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'''Difficulty:''' Hard
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'''Difficulty:''' Medium
 
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Revision as of 23:18, 7 February 2022

Race Description
GMinor.png
Unggoy

Difficulty: Easy

Description: The methane breathing Unggoy act as expendable troops for the covenant and are uniquely suited to carrying heavy weapons and ammo. They stick around higher ranking covenant and generally expected to die in service to the great journey.

JMinor.png
Kig-Yar

Difficulty: Easy

Description: Kig-Yar are a physically frail and relatively independent species that rely on their superior senses and tactics in combat. They often wield shields to compensate for their frailty and make excellent long ranged support troops.

EMinor.png
Sangheili

Difficulty: Medium

Description: Sangheili are a honor bound species expected to uphold the Covenant's religion and lead those under their command with diligence and honor. They are protected by a powerful shielding system that can soak up a limited amount of gunfire before needing to recharge.

Bchieftain.png
Jiralhanae
Difficulty: Medium



Description: Jiralhanae are a durable pack species capable of fighting through sustained wounds better than other species. They are generally expected to lead when no sangheili or high ranking covenant members are around.

Drone.png
Yanme'e
Difficulty: Medium



Description: Yanme'e are a hive species of frail flying insectoids that can use their wings to flank enemies and make themselves tougher targets. Due to their natural born protections against low pressure environments and their ability to easily fly over barricades and over heights, they make excellent engineers and medics when no huragok is available.

Huragok.png
Huragok
Difficulty: Hard



Description: Huragoks are synthetic and docile beings with a single minded goal of fixing things (or people, if they are a lifeworker) regardless of affiliation. While Huragok are not covenant aligned and will fix anything and anyone where possible, they tend to prioritize assisting the covenant to preserve their own life. They will never inflict harm except under extreme provocation and do not willingly leave the covenant.

Prophet.png
San'Shyuum
Difficulty: Hard



Description: The San'Shyuum are the leaders of the entire covenant, dedicated entirely to the glorious crusade against the heretics. They are role-play heavy species expected to take command over the ship and its crew. They rely on their bodyguards, the high ranking Honor Guard units, for protection.

Hunter.png
Mgalekgolo

Difficulty: Medium

Description: Mgalekgolo is not a species, but a colony of worms known as the lekgolo which sit inside heavy ship-alloy grade armor. They are walking tanks capable of soaking up a lot of damage before dying and are usually deployed in pairs with their other referred to as a Bond Brother, or mate. They have a powerful fuel rod cannon and a devastating shield that they can smash their enemies with, but are incredibly vulnerable to attacks from behind.