Difference between revisions of "Covenant Species"

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(More helpful and descriptive summaries of each race that hopefully touch on the foundations better.)
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! [[File: GMinor.png|50px]]<br/>[[Unggoy]]<br />
 
! [[File: GMinor.png|50px]]<br/>[[Unggoy]]<br />
 
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'''Difficulty:''' Medium
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'''Difficulty:''' Easy
 
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'''Description:''' Unggoy are the main cannon fodder force of the Covenant. Stick with your leader and you should be alright...hopefully.
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'''Description:''' The methane breathing Unggoy act as expendable troops for the covenant and are uniquely suited to carrying heavy weapons and ammo. They stick around higher ranking covenant and generally expected to die in service to the great journey.  
 
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! [[File: JMinor.png|50px]]<br>[[Kig-Yar]]''<br/>
 
! [[File: JMinor.png|50px]]<br>[[Kig-Yar]]''<br/>
 
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'''Difficulty:''' Medium
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'''Difficulty:''' Easy
 
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'''Description:''' As a Kig-Yar Ruuhtian you are expected to cover your squadmates with your shield gauntlets, as well as possibly providing minimal long ranged support if you so desire.
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'''Description:''' Kig-Yar are a physically frail and relatively independent species that rely on their superior senses and tactics in combat. They often wield shields to compensate for their frailty and make excellent long ranged support troops.  
 
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! [[File: EMinor.png|50px]]<br/>[[Sangheili]]
 
! [[File: EMinor.png|50px]]<br/>[[Sangheili]]
 
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'''Difficulty:''' Medium
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'''Difficulty:''' Hard
 
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'''Description:''' Lead those under your command with diligence and honor. Your shields make an excellent bullet stopper, but a tactical retreat is necessary for any battle.
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'''Description:''' Sangheili are a honor bound species expected to uphold the Covenant's religion and lead those under their command with diligence and honor. They are protected by a powerful shielding system that can soak up a limited amount of gunfire before needing to recharge.
 
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! [[File:Bchieftain.png]]<br/>[[Jiralhanae]]
 
! [[File:Bchieftain.png]]<br/>[[Jiralhanae]]
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'''Description:''' Follow your packmates into battle. Lead the lesser races if there is no Sangheili around. Use your big physique to act as a shocktrooper and soak up bullets for the rest of your team.
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'''Description:''' Jiralhanae are a durable pack species capable of fighting through sustained wounds better than other species. They are generally expected to lead when no sangheili or high ranking covenant members are around.  
 
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! [[File: Drone.png|50px]]<br/>[[Yanme'e]]
 
! [[File: Drone.png|50px]]<br/>[[Yanme'e]]
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'''Description:''' using your flying skills to breach enemy fortifications from unexpected routes, support the rest of your team with your flying making you much harder to hit. Act as a discount engineer if there are no Huragok available.
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'''Description:''' Yanme'e are a hive species of frail flying insectoids that can use their wings to flank enemies and make themselves tougher targets. Due to their natural born protections against low pressure environments and their ability to easily fly over barricades and over heights, they make excellent engineers and medics when no huragok is available.
 
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! [[File:Huragok.png|50px]]<br/>[[Huragok]]
 
! [[File:Huragok.png|50px]]<br/>[[Huragok]]
| '''Difficulty:''' Easy
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| '''Difficulty:''' Hard
 
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'''Description:''' Fix things (or people, if you're a lifeworker) for both sides. you are not just for the covenant, and are expected to help both sides where possible. Do note, your covenant supervisors may not help you liking the otherside, so prioritising Covenant lives is a good way to stay alive.
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'''Description:''' Huragoks are synthetic and docile beings with a single minded goal of fixing things (or people, if they are a lifeworker) regardless of affiliation. While Huragok are not covenant aligned and will fix anything and anyone where possible, they tend to prioritize assisting the covenant to preserve their own life. They will never inflict harm except under extreme provocation and do not willingly leave the covenant.
 
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! [[File:Prophet.png|50px]]<br/>[[San'Shyuum]]
 
! [[File:Prophet.png|50px]]<br/>[[San'Shyuum]]
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'''Description:''' Lead the lesser races into a glorious crusade against the heretics! take overall command of the ship and order it's crew into battle for the covenant! Rely on your Bodyguards, the elite Honour Guard units, for protection.
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'''Description:''' The San'Shyuum are the leaders of the entire covenant, dedicated entirely to the glorious crusade against the heretics. They are role-play heavy species expected to take command over the ship and its crew. They rely on their bodyguards, the high ranking Honor Guard units, for protection.
 
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! [[File: Hunter.png|50px]]<br/>[[Mgalekgolo]]
 
! [[File: Hunter.png|50px]]<br/>[[Mgalekgolo]]
 
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'''Difficulty:''' Easy
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'''Difficulty:''' Medium
 
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'''Description:''' You are a walking tank, you can soak up a lot of damage before you die, and you are mostly deployed in pairs; your pair is referred to as a Bond Brother, or a mate. Use your overwhelming advtange to take the enemy by storm, and lead the Covenant forces through punching a hole in the opposition's formations. Never die because marines never surround you.
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'''Description:''' Mgalekgolo is not a species, but a colony of worms known as the lekgolo which sit inside heavy ship-alloy grade armor. They are walking tanks capable of soaking up a lot of damage before dying and are usually deployed in pairs with their other referred to as a Bond Brother, or mate. They have a powerful fuel rod cannon and a devastating shield that they can smash their enemies with, but are incredibly vulnerable to attacks from behind.
 
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Revision as of 23:17, 7 February 2022

Race Description
GMinor.png
Unggoy

Difficulty: Easy

Description: The methane breathing Unggoy act as expendable troops for the covenant and are uniquely suited to carrying heavy weapons and ammo. They stick around higher ranking covenant and generally expected to die in service to the great journey.

JMinor.png
Kig-Yar

Difficulty: Easy

Description: Kig-Yar are a physically frail and relatively independent species that rely on their superior senses and tactics in combat. They often wield shields to compensate for their frailty and make excellent long ranged support troops.

EMinor.png
Sangheili

Difficulty: Hard

Description: Sangheili are a honor bound species expected to uphold the Covenant's religion and lead those under their command with diligence and honor. They are protected by a powerful shielding system that can soak up a limited amount of gunfire before needing to recharge.

Bchieftain.png
Jiralhanae
Difficulty: Medium



Description: Jiralhanae are a durable pack species capable of fighting through sustained wounds better than other species. They are generally expected to lead when no sangheili or high ranking covenant members are around.

Drone.png
Yanme'e
Difficulty: Medium



Description: Yanme'e are a hive species of frail flying insectoids that can use their wings to flank enemies and make themselves tougher targets. Due to their natural born protections against low pressure environments and their ability to easily fly over barricades and over heights, they make excellent engineers and medics when no huragok is available.

Huragok.png
Huragok
Difficulty: Hard



Description: Huragoks are synthetic and docile beings with a single minded goal of fixing things (or people, if they are a lifeworker) regardless of affiliation. While Huragok are not covenant aligned and will fix anything and anyone where possible, they tend to prioritize assisting the covenant to preserve their own life. They will never inflict harm except under extreme provocation and do not willingly leave the covenant.

Prophet.png
San'Shyuum
Difficulty: Hard



Description: The San'Shyuum are the leaders of the entire covenant, dedicated entirely to the glorious crusade against the heretics. They are role-play heavy species expected to take command over the ship and its crew. They rely on their bodyguards, the high ranking Honor Guard units, for protection.

Hunter.png
Mgalekgolo

Difficulty: Medium

Description: Mgalekgolo is not a species, but a colony of worms known as the lekgolo which sit inside heavy ship-alloy grade armor. They are walking tanks capable of soaking up a lot of damage before dying and are usually deployed in pairs with their other referred to as a Bond Brother, or mate. They have a powerful fuel rod cannon and a devastating shield that they can smash their enemies with, but are incredibly vulnerable to attacks from behind.