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The Overmap Arc
#1
Roadmap: https://projectunsc.org/forum/showthread...8&pid=1956

Post ideas and more details about arc plans here. 

More civilian colony jobs, NPCs and economy
  • Bartender minigame (with drunk NPCs)
  • Scrap salvager
  • More civilian/insurrection research with illegal options and gadgets
  • Chemist minigame
  • Organlegging (with NPC trader)
  • Data broker (buying and selling research blueprints, hidden locations, mercenary info, gamemode info, other secrets etc)
  • Kig-Yar smuggler
  • Gas mining and processing
  • Expanded manufacturing and crafting
Player trading ships between colonies
  • Trade destinations mapped in (3-4 locations)
  • Able to buy quantities in bulk
  • Smuggling/tariffs/customs duties
  • More commodities for players  
  • Pseudo-dynamic commodity pricing with NPCs also adjusting to changing market

More NPC ship interactions
  • NPC ships have NPC traders on board that travel between locations and into or out of the system
  • Board NPC ships to arrest NPC smugglers
  • NPC pirates who demand cash transfers 
Balances, bugfixes, QOL and more content for First Contact and Insurrection mode
  • Ongoing
Innie Commandos and gadgets
  • Seeking ideas

Expanded black market and grey market 
  • NPC ships come and go with traders
  • More research options including gadgets
  • More commodities for purchase or production which can be traded or manufactured into items and sold or used

Space weather
  • Asteroid fields
  • Ice fields
  • Ion storms
  • Solar radiation pulses
  • Comets

Random events fixes and additions
  • See space weather
  • Fixes empty or bugged random events

Improved space combat (dogfighting, capital ship weapons) and boarding
  • Port from old code
  • Port ship combat from space battles, star trek station, ftlstation

Dogfighting and flyable shuttles
  • Port from old code
  • Rewrite shuttles
  • Player spawns all moved to static bases (space stations, planets etc) and NPC shuttles allow automated movement for those players without ship access

Civilian focussed gamemodes
  • Price of Power gamemode

Covenant artifact hunt gamemodes
  • Raid gamemode
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#2
Bring back old overmap and drifting fighters!
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#3
No metro system?
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#4
Seeing as the game is getting a lot of work done I think that reworking the clothing system as a whole would benefit us as a whole and working on the covvies in terms of sprites
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#5
We could probably add a fast travel system for planets. That would tie in to the idea of having other explorable locations on planets with restricted travel (hidden bases, far off mines or outposts etc)
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#6
That actually sounds epic I hope it's added in the near future
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