11-25-2018, 02:03 AM
(This post was last modified: 01-23-2019, 09:46 PM by Cael_Aislinn.)
Roadmap:Â https://projectunsc.org/forum/showthread...8&pid=1956
Post ideas and more details about arc plans here.Â
More civilian colony jobs, NPCs and economy
More NPC ship interactions
Expanded black market and grey marketÂ
Space weather
Random events fixes and additions
Improved space combat (dogfighting, capital ship weapons)Â and boarding
Dogfighting and flyable shuttles
Civilian focussed gamemodes
Covenant artifact hunt gamemodes
Post ideas and more details about arc plans here.Â
More civilian colony jobs, NPCs and economy
- Bartender minigame (with drunk NPCs)
- Scrap salvager
- More civilian/insurrection research with illegal options and gadgets
- Chemist minigame
- Organlegging (with NPC trader)
- Data broker (buying and selling research blueprints, hidden locations, mercenary info, gamemode info, other secrets etc)
- Kig-Yar smuggler
- Gas mining and processing
- Expanded manufacturing and crafting
- Trade destinations mapped in (3-4 locations)
- Able to buy quantities in bulk
- Smuggling/tariffs/customs duties
- More commodities for players Â
- Pseudo-dynamic commodity pricing with NPCs also adjusting to changing market
More NPC ship interactions
- NPC ships have NPC traders on board that travel between locations and into or out of the system
- Board NPC ships to arrest NPC smugglers
- NPC pirates who demand cash transfersÂ
- Ongoing
- Seeking ideas
Expanded black market and grey marketÂ
- NPC ships come and go with traders
- More research options including gadgets
- More commodities for purchase or production which can be traded or manufactured into items and sold or used
Space weather
- Asteroid fields
- Ice fields
- Ion storms
- Solar radiation pulses
- Comets
Random events fixes and additions
- See space weather
- Fixes empty or bugged random events
Improved space combat (dogfighting, capital ship weapons)Â and boarding
- Port from old code
- Port ship combat from space battles, star trek station, ftlstation
Dogfighting and flyable shuttles
- Port from old code
- Rewrite shuttles
- Player spawns all moved to static bases (space stations, planets etc) and NPC shuttles allow automated movement for those players without ship access
Civilian focussed gamemodes
- Price of Power gamemode
Covenant artifact hunt gamemodes
- Raid gamemode