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  AI names and holograms thread
Posted by: Cael_Aislinn - 11-11-2016, 12:50 PM - Forum: Server Suggestions - Replies (7)

Post em if you got em! We need to give spriters some ideas. Here are some of mine:

  • WW2 English fighter pilot
  • Greek hoplite
  • Roman Legionary
  • WW1 English soldier (with the iconic flat helmet)
  • Napoleonic era soldier
  • Scottish Highlander regiment (with the tall fuzzy beaver hats, kilt and bagpipes)
  • Any ordinary SS13 job as an easter egg (eg shaft miner, warden, medical doctor)
  • Nurse
  • Pirate
  • Ninja
  • Wizard/witch/cleric
  • American Indian chieftain
  • Egyptian Pharaoh
  • Robin Hood (archer)
  • Werewolf
  • Vampire
  • Zombie
  • Queen/King (different eras for slightly different styles... eg Victorian vs Middle Ages)
  • Bear
  • Owlman
  • Mothman
  • Giant Rabbit
  • Medieval knight
  • Scholar (robes, beard, glasses, rolled up scrolls)
  • Droid

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Thumbs Up Progress Update
Posted by: bloxgate - 11-03-2016, 11:39 PM - Forum: Section II (Announcements) - No Replies

It's been a while since we've done an official one of these hasn't it? Anyway, here's what's new:

  • Due to issues, a new, smaller map is in the works.
  • The resources system is on the back burner, but procedural asteroid field gen is done.
  • The overmap is nearing completion
  • The new fighter component system has been merged
  • Docking is still Coming Soon
  • We now have a Discord

Smaller Map
Due to concerns about the size of the previous map, and the occasional issue with the map itself, the PoA has been replaced. Currently a new map based on the Charon-class light frigate is being made. The PoA may return depending on player count.

Asteroids
While the new resource system is on the back burner, procedural asteroid generation has been finished. Asteroids will be a good source of valuable materials in some planned game modes.

Overmap
Lots of good news here guys. This is pretty much done. Only thing left for the alpha release is docking. If you have any suggestions for destinations to add in future releases, please let us know in the relevant section of this forum.

Fighters
The new fighter component system has recently been merged. There have been a few posts showing this off in the dev forum lately. Pilots can now have components on their fighters be swapped out depending on their mission.

Discord
A Discord has been setup as we know many of you don't like to use Skype that much. https://discord.gg/9b635Fy

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  What r/Space Station 13 thinks
Posted by: Bulzome - 11-03-2016, 01:11 AM - Forum: The Barracks (General Discussion) - Replies (8)

I have not seen the server talked about on the subreddit but when people do they seem to think the server is a cool idea and concept and would love for it to be seen through and completed. But even these people seem doubtful. For example in this reddit post here  https://www.reddit.com/r/SS13/comments/5...ng_to_you/ one of the commenters said, "It'll be great when the Halo server comes out of development, well if. There was even a post asking if the project was dead." It seems some people are starting to become doubtful. Now I have one hundread percent confidence in the staff of the server to do a great job but I can get why people are doubtful, an Open Alpha was said to supposed to be released a while ago but has been delayed a few times. Like I said I have full confidence in this project and the reason I posted this was to see what everyone else thinks of what the subreddits thoughts are on the project.

As always keep up the great work!

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  Hello
Posted by: Joe4444 - 10-30-2016, 01:14 AM - Forum: Career Service Vita (CSV) - Replies (1)

Hi I guess....
My names Joe(if you couldn't tell) and I'm a pretty big Halo fan.Played all the Halo games(except 5) but I've read no extra lore except on some covenent races.I hope this server really takes off!.

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  Some WIP fighter HUD shots
Posted by: Cael_Aislinn - 10-29-2016, 11:18 PM - Forum: Development - Replies (2)

Weapon selection and firing
https://gyazo.com/514a39d3bb76fcfc008ade2154e1c17f
https://gyazo.com/75268c0ca4e1b2069950eadaff5ac682

Adding and removing vehicle components
https://gyazo.com/0535bf301ad416b54600296957ec4da6

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  how do you do
Posted by: iJoinedJustToBeThe69th - 10-28-2016, 09:17 PM - Forum: Career Service Vita (CSV) - No Replies

hi


https://gyazo.com/6742e16e5376269602817686f3f971da



sorry  Cool  Cool Cool Cool

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  Gamemode concepts / A few questions
Posted by: TopHatPenguin - 10-25-2016, 01:33 AM - Forum: The Barracks (General Discussion) - Replies (2)

1. With so many gamemode concepts will there just be a 'standard' gamemode of Covenant vs UNSC battling it out over certain areas?


2. Will there be round continuation, as in will you remember icly each round like a mission log or will it be similar to CM in the respects that you don't recall anything about the previous round?

3. What kind of Jobs can we expect to be available?

4. Kind of tied to question two but not really, will there be round to round progression or is it very much each round you start at the bottom and work your way up again.
An example might be that in a previous round you were rewarded a medal, would said medal carry over to all continuing rounds/the next round or would it only be for the round it's given in.(Quite hard to explain what I mean, hope you understand.)

I Probably have more questions that I'll add at a later date but currently this is all I can think of.

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  CSV: 14673-92815-OW
Posted by: TopHatPenguin - 10-24-2016, 08:00 PM - Forum: UNSC Terminal - No Replies

[Image: u4hldqr.png]

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  Greetings from THP
Posted by: TopHatPenguin - 10-24-2016, 06:15 PM - Forum: Career Service Vita (CSV) - Replies (4)

I'll be a resident UNSC Marine 'main' when the server gets going so I wish you chaps all the best.

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  Melee Combat
Posted by: Boltersam - 09-25-2016, 11:15 AM - Forum: The Barracks (General Discussion) - Replies (2)

Is there anything different with it?

Could a skilled human be able to defeat an Elite in melee combat?

What would make the Covenant's bruisers better at it?

How will melee weapons work?

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