Welcome, Guest |
You have to register before you can post on our site.
|
Online Users |
There are currently 57 online users. » 0 Member(s) | 56 Guest(s) Bing
|
Latest Threads |
Accounting Assignment Hel...
Forum: Career Service Vita (CSV)
Last Post: ethanblake
Yesterday, 10:16 AM
» Replies: 0
» Views: 6
|
UNSC Application
Forum: Recruiting Center
Last Post: BDpuffy420
03-29-2025, 06:46 AM
» Replies: 1
» Views: 62
|
URF application
Forum: Recruiting Rally
Last Post: BDpuffy420
03-29-2025, 06:34 AM
» Replies: 1
» Views: 66
|
im floobing it
Forum: Flood Monument (Donator Hall)
Last Post: Wooden
03-29-2025, 03:56 AM
» Replies: 0
» Views: 38
|
UNSC Application OORAH!!
Forum: Finished Applications
Last Post: BDpuffy420
03-27-2025, 05:44 PM
» Replies: 1
» Views: 95
|
Spartan Application
Forum: Finished Applications
Last Post: BDpuffy420
03-27-2025, 05:43 PM
» Replies: 1
» Views: 90
|
Pugman's covie whitelist ...
Forum: Finished Applications
Last Post: BDpuffy420
03-24-2025, 06:48 PM
» Replies: 1
» Views: 80
|
manimdead applicant
Forum: Finished Applications
Last Post: BDpuffy420
03-22-2025, 08:34 PM
» Replies: 1
» Views: 74
|
Application
Forum: Finished Applications
Last Post: BDpuffy420
03-22-2025, 01:38 AM
» Replies: 1
» Views: 99
|
UNSC Application!
Forum: Finished Applications
Last Post: SopCat
03-22-2025, 12:27 AM
» Replies: 2
» Views: 136
|
|
|
Crazylemon's Coder Application |
Posted by: Crazylemon - 08-18-2016, 03:42 PM - Forum: Finished Applications
- Replies (3)
|
 |
What position are you applying for (Development or Staff)?
Development
How old are you?
20
Known IC Names Or Ckey:
Ckey: crazylemon
What timezone are you in?
PST
How long can you be active on the server everyday?
I can get on the server on request, but I will probably not hang out on the server - I have schoolwork and other obligations to contend with.
How long have you been playing Space Station 13?
1 year
Have you ever been banned in the past?
No
Do you have any past experience as a moderator?
No, only as an official Coder, for Paradise station, and briefly a maintainer.
*If you are applying for development, What skills do you have?( Mapping, coding or spriting etc.)Â
Coding
*If you are applying for development, How long have you done Space Station 13Â development?
9 months
*If you are applying for development, are you familiar with Git and GitHub?
Absolutely
*If you are applying as a coder, How long have you been coding and how well do you understand it?
6 years, and I understand many programming languages and methods. I am also capable of writing UIs using HTML, CSS and Javascript.
*If you are applying as a coder, What codebase are you familiar with?
Paradise mostly, though a little bit of tg from working with FTLstation
*If you are applying for development, have you made any major contributions to any code bases?
I have:
I am also working on updating the python ByondTools, and am currently working on getting the parser working in hopes of making a compiler that'll beat the time of the official DM compiler by a landslide (10 minute compiles are no fun!) https://github.com/Crazylemon64/ByondToo...fix_parser
I also possess a skype, though I am not on it most of the time, unless I am running on Windows, and I also do not possess a microphone.
|
|
|
Gamemode Concept: Hidden Infestation |
Posted by: Boltersam - 08-01-2016, 10:05 AM - Forum: Server Suggestions
- Replies (7)
|
 |
Concept: Continuation of the Stranded gamemode, where the Marines successfully extracted, but a Flood Infection form managed to hide on the Dropship, this is set on a single large UNSC warship.
The Flood: A player controlled proto gravemind spawns in a maintenance room (randomly) on the ship, and must begin to spread, after picking a host. (From a selection of Marines lounging about, Engineers doing maintenance work, janitors, etcetera. This is chosen when they spawn)Â
Upon this, the player Flood learns what the NPC knew, for example, if it was an Engineer, they'd learn the blueprints of the ship, and be able to send Flood attacks through unprotected areas, if a Marine, the ranks of all crew and their departments, and plan accordingly. Â
When the Player becomes a Proto-Gravemind, Flood Growth Pods begin to form around them, due to the presence of Flood Spores. With a small alteration of the lore, the Proto-Gravemind has a timer for when a wave of infection forms are released from the pods, which it can direct. Upon infecting enemies, they will turn into Combat Forms.Â
Players infected by the Flood retain their sentience, but NPCs are commanded by the Proto-Gravemind (If there is a lack of NPCs to infect, they can be spawned from biomass along with pure forms such as the Carrier). From there, the Flood must attempt to infect the Commander of the ship for their information, and as a secondary objective, the entire ship.
The UNSC: The UNSC is composed of the player crew among the ship, although there are no ODST or Spartans present, and are heading back to a naval station for resupply and repairs. Once they become aware of the Flood presence through cameras or reports, they must attempt to keep the threat away from the Bridge long enough to get reinforcements onboard to quell the threat. Players will have the option of any role on the ship. However, the Commander is able to call in an ODST Prowler hidden in the system. When the Flood are detected, the UNSC must attempt to eliminated the Proto-Gravemind which turns the Flood feral, meaning that they're not ordered to attack anywhere, and simply act on the whims of their AI, making them easier to handle. However, Player Flood retain their intelligence, and can make a new Gravemind with enough bodies, so be careful. Due to the small corridors, vehicles will not be able to be used, however if the Flood breach into the Hangar or wherever the ground vehicles are stored, they have the potential to take them, but you can bring those powerful weapons to bear if that's where the Flood attacks, and push them back.
Flood Victory Conditions: Take control of the Bridge, and add the Commander to the Proto-Gravemind (Commander need not be alive, just the body retrievable).
Minor Victory Condition: Fail to take control of the warship, but manage to take control of X ships in the Hangar and piloted them safely outside of the system to spread the Flood.
UNSC Victory Conditions: Eliminate all major Flood Forms, or reach the naval station in time for reinforcements.
Minor Victory Conditions: Cause the reactor to meltdown, resulting in complete destruction of the ship and the Flood, ensure that no Flood escape.
|
|
|
|