Gamemodes
Revision as of 19:12, 17 January 2026 by 066AspirantArchiver (talk | contribs) (Making a new page to list the server's gamemodes and also catalog existing GM pages that aren't linked to anywhere.)
Active Gamemodes
PvP Gamemodes
- Reclamation, where the UNSC have to defend a colony from a Covenant invasion.
- Variants:
Revolution, where the UNSC have to quell an insurrection.
File:FloodVariantsSide2Side.png
Capture and Hold, a UNSC vs Covenant skirmish focused on capturing buildings instead of an artifact.
- Outer Colonies, all three factions fighting over a colony.
- System Conquest, all three factions fighting across several planets within the 111 Tauri System.
- Operation: Trebuchet, a mission where ODST have to raid an Insurrectionist outpost, find their nuke and detonate it.
PvE Gamemodes
- File:MarineSquad4.png Firefight, the classic Halo gamemode where you fight against several Covenant waves.
- Variants::
File:GruntSquad4.png Crusade, where you play as Covenant forces against waves of UNSC troops.
File:FloodVariantsSide2Side.png Stranded, where you play as UNSC troops against the Flood.
Disabled Gamemodes
- Pack War, pitting two opposing Brute clans in the early days of their history.
- Operation: Red Flag, a mission where UNSC Spartans have to capture a Prophet.