User:066AspirantArchiver

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Keep It Stupid Simple or tell them everything regarding everything?

Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from figuring out what to be to getting into fights. While this page focuses on the former, links at the bottom you will be provided so you can learn the initial loop of each faction.

Rules

Before stepping into the fray, however, remember to read the rules to keep yourself from risking a ban. [Insert a collapsable menu with the rules here. Can't link to the Forum since that's outdated.]

Character Creation

While

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Replace these with your own icons showcasing varied kinds of toons.

United Nations Space Command (UNSC) Tutorial

Note: This guide uses the [Reclamation] gamemode on the map [KS7] as an example. Some things may vary, but the general idea is the same. Rise and shine, marine. Spaceships of The Covenant, a hegemony of several murderous alien species, have been detected on long-range scanners and HIGHCOMM expects them to be heading for the colony you were stationed to, so you've been thawed out of cryostasis to defend (the Orbital Defense Platform (ODP)). Before you can do that however, you need to gear up. In some missions you may need to follow File:ArmorySign.png these signs to find your armory, but on ODPs they tend to be just outside the marine bunks. Once you've made it there, you'll find the File:MiscEquipmentVendor.png Miscellaneous Equipment Vendor and the standard File:EquipmentVendor.png Equipment Vendor. These vendors have everything that a marine needs to kick ass and make Earth proud, but for now we'll keep it simple with a basic loadout:

From the Miscellaneous Equipment Vendor, you'll want:

  1. File:box.png Marine Armor Kit - This will stop a few rounds from hurting you, until it breaks. Comes in a File:GreenMarineArmor.png few File:BrownMarineArmor.png different File:WhiteMarineArmor.png colors, along with a Medic variant for each.
  2. File:IFAK.png Infantry First Aid Kit (IFAK) - This kit has medicine that will allow you (or another marine) to stay alive. It contains:
  1. File:BiofoamSyringe.png Biofoam Syringes, which are full of a miracle chemical that can do many things such as heal wounds, broken bones and repair organs to an extent, but more severe cases will warrant additional aid.
  2. File:greypill.png Bicaridine, for healing brute damage resulting from ballistic weaponry, such as those used by the UNSC or the United Rebel Front.
  3. File:redpill.png Dermaline, for healing burn damage resulting from flames or plasma weaponry, the favorite of the Covenant.
  4. File:greenpill.png Polypseudomorphine, a superpainkiller that will make you nigh invincible in exchange for obscuring your vision.
  5. File:greypill.png Iron and a Chocolate Bar to fix blood loss resulting from bleeding or plasma weaponry.


  1. File:AmmoBelt.png Ammunition Storage Belts - They let you carry up to 7(?) magazines/shell boxes/etc, along with other things like emergency oxygen tanks, knives? and armor repair kits.
  2. Armor Repair Kits - These let you repair your armor, keeping it in shape and stopping bullets. Comes in a miniature variant as well, able to fit in smaller spaces such as your armor's storage but holding less repair materials.
  3. Earplugs - To prevent deafness from exploding things.

Now, from the Equipment Vendor, you have a few weapon options to choose from:

  1. File:M6D.png M6D Magnum - Has the highest base damage out of all vendor weapons but deals less damage against shielded enemies.
  2. File:M90.png M90 tactical shotgun - This will screw over anything that you can get the drop on, unless it's full of combat drugs. Can be loaded with buckshot or slugs (or both!) for raw damage or armor penetration, respectively.
  3. File:M392.png M392 Designated Marksman Rifle - Great for punching through armor.
  4. File:BR55.png BR55 Battle Rifle -
  5. File:MA5B.png MA5B Assault Rifle and the File:M7.png M7 submachine gun - Both are gread leadspitters, sporting high firerate and big magazines, but the MA5B is more accurate at range while the M7 has no slowdown and can be used with just one hand, albeit at an accuracy malus.

Once you've picked a weapon, remember to vend yourself some magazines/shell boxes for it. You can also store File:CKnife.png Combat Knives in your boots and File:M9Frag.png Frag Grenades or File:MiniARK.png Miniature Armor Repair Kits in your armor.

File:NewbLoadout.png|Once you're done, you should have something that looks like this. Experiment with different components to find what suits you best!

Now, you have to figure out where this particular ODP has weakpoints. They always have 3; 2 assigned at random and 1 in the MAC Control Room. Covenant

Once you find them, use your headset (:q for the UNSC channel) to tell your allies of their locations so they too know where the enemy could head to.

Now that you're geared and know where to defend, all that's left to do is wait. Engage in banter with your mates, check out your new toys at the firing range, or check out one of our other guides (Combat Mechanics being a good place to start).

===Good Luck, Have Fun!===

Covenant Tutorial

Note: This guide uses a Grunt's point of view of the [Reclamation] gamemode on the map [KS7] as an example. Some things may vary, but the general idea is the same High Charity, the capital vessel of the Covenant, has detected a possible relic burried beneath a heretic planet and has sent the crew of the CRS Unyielding Transgression to retrieve it.


While weapon variety depends on your species, a few weapons remain constant: Plasma Rifles, which lack the need for magazines and allow for almost-constant fire as long as you don't let them overheat. Needlers, whose eponymous needles track targets if you click on them and, if enough embed, cause them to supercombine (i.e. explode). Plasma Pistols, which can be overcharged to fire a bolt that disables headsets, full-body shields and disable active camouflage. Plasma Grenades, which can stick to targets (both friend and foe) if thrown after 1 second after priming them and before 3 seconds have passed since. If you'd like to learn more about the Covenant arsenal, click here.

Decide attacking method.

United Rebel Front Tutorial

Guns Decide attack method