User:066AspirantArchiver

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Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from figuring out what to be to getting into fights. While this page focuses on the former, links at the bottom you will be provided so you can learn the initial loop of each faction.

Character Creation

Title.png

Replace these with your own icons showcasing varied kinds of toons.

United Nations Space Command (UNSC) Tutorial

Note: This guide uses the [Reclamation] gamemode on the map [KS7] as an example.

Not sure of where your armory is? Follow File:ArmorySign.png these signs or ask your brothers in arms. Once you've made it there, you'll find the File:MiscEquipmentVendor.png Miscellaneous Equipment Vendor and the standard File:EquipmentVendor.png Equipment Vendor. These vendors have everything that a marine needs to kick ass and make Earth proud, but for now we'll keep it simple with a basic loadout:

From the Miscellaneous Equipment Vendor, you'll want:

  1. File:box.png Marine Armor Kit - This will stop a few rounds from hurting you, until it breaks. Comes in a File:GreenMarineArmor.png few File:BrownMarineArmor.png different File:WhiteMarineArmor.png colors, along with a Medic variant for each.
  2. File:IFAK.png Infantry First Aid Kit (IFAK) - This kit has medicine that will allow you (or another marine) to stay alive. File:MiscEquipmentVendor.png Biofoam, in particular, is a miracle chemical that can do many things such as heal wounds, broken bones and repair organs to an extent, but more severe cases will warrant additional aid.
  3. File:AmmoBelt.png Ammunition Storage Belts - They let you carry up to 7(?) magazines/shell boxes/etc, along with other things like emergency oxygen tanks, knives? and armor repair kits.
  4. Armor Repair Kits - These let you repair your armor, keeping it in shape and stopping bullets.
  5. Earplugs - To prevent deafness from exploding things.

Now, from the Equipment Vendor, you have a few weapon options to choose from:

M6D Magnum - Has the highest base damage out of all vendor weapons but deals less damage against shielded enemies. M7 submachine gun M90 tactical shotgun - M392 Designated Marksman Rifle - Great for punching through armor. MA5B Assault Rifle - BR55 Battle Rifle

Once you've picked a weapon, remember to vend yourself some magazines/shell boxes for it. You can also store File:CKnife.png Combat Knives in your boots and File:M9Frag.png Frag Grenades or File:MiniARK.png Miniature Armor Repair Kits in your armor

File:NewbLoadout.png|Once you're done, you should have something that looks like this. Experiment with different components to find what suits you best!


Covenant Tutorial

While weapon variety depends on your species, a few weapons remain constant: Plasma Rifles, which lack the need for magazines and allow for almost-constant fire as long as you don't let them overheat. Needlers, whose eponymous needles track targets if you click on them and, if enough embed, cause them to supercombine (i.e. explode). Plasma Pistols, which can be overcharged to fire a bolt that disables headsets, full-body shields and disable active camouflage. Plasma Grenades, which can stick to targets (both friend and foe) if thrown after 1 second after priming them and before 3 seconds have passed since. If you'd like to learn more about the Covenant arsenal, click here.

United Rebel Front Tutorial