Difference between revisions of "User:066AspirantArchiver"
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== United Nations Space Command (UNSC) Tutorial == | == United Nations Space Command (UNSC) Tutorial == | ||
''Note: Beginners are advised to start with the "Marine" role due to their lack of responsabilities. This guide uses the [[Reclamation]] gamemode on the map [[KS7]] as an example. Some things may vary, but the general idea is the same.'' | ''Note: Beginners are advised to start with the "Marine" role due to their lack of responsabilities. This guide uses the [[Reclamation]] gamemode on the map [[KS7]] as an example. Some things may vary, but the general idea is the same.'' | ||
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Rise and shine, marine. Spaceships of The Covenant, a hegemony of several murderous alien species, have been detected on long-range scanners and HIGHCOMM expects them to be heading for the colony you were stationed to, so you've been thawed out of cryostasis to defend (the Orbital Defense Platform (ODP)). | Rise and shine, marine. Spaceships of The Covenant, a hegemony of several murderous alien species, have been detected on long-range scanners and HIGHCOMM expects them to be heading for the colony you were stationed to, so you've been thawed out of cryostasis to defend (the Orbital Defense Platform (ODP)). | ||
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Before you can do that however, you need to gear up. In some missions you may need to follow File:ArmorySign.png these signs to find your armory, but on ODPs they tend to be just outside the marine bunks. | Before you can do that however, you need to gear up. In some missions you may need to follow File:ArmorySign.png these signs to find your armory, but on ODPs they tend to be just outside the marine bunks. | ||
Once you've made it there, you'll find the File:MiscEquipmentVendor.png '''Miscellaneous Equipment Vendor''' and the standard File:EquipmentVendor.png '''Equipment Vendor'''. These vendors have everything that a marine needs to kick ass and make Earth proud, but for now we'll keep it simple with a basic loadout: | Once you've made it there, you'll find the File:MiscEquipmentVendor.png '''Miscellaneous Equipment Vendor''' and the standard File:EquipmentVendor.png '''Equipment Vendor'''. These vendors have everything that a marine needs to kick ass and make Earth proud, but for now we'll keep it simple with a basic loadout: | ||
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<blockquote> | <blockquote> | ||
* [[File:BiofoamCanister.png]] '''Biofoam Canister''', full of a miracle chemical that can do many things such as heal wounds, broken bones and repair organs to an extent, but more severe cases will warrant additional aid. | * [[File:BiofoamCanister.png]] '''Biofoam Canister''', full of a miracle chemical that can do many things such as heal wounds, broken bones and repair organs to an extent, but more severe cases will warrant additional aid. | ||
| − | * [[File:GreyPill.png]] '''Bicaridine''', for healing <span style ="color: | + | * [[File:GreyPill.png]] '''Bicaridine''', for healing <span style ="color:#FF0000">brute</span> damage resulting from ballistic weaponry, such as those used by the UNSC or the United Rebel Front. |
| − | * [[File:RedPill.png]] '''Dermaline''', for healing <span style ="color: | + | * [[File:RedPill.png]] '''Dermaline''', for healing <span style ="color:#f5a442">burn</span> damage resulting from flames or plasma weaponry, the favorite of the Covenant. |
* [[File:PolyPill.png]] '''Polypseudomorphine''', a superpainkiller that will make you nigh invincible in exchange for obscuring your vision. | * [[File:PolyPill.png]] '''Polypseudomorphine''', a superpainkiller that will make you nigh invincible in exchange for obscuring your vision. | ||
* [[File:GreyPill.png]] '''Iron''' and a File:ChocoBar.png '''Chocolate Bar''' to fix blood loss resulting from bleeding or plasma weaponry. | * [[File:GreyPill.png]] '''Iron''' and a File:ChocoBar.png '''Chocolate Bar''' to fix blood loss resulting from bleeding or plasma weaponry. | ||
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File:NewbLoadout.png|Once you're done, you should have something that looks like this. Experiment with different components to find what suits you best! | File:NewbLoadout.png|Once you're done, you should have something that looks like this. Experiment with different components to find what suits you best! | ||
[[File:Cassius base weapkoints.png|thumb|Your home, until you're transfered or it's blow to smithereens.]] | [[File:Cassius base weapkoints.png|thumb|Your home, until you're transfered or it's blow to smithereens.]] | ||
| − | Now, you will have to figure out the weakpoints of this particular ODP to keep the Covenant from planting a bomb there and blow the place to bits, They always have 3, 2 assigned at random and 1 in the <span style ="color: | + | Now, you will have to figure out the weakpoints of this particular ODP to keep the Covenant from planting a bomb there and blow the place to bits, They always have 3, 2 assigned at random and 1 in the <span style ="color:#c42727">MAC Control Room</span>. The 2 random points can be located in: |
| − | * <span style ="color: | + | * <span style ="color:#316de6">'''The Firing Range'''</span> |
| − | * <span style ="color: | + | * <span style ="color:#e6ad31">'''Cargo'''</span> |
| − | * <span style ="color: | + | * <span style ="color:#31e640">'''Gardens'''</span> |
| − | * <span style ="color: | + | * <span style ="color:#31e0e6">'''The Gym'''</span> |
| − | * <span style ="color: | + | * <span style ="color:#bc31e6">'''Offices'''</span> or the adjacent hallway |
| − | nce you find them, use your headset (:q for the UNSC channel) to tell your allies of their locations so they too know where the enemy could head to. | + | nce you find them, use your headset (:q for the UNSC channel) to tell your allies of their locations so they too know where the enemy could head to. Next to Cargo is a room full of engineering supplies where you can find things to build defenses with, and the |
Now that you're geared and know where to defend, all that's left to do is wait. Engage in banter with your mates, check out your new toys at the firing range, or check out one of our other [[[guides]], such as [[Combat Mechanics]] or [[Gamemodes]]. | Now that you're geared and know where to defend, all that's left to do is wait. Engage in banter with your mates, check out your new toys at the firing range, or check out one of our other [[[guides]], such as [[Combat Mechanics]] or [[Gamemodes]]. | ||
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== Covenant Tutorial== | == Covenant Tutorial== | ||
''Note: Beginners are advised to start with the "Unggoy Minor" role due to their lack of responsabilities and simplicity relative to other minor roles. This guide uses the [[Reclamation] gamemode on the map [[KS7]] as an example. Some things may vary, but the general idea is the same'' | ''Note: Beginners are advised to start with the "Unggoy Minor" role due to their lack of responsabilities and simplicity relative to other minor roles. This guide uses the [[Reclamation] gamemode on the map [[KS7]] as an example. Some things may vary, but the general idea is the same'' | ||
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High Charity, the capital vessel of the Covenant, has detected a possible relic burried beneath a heretic planet and has sent the crew of the CRS Unyielding Transgression to retrieve it. | High Charity, the capital vessel of the Covenant, has detected a possible relic burried beneath a heretic planet and has sent the crew of the CRS Unyielding Transgression to retrieve it. | ||
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Decide attacking method. | Decide attacking method. | ||
| − | + | Let them know that they can put blamite (and e-daggers?) in martial belts. | |
Usually, this is handled by the Elites or Brutes, but if there's none | Usually, this is handled by the Elites or Brutes, but if there's none | ||
Some species, such as the Unggoy, are naturally armored against the vacuum of space, and you won't need an oxygen supply since they breathe methane and spawn with a tank of it in their backs. | Some species, such as the Unggoy, are naturally armored against the vacuum of space, and you won't need an oxygen supply since they breathe methane and spawn with a tank of it in their backs. | ||
Revision as of 21:58, 20 December 2025
Keep It Stupid Simple or tell them everything regarding everything?
Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from figuring out what to be to getting into fights. While this page focuses on the former, links at the bottom you will be provided so you can learn the initial loop of each faction.
Rules
Before stepping into the fray, however, remember to read the rules to keep yourself from risking a ban. [Insert a collapsable menu with the rules here. Can't link to the Forum since that's outdated.]
Character Creation
While
Loadout tab is mostly intended to be used for Colonist and Insurrectionist roles, as Covenant roles cannot spawn with loadout items and they also conflict with UNSC gear (i.e. uniforms, armor, etc.)
Choose Your Faction
Now that you're ready, you'll have to choose who to fight for. Each faction has different equipment, gameplay loops and motivations. Each being: Replace these with your own icons showcasing varied kinds of toons.
This shit is gonna look very fucked up in mobile, but alas. The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. /nThe Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. \nThe United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxes.
Click on their icons to open each faction's respective tutorial. Enjoy your stay!
United Nations Space Command (UNSC) Tutorial
Note: Beginners are advised to start with the "Marine" role due to their lack of responsabilities. This guide uses the Reclamation gamemode on the map KS7 as an example. Some things may vary, but the general idea is the same.
Rise and shine, marine. Spaceships of The Covenant, a hegemony of several murderous alien species, have been detected on long-range scanners and HIGHCOMM expects them to be heading for the colony you were stationed to, so you've been thawed out of cryostasis to defend (the Orbital Defense Platform (ODP)).
Before you can do that however, you need to gear up. In some missions you may need to follow File:ArmorySign.png these signs to find your armory, but on ODPs they tend to be just outside the marine bunks. Once you've made it there, you'll find the File:MiscEquipmentVendor.png Miscellaneous Equipment Vendor and the standard File:EquipmentVendor.png Equipment Vendor. These vendors have everything that a marine needs to kick ass and make Earth proud, but for now we'll keep it simple with a basic loadout: From the Miscellaneous Equipment Vendor, you'll want:
- File:box.png Marine Armor Kit - This will stop a few rounds from hurting you, until it breaks. Comes in a File:GreenMarineArmor.png few File:BrownMarineArmor.png different File:WhiteMarineArmor.png colors, along with a Medic variant for each.
- File:IFAK.png Infantry First Aid Kit (IFAK) - This kit has medicine that will allow you (or another marine) to stay alive. It contains:
Biofoam Canister, full of a miracle chemical that can do many things such as heal wounds, broken bones and repair organs to an extent, but more severe cases will warrant additional aid.
Bicaridine, for healing brute damage resulting from ballistic weaponry, such as those used by the UNSC or the United Rebel Front.
Dermaline, for healing burn damage resulting from flames or plasma weaponry, the favorite of the Covenant.
Polypseudomorphine, a superpainkiller that will make you nigh invincible in exchange for obscuring your vision.
Iron and a File:ChocoBar.png Chocolate Bar to fix blood loss resulting from bleeding or plasma weaponry.
- File:AmmoBelt.png Ammunition Storage Belts - They let you carry up to 7(?) magazines/shell boxes/etc, along with other things like emergency oxygen tanks, knives? and armor repair kits.
- Armor Repair Kits - These let you repair your armor, keeping it in shape and stopping bullets. Comes in a miniature variant as well, able to fit in smaller spaces such as your armor's storage but holding less repair materials.
To store these, you can use a Tactical Hardcase (Armor Kits) to store three of them in a single pouch slot. Different hardcases allow for similar effects, though they only work for their designated type of item.
- Earplugs - To prevent deafness from exploding things.
Now, from the Equipment Vendor, you have a few weapon options to choose from:
- File:M6D.png M6D Magnum - Has the highest base damage out of all vendor weapons but deals less damage against shielded enemies.
- File:M90.png M90 tactical shotgun - This will screw over anything that you can get the drop on, unless it's full of combat drugs. Can be loaded with buckshot or slugs (or both!) for raw damage or armor penetration, respectively. Also requires to be pumped after each shot.
- File:M392.png M392 Designated Marksman Rifle - Great for punching through armor.
- File:BR55.png BR55 Battle Rifle - Comes with a non
- File:MA5B.png MA5B Assault Rifle and the File:M7.png M7 submachine gun - Both are gread leadspitters, sporting high firerate and big magazines, but the MA5B is more accurate at range while the M7 has no slowdown and can be used with just one hand at the expense of accuracy.
After you've picked a weapon, remember to vend yourself some magazines/shell boxes for it. You can also store File:CKnife.png Combat Knives in your boots and File:M9Frag.png Frag Grenades or File:MiniARK.png Miniature Armor Repair Kits in your armor.
File:NewbLoadout.png|Once you're done, you should have something that looks like this. Experiment with different components to find what suits you best!
Now, you will have to figure out the weakpoints of this particular ODP to keep the Covenant from planting a bomb there and blow the place to bits, They always have 3, 2 assigned at random and 1 in the MAC Control Room. The 2 random points can be located in:
- The Firing Range
- Cargo
- Gardens
- The Gym
- Offices or the adjacent hallway
nce you find them, use your headset (:q for the UNSC channel) to tell your allies of their locations so they too know where the enemy could head to. Next to Cargo is a room full of engineering supplies where you can find things to build defenses with, and the
Now that you're geared and know where to defend, all that's left to do is wait. Engage in banter with your mates, check out your new toys at the firing range, or check out one of our other [[[guides]], such as Combat Mechanics or Gamemodes.
Good Luck, Have Fun!
Covenant Tutorial
Note: Beginners are advised to start with the "Unggoy Minor" role due to their lack of responsabilities and simplicity relative to other minor roles. This guide uses the [[Reclamation] gamemode on the map KS7 as an example. Some things may vary, but the general idea is the same
High Charity, the capital vessel of the Covenant, has detected a possible relic burried beneath a heretic planet and has sent the crew of the CRS Unyielding Transgression to retrieve it.
While weapon variety depends on your species, a few weapons remain constant: Plasma Rifles, which lack the need for magazines and allow for almost-constant fire as long as you don't let them overheat. Needlers, whose eponymous needles track targets if you click on them and, if enough embed, cause them to supercombine (i.e. explode). Plasma Pistols, which can be overcharged to fire a bolt that disables headsets, full-body shields and disable active camouflage. Plasma Grenades, which can stick to targets (both friend and foe) if thrown after 1 second after priming them and before 3 seconds have passed since. If you'd like to learn more about the Covenant arsenal, click here.
Decide attacking method. Let them know that they can put blamite (and e-daggers?) in martial belts. Usually, this is handled by the Elites or Brutes, but if there's none Some species, such as the Unggoy, are naturally armored against the vacuum of space, and you won't need an oxygen supply since they breathe methane and spawn with a tank of it in their backs.
Now that you're geared and know the assault plan, all that's left to do is wait. Engage in banter with your mates, check out your new toys at the firing range, or check out one of our other [[[guides]], such as Combat Mechanics or Gamemodes.
Good Luck, Have Fun!
United Rebel Front Tutorial
Note: Beginners are advised to start with the "Insurrectionist" role due to their lack of responsabilities. This guide uses the Outer Colonies/Reclamation gamemode on the map KS7 as an example. Some things may vary, but the general idea is the same
Finish the UNSC guide then paste it over and replace as needed, also use the assault bit from cov guide. Guns Decide attack method




