Difference between revisions of "Covenant Weapons"

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(Brute plasma rifle fixes and file addition)
(Cleans up some areas.)
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'''Ammo Capacity''': Self Recharge<br><br>
 
'''Ammo Capacity''': Self Recharge<br><br>
 
'''Unique Feature''': Small explosive and destructive aura on hit.
 
'''Unique Feature''': Small explosive and destructive aura on hit.
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|-
 
|-
 
|<center> Spiker </center>
 
|<center> Spiker </center>
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'''Ammo Capacity''': 20 round Magazines<br><br>
 
'''Ammo Capacity''': 20 round Magazines<br><br>
 
'''Unique Feature''': Has a blade on the front that can be used for melee
 
'''Unique Feature''': Has a blade on the front that can be used for melee
|-
 
 
|-
 
|-
 
|<center> [[File:Brute_Plasma_Rifle.png|Brute Plasma Rifle]]<br />Brute Plasma Rifle (All) </center>
 
|<center> [[File:Brute_Plasma_Rifle.png|Brute Plasma Rifle]]<br />Brute Plasma Rifle (All) </center>
 
|<center> Brute </center>
 
|<center> Brute </center>
|'''Description''': The same plasma rifles used by the other forces of the covenant forces <br><br>
+
|'''Description''': The same plasma rifles used by the other forces of the covenant forces '''Only Available in Slayer.'''<br><br>
 
'''Damage''': Average<br><br>
 
'''Damage''': Average<br><br>
 
'''Penetration''': Armor Dependant<br><br>
 
'''Penetration''': Armor Dependant<br><br>
 
'''Ammo Capacity''': 30 rounds Self Recharge<br><br>
 
'''Ammo Capacity''': 30 rounds Self Recharge<br><br>
 
'''Unique Feature''': Can be duel wielded
 
'''Unique Feature''': Can be duel wielded
|-
 
 
|-
 
|-
 
|<center> Mauler </center>
 
|<center> Mauler </center>
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'''Unique Feature''': N/A
 
'''Unique Feature''': N/A
 
|-
 
|-
|-
+
|<center> Spike Grenade </center>
|<center> Spike Gernade </center>
 
 
|<center> Brute</center>
 
|<center> Brute</center>
 
|'''Description''': A grenade used by the Jiralhanae, it explodes unleashing shrapnel throughout the nearby area <br><br>
 
|'''Description''': A grenade used by the Jiralhanae, it explodes unleashing shrapnel throughout the nearby area <br><br>
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'''Ammo Capacity''': Desc required. <br><br>
 
'''Ammo Capacity''': Desc required. <br><br>
 
'''Unique Feature''':  Desc required.
 
'''Unique Feature''':  Desc required.
|-
 
 
|}
 
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Revision as of 07:25, 20 November 2019

Sacred Promissory
Sacred Promissory
Lodam Armory
Lodam Armory
Assembly Forges
Assembly Forges
Merchants of Qikost
Merchants of Qikost
Iruiru Armory
Iruiru Armory

The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.


Weapon
Wielder
Information
Plasma Pistol
Plasma Pistol
All
Description: The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.

Damage: Low

Penetration: Armor Dependent

Ammo Capacity: 20 Self Recharge

Unique Feature: Chargeable shot

Plasma Rifle
Plasma Rifle
Sangheili
Description: The Type-25 Directed Energy Rifle, or Plasma Rifle for short, is the weapon of choice for the Covenant Officer Corps.

Damage: Average

Penetration: Armor Dependent

Ammo Capacity: 30 Self Recharge

Unique Feature: Can be duel wielded

Beam Sniper
Beam Rifle
Kig-Yar
Description: The main weapon used by Kig-Yar snipers and marksmen to take out high value targets and support front line units.

Damage: High

Penetration: Armor Dependent

Ammo Capacity: Unknown

Unique Feature: Scope (WIP right now)

Typye-51 Carbine
Type-31 Needler Rifle
Specops & Marksmen
Description: A weapon used by the covenant for sniping at enemies with the power of a needler

Damage: High

Penetration: Armor Dependent

Ammo Capacity: 21 capacity magazine

Unique Feature: Scope

Type-51 Carbine
Type-51 Carbine
Specops & Marksmen
Description: A weapon used by the covenant for assassination missions and marksmen to take down targets

Damage: Med-High

Penetration: Armor Dependent

Ammo Capacity: 18 capacity magazine

Unique Feature: N/A

Needler
Needler
Unggoy
Description: A weapon used by some covenant forces, the "needles" fired by the weapon will stick in a target and after a few seconds will explode

Damage: Low

Penetration: Unknown

Ammo Capacity: 30 Magazine

Unique Feature: Embedding causes explosion after a set number of needles are embedded. Homing shots.

Energy Sword
Energy Sword
Sangheili
Description: The Energy Sword is a weapon used by the Sangheili warriors and officers in the Covenant Empire

Damage: Unknown

Penetration: Unknown

Ammo Capacity: Unlimited

Unique Feature: Allows the Ultra to lunge towards his target

Fuel-Rod Cannon
Fuel-Rod Cannon (Hunters)
Mgalekgolo
Description: Main weapon of Mgalekgolo as well as used by some members of spec ops squads

Damage: High

Penetration: Very High

Ammo Capacity: Self Recharge

Unique Feature: Small explosive and destructive aura on hit.

Spiker
Brute
Description: A rifle that is used by the Brutes that fires super heated metal at it's targets

Damage: Average

Penetration: Average

Ammo Capacity: 20 round Magazines

Unique Feature: Has a blade on the front that can be used for melee

Brute Plasma Rifle
Brute Plasma Rifle (All)
Brute
Description: The same plasma rifles used by the other forces of the covenant forces Only Available in Slayer.

Damage: Average

Penetration: Armor Dependant

Ammo Capacity: 30 rounds Self Recharge

Unique Feature: Can be duel wielded

Mauler
Brute
Description: A sidearm used by the Jiralhanae that fires more like a shotgun

Damage: High

Penetration: Very High

Ammo Capacity:Five rounds magazine

Unique Feature: N/A

Spike Grenade
Brute
Description: A grenade used by the Jiralhanae, it explodes unleashing shrapnel throughout the nearby area

Damage: Average

Penetration: Average

Ammo Capacity: N/A

Unique Feature: Shrapnel on explosion

Plasma Grenade.png
Plasma Grenade (All)
All
Description: Desc required.

Damage: Desc required.

Penetration: Desc required.

Ammo Capacity: Desc required.

Unique Feature: Desc required.