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| The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact. | | The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact. |
| ---- | | ---- |
| + | == <center> <big>'''Standart Weapons'''</big> == |
| + | -Standart Covenant weapons, that either shoot plasma, or use magazines, don't need any special treatment and most species can use them. |
| | | |
| {| class="wikitable" style="background-color: #f0e8f0;" | | {| class="wikitable" style="background-color: #f0e8f0;" |
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| '''Ammo Capacity''': 21 capacity magazine<br><br> | | '''Ammo Capacity''': 21 capacity magazine<br><br> |
| '''Unique Feature''': Scope | | '''Unique Feature''': Scope |
| + | |- |
| + | |<center> [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]<br /> '''Fuel-Rod Cannon''' </center> |
| + | |<center> Unggoy Sangheili </center> |
| + | |'''Description''': A man-portable weapon capable of inflicting heavy damage on both vehicles and infantry. |
| + | '''Damage''': (50) High<br><br> |
| + | '''Penetration''': (50) High<br><br> |
| + | '''Shield Penetration''': (100) High <br><br> |
| + | '''Ammo Capacity''': 5 capacity magazine<br><br> |
| + | |} |
| + | == <center> <big>'''Jiralhanae Weaponry'''</big> == |
| + | -Bigger and bulkier weapons given to the Jiralhanae for some extra fire power. |
| + | |
| + | {| class="wikitable" style="background-color: #f0e8f0;" |
| + | ! style="width: 150px;background-color:#bba0dd;" | <center><b>Weapon</b></center> |
| + | ! style="width: 100px;background-color:#bba0dd;" | <center><b>Wielder</b></center> |
| + | ! style="width: 80%;background-color:#bba0dd;" | <center><b>Information</b></center> |
| + | <center>{{{subheader|}}}</center> |
| |- | | |- |
| |<center>[[File:Spiker.png|Spiker|50px]] <br />'''Spiker''' </center> | | |<center>[[File:Spiker.png|Spiker|50px]] <br />'''Spiker''' </center> |
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| '''Ammo Capacity''':6 Grenades. Grenade Belt <br><br> | | '''Ammo Capacity''':6 Grenades. Grenade Belt <br><br> |
| '''Unique Feature''': Lunge towards targets. | | '''Unique Feature''': Lunge towards targets. |
| + | |} |
| + | == <center> <big>'''Special Weapons'''</big> == |
| + | - Weapons usually not obtainable by the regular Covenant warriors or that don't fit into any other category. |
| + | |
| + | {| class="wikitable" style="background-color: #f0e8f0;" |
| + | ! style="width: 150px;background-color:#bba0dd;" | <center><b>Weapon</b></center> |
| + | ! style="width: 100px;background-color:#bba0dd;" | <center><b>Wielder</b></center> |
| + | ! style="width: 80%;background-color:#bba0dd;" | <center><b>Information</b></center> |
| + | <center>{{{subheader|}}}</center> |
| |- | | |- |
| |<center> [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]<br />'''Fuel-Rod Cannon (Hunters)''' </center> | | |<center> [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]<br />'''Fuel-Rod Cannon (Hunters)''' </center> |
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| |'''Description''': Main weapon of Mgalekgolo as well as used by some members of spec ops squads <br><br> | | |'''Description''': Main weapon of Mgalekgolo as well as used by some members of spec ops squads <br><br> |
| '''Damage''': (50) High<br><br> | | '''Damage''': (50) High<br><br> |
− | '''Shield Penetration''' (100) High | + | '''Shield Penetration''' (200) Very High |
| '''Penetration''': (50) High | | '''Penetration''': (50) High |
| '''Ammo Capacity''': Self Recharge<br><br> | | '''Ammo Capacity''': Self Recharge<br><br> |
| '''Unique Feature''': Small explosive and destructive aura on hit. | | '''Unique Feature''': Small explosive and destructive aura on hit. |
| |- | | |- |
− | |<center> [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]<br /> '''Fuel-Rod Cannon''' </center> | + | |<center> [[File:Plasma_Grenade.png]] <br /> '''Plasma Grenade''' </center> |
− | |<center> Unggoy Sangheili </center> | + | |<center>'''All'''</center> |
− | |'''Description''': A man-portable weapon capable of inflicting heavy damage on both vehicles and infantry. | + | |'''Description''': A grenade which can stick to the target to deal massive amounts of damage.<br><br> |
− | '''Damage''': (50) High<br><br> | + | '''Damage''': (60) Very High<br><br> |
− | '''Penetration''': (50) High<br><br> | + | '''Ammo Capacity''': As much grenades you can take. <br><br> |
− | '''Shield Penetration''': (100) High <br><br> | + | '''Unique Feature''': Sticking to targets. Will only explode when thrown |
− | '''Ammo Capacity''': 5 capacity magazine<br><br> | + | |} |
| + | == <center> <big>'''Melee'''</big> == |
| + | - Weapons to approach your foes or finish them in a CQC fight. |
| + | |
| + | {| class="wikitable" style="background-color: #f0e8f0;" |
| + | ! style="width: 150px;background-color:#bba0dd;" | <center><b>Weapon</b></center> |
| + | ! style="width: 100px;background-color:#bba0dd;" | <center><b>Wielder</b></center> |
| + | ! style="width: 80%;background-color:#bba0dd;" | <center><b>Information</b></center> |
| + | <center>{{{subheader|}}}</center> |
| |- | | |- |
| |<center> [[File:Energy_Sword.png|Energy Sword]]<br />'''Energy Sword''' </center> | | |<center> [[File:Energy_Sword.png|Energy Sword]]<br />'''Energy Sword''' </center> |
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| '''Penetration''': (70) Very High<br><br> | | '''Penetration''': (70) Very High<br><br> |
| '''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel. | | '''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel. |
− | |-
| |
− | |<center> [[File:Plasma_Grenade.png]] <br /> '''Plasma Grenade''' </center>
| |
− | |<center>'''All'''</center>
| |
− | |'''Description''': A grenade which can stick to the target to deal massive amounts of damage.<br><br>
| |
− | '''Damage''': (60) Very High<br><br>
| |
− | '''Ammo Capacity''': As much grenades you can take. <br><br>
| |
− | '''Unique Feature''': Sticking to targets. Will only explode when thrown.
| |
| |} | | |} |
Sacred Promissory
|
Lodam Armory
|
Assembly Forges
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Merchants of Qikost
|
Iruiru Armory
|
The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.
Standart Weapons
-Standart Covenant weapons, that either shoot plasma, or use magazines, don't need any special treatment and most species can use them.
Weapon
|
Wielder
|
Information
|
Plasma Pistol
|
All
|
Description: The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.
Damage: (45) Average-High
Penetration: (15) Low
Ammo Capacity: 125, Rechargeable
Unique Feature: Chargeable EMP shot
Shots Before Overheat: 10 (Uncooling Time: 2.5 Seconds)
|
Plasma Rifle
|
Sangheili Unggoy Yanme'e
|
Description: The Type-25 Directed Energy Rifle, or Plasma Rifle for short, is the weapon of choice for the Covenant Officer Corps.
Damage: (30) Average
Penetration: None.
Ammo Capacity: 240 Rechargeable
Shots Before Overheat: 32 (Uncooling Time: 3 Seconds)
Shots Per Burst: Short: 5 / Long: 15
|
Plasma Repeater
|
Sangheili Unggoy
|
Description: This weapon fires long bursts of superheated plasma. A unique ventilation and cooling system gives it a reversed dispersion and accuracy profile.
Damage: (30) Average
Penetration: None.
Ammo Capacity: 500, Rechargeable
Unique Feature: Redirecting your aim while shooting.
Shots Before Overheat: 121 (Uncooling Time: 3.5 Seconds)
Shots Per Burst: Short: 12 / Long: 32
|
Beam Rifle
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Kig-Yar Sangheili
|
Description: The main weapon used by Kig-Yar snipers and marksmen to take out high value targets and support front line units.
Damage: (55) High
Shield Penetration: (210) Extreme
Penetration: (60) Very High
Ammo Capacity: 24
Unique Feature: Long Scope
Shots Before Overheat: 4 (Uncooling Time: 2 Seconds)
|
Concussion rifle
|
Sangheili
|
Description: Firing large bolts of superheated plasma, with no magnetic guidance field, this weapon's rounds have minor concussive knockback around the point of contact, alongside doing medium amounts of damage to directly hit hostiles.
Damage: (35) Average
Penetration: (30) Low
Shield Penetration: (50) Average
Ammo Capacity: 6 capacity magazine
Special Feature: Knocks the target away.
|
Needler
|
Unggoy Sangheili Yanme'e Kig-Yar
|
Description: A weapon used by some covenant forces, the "needles" fired by the weapon will stick in a target and after a few seconds will explode
Damage: (25) Low
Penetration: None
Shield Penetration: (20) Low
Ammo Capacity: 30 Magazine
Unique Feature: Embedding has a chance to cause explosion after a set number of needles are embedded. Homing shots.
Shots Per Burst: Short: 3 / Long: 10
|
Type-51 Carbine
|
Kig-Yar Sangheili Yanme'e
|
Description: A weapon used by the covenant for assassination missions and marksmen to take down targets
Damage: (25) Low
Penetration: None
Shield Penetration: (10) Low
Ammo Capacity: 18 capacity magazine
Unique Feature: Scope
|
Type-31 Needler Rifle
|
Kir-Yar
|
Description: A weapon used by the covenant for sniping at enemies with the power of a needler
Damage: (35) Average
Penetration: (40) Average
Shield Penetration: (5) Very low
Ammo Capacity: 21 capacity magazine
Unique Feature: Scope
|
Fuel-Rod Cannon
|
Unggoy Sangheili
|
Description: A man-portable weapon capable of inflicting heavy damage on both vehicles and infantry.
Damage: (50) High
Penetration: (50) High
Shield Penetration: (100) High
Ammo Capacity: 5 capacity magazine
|
Jiralhanae Weaponry
-Bigger and bulkier weapons given to the Jiralhanae for some extra fire power.
Weapon
|
Wielder
|
Information
|
Spiker
|
Jiralhanae
|
Description: A rifle that is used by the Brutes that fires super heated metal at it's targets
Damage: (20) Low
Damage Melee (35) Average
Penetration: (20) Low
Shield Penetration: (15) Low
Melee Armor Penetration: (70) Very High)
Ammo Capacity: 30 round Magazines
Unique Feature: Has a blade on the front that can be used for melee. Lunge towards targets.
Shots Per Burst: 3
|
Brute Plasma Rifle (All)
|
Jiralhanae
|
Description: The same plasma rifles used by the jiralhanae.
Damage: (25) Low
Penetration: None None
Ammo Capacity: 240 Rechargeable.
|
Mauler
|
Jiralhanae
|
Description: A sidearm used by the Jiralhanae that fires more like a shotgun
Damage: (70) Very High
Damage Melee (35) Average
Penetration: None
Melee Armor Penetration: (70) Very High
Ammo Capacity:Five rounds magazine
Unique Feature: Lunge towards targets. Damage decreaces with distance.
|
Spike Grenade
|
Jiralhanae
|
Description: A grenade used by the Jiralhanae, it explodes unleashing shrapnel throughout the nearby area
Sharpenel Amount: 250
Melee Damage: (30) Average
Melee Armor Penetration: (70) Very High
Unique Feature: Shrapnel on explosion. Great melee armor penetration. Lunge towards targets.
|
Gravity Hammer (Depowered)
|
Jiralhanae
|
Description: A long haft and a heavy head with a tungsten-alloy blade on the reverse end. The short-range gravity field in the head of the weapon has been disabled.
Damage: (40) Average-High
Unique Feature: Able to lunge to enemies more far away than its powered version.
|
Gravity Hammer
|
Jiralhanae
|
Description: A long haft and a heavy head with a tungsten-alloy blade on the reverse end. Within the head is a short-range shock-field-generating gravity drive for extra punch.
Damage: (45) + Afterattack. High
Penetration: (70) Very High
Unique Feature: If hit, the objective will recieve knockback and if they hit an obstacle recieve more damage.
|
Brute Shot
|
Jiralhanae
|
Description: A hip fired fast firing launcher for HE munitions with a curved backwards facing blade mounted to its underside.
Damage: (40) Average-High
Damage Melee (40) Average-High
Melee Armor Penetration: (70) Very High
Ammo Capacity:6 Grenades. Grenade Belt
Unique Feature: Lunge towards targets.
|
Special Weapons
- Weapons usually not obtainable by the regular Covenant warriors or that don't fit into any other category.
Weapon
|
Wielder
|
Information
|
Fuel-Rod Cannon (Hunters)
|
Mgalekgolo
|
Description: Main weapon of Mgalekgolo as well as used by some members of spec ops squads
Damage: (50) High
Shield Penetration (200) Very High
Penetration: (50) High
Ammo Capacity: Self Recharge
Unique Feature: Small explosive and destructive aura on hit.
|
Plasma Grenade
|
All
|
Description: A grenade which can stick to the target to deal massive amounts of damage.
Damage: (60) Very High
Ammo Capacity: As much grenades you can take.
Unique Feature: Sticking to targets. Will only explode when thrown
|
Melee
- Weapons to approach your foes or finish them in a CQC fight.
Weapon
|
Wielder
|
Information
|
Energy Sword
|
Sangheili-Ultra
|
Description: The Energy Sword is a weapon used by the Sangheili warriors and officers in the Covenant Empire
Damage: (40) Average-High
Penetration: (70) Very High
Unique Feature: Allows the Ultra to lunge towards his target
|
Blamite Cutlass
|
Kig-Yar
|
Description: A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal."
Damage: (35) Average
Penetration: (70) Very High
Unique Feature: Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel.
|
Blamite Dagger
|
Kig-Yar
|
Description: A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.
Damage: (25) Low
Penetration: (70) Very High
Unique Feature: Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel.
|