Difference between revisions of "Covenant Weapons"
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(Update the values of all weapons, added numbers (May be incorrect, i am not the best at reading code), updated some outdated info, added missing weapons, added more information (Shots per burst, Shots before overheat). Missed a lot of things, will re-do.) |
(Fixed some errors, added images. The images are smaller than the rest, i don't know how to fix that, the rest should be fine) |
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'''Shots Per Burst''': Short: 5 / Long: 15 | '''Shots Per Burst''': Short: 5 / Long: 15 | ||
|- | |- | ||
− | |<center> | + | |<center> [[File:Plasma repeater.png|Plasma Repeater]] <br /> <font size="2">'''Plasma Repeater'''</font></center> |
|<center> Sangheili Unggoy </center> | |<center> Sangheili Unggoy </center> | ||
|'''Description''': This weapon fires long bursts of superheated plasma. A unique ventilation and cooling system gives it a reversed dispersion and accuracy profile.<br><br> | |'''Description''': This weapon fires long bursts of superheated plasma. A unique ventilation and cooling system gives it a reversed dispersion and accuracy profile.<br><br> | ||
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'''Shots Before Overheat''': 4 ('''Uncooling Time''': 2 Seconds)<br><br> | '''Shots Before Overheat''': 4 ('''Uncooling Time''': 2 Seconds)<br><br> | ||
|- | |- | ||
− | |<center> | + | |<center> [[File:ConcRifle.png|64 64px|Concussion Rifle]] <br /> '''Concussion rifle''' </center> |
|<center> Sangheili </center> | |<center> Sangheili </center> | ||
|'''Description''': Firing large bolts of superheated plasma, with no magnetic guidance field, this weapon's rounds have minor concussive knockback around the point of contact, alongside doing medium amounts of damage to directly hit hostiles. | |'''Description''': Firing large bolts of superheated plasma, with no magnetic guidance field, this weapon's rounds have minor concussive knockback around the point of contact, alongside doing medium amounts of damage to directly hit hostiles. | ||
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'''Damage''': (25) Low<br><br> | '''Damage''': (25) Low<br><br> | ||
'''Penetration''': Armor Dependant<br><br> | '''Penetration''': Armor Dependant<br><br> | ||
− | '''Ammo Capacity''': | + | '''Ammo Capacity''': 240 Rechargeable.<br><br> |
|- | |- | ||
|<center>[[File:Mauler.png|Mauler|50px]] <br />'''Mauler''' </center> | |<center>[[File:Mauler.png|Mauler|50px]] <br />'''Mauler''' </center> | ||
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'''Unique Feature''': Shrapnel on explosion. Great melee armor penetration. Lunge towards targets. | '''Unique Feature''': Shrapnel on explosion. Great melee armor penetration. Lunge towards targets. | ||
|- | |- | ||
− | |<center> | + | |<center> [[File:Gravlesshammer off.png|Gravity Hammer]] <br />'''Gravity Hammer (Depowered)''' </center> |
|<center> Jiralhanae </center> | |<center> Jiralhanae </center> | ||
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. The short-range gravity field in the head of the weapon has been disabled.<br><br> | |'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. The short-range gravity field in the head of the weapon has been disabled.<br><br> | ||
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'''Unique Feature''': Able to lunge to enemies more far away than its powered version. | '''Unique Feature''': Able to lunge to enemies more far away than its powered version. | ||
|- | |- | ||
− | |<center> | + | |<center> [[File:Gravhammer on.png|Gravity Hammer On]] <br />'''Gravity Hammer''' </center> |
|<center> Jiralhanae </center> | |<center> Jiralhanae </center> | ||
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. Within the head is a short-range shock-field-generating gravity drive for extra punch.<br><br> | |'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. Within the head is a short-range shock-field-generating gravity drive for extra punch.<br><br> | ||
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'''Unique Feature''': If hit, the objective will recieve knockback and if they hit an obstacle recieve more damage. | '''Unique Feature''': If hit, the objective will recieve knockback and if they hit an obstacle recieve more damage. | ||
|- | |- | ||
− | |<center> | + | |<center> [[File:Brute shot.png|Brute Shot]] <br />'''Brute Shot''' </center> |
|<center> Jiralhanae </center> | |<center> Jiralhanae </center> | ||
|'''Description''': A hip fired fast firing launcher for HE munitions with a curved backwards facing blade mounted to its underside.<br><br> | |'''Description''': A hip fired fast firing launcher for HE munitions with a curved backwards facing blade mounted to its underside.<br><br> | ||
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'''Unique Feature''': Allows the Ultra to lunge towards his target | '''Unique Feature''': Allows the Ultra to lunge towards his target | ||
|- | |- | ||
− | |<center> | + | |<center> [[File:Blam cutlass.png|Blamite Cutlass]] <br />'''Blamite Cutlass'''</center> |
− | |<center> | + | |<center> Kig-Yar </center> |
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal." | |'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal." | ||
'''Damage''': (35) Average<br><br> | '''Damage''': (35) Average<br><br> | ||
'''Penetration''': (70) Very High<br><br> | '''Penetration''': (70) Very High<br><br> | ||
− | '''Unique Feature''': Allows the | + | '''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel. |
|- | |- | ||
− | |<center> | + | |<center> [[File:Blam dagger.png|Blamite Dagger]] <br />'''Blamite Dagger''' </center> |
− | |<center> | + | |<center> Kig-Yar </center> |
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal. | |'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal. | ||
'''Damage''': (25) Low<br><br> | '''Damage''': (25) Low<br><br> | ||
'''Penetration''': (70) Very High<br><br> | '''Penetration''': (70) Very High<br><br> | ||
− | '''Unique Feature''': Allows the | + | '''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel. |
|- | |- | ||
|<center> [[File:Plasma_Grenade.png]] <br /> '''Plasma Grenade''' </center> | |<center> [[File:Plasma_Grenade.png]] <br /> '''Plasma Grenade''' </center> |
Revision as of 11:57, 15 August 2021
The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.