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Overmap progress 25/10
Been refactoring parts of the overmap, but I've written a maploader (which uses the existing dmm suite under the hood) for us to load multiz maps semi-smoothly during the round. Still needs a bit of work not to clog up the server but its got working atmos and lighting and everything. The good thing about this is it will let us have much wider variety in maps during a round without having to have them all preloaded. Randomly generated planets will nicely complement this, as we can use player made maps for some stuff and fill in the gaps with unique content every round. Currently the Insurrection gamemode uses the maploader to load the innie base, but it's use will probably expand over time.

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