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Skill System
#7
I'd say maybe add hard caps for certain roles. Taking a good look at Bay's current implementation of a similar skill system may be in order. For them, certain roles have hard caps on uncommon skills (ie combat, medicine, engineering) and certain roles have a default skill level of varying levels (Sec Officer equivalent starts with at least level 1 in combat skills and law, CE starts with level three in Engineering.) All roles do have points to spend, however, with amount varying by age, and rank/job. A similar, but maybe simpler system would work well here, I think. I would shy away from CMs skill system, however, as it locks many things away. Bay just has decreased success chance with unskilled, so you still might flub your way to success. I think this flexibility is critical considering that as of now, a fully, properly staffed ship is rare in the extreme.
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Messages In This Thread
Skill System - by shill - 04-18-2018, 06:32 AM
RE: Skill System - by Hazel - 04-18-2018, 11:08 AM
RE: Skill System - by shill - 04-18-2018, 02:46 PM
RE: Skill System - by Hazel - 04-20-2018, 09:40 AM
RE: Skill System - by shill - 04-20-2018, 12:11 PM
RE: Skill System - by Hazel - 04-21-2018, 06:03 AM
RE: Skill System - by Eonoc - 09-06-2018, 11:20 AM
RE: Skill System - by Ruse - 09-07-2018, 01:37 AM

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