Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rules of Engagement
Current Year: 2531


Major Rules:

* Strict avoidance of killing civilians should be in place unless otherwise stated in the guidelines. A colonist simply vocally supporting the URF is not a reason to put a bullet in its head.

* Do not raid crewless or dead ships. (This may be allowed with admin action.)

* All UNSC forces know about the Covenant, but in varying degrees, as follows:
  • Marine - Know they’re hostile, recognise their ships, and their infantry ranks (grunt, elite, etc.)
  • Command/ODST/ONI Guards - Detailed information about their ranks/weapons. Such as how elites are energy shielded and can be disrupted by EMPs, or how the covenant ship has a specific shield generator that would cripple the entire ship (aware of it, not the location) This can be taught to the above.
  • ONI - Knows more or less everything, and has the ability to teach any other player how to use covenant weapons/vehicles, provided they are brought a working version to test with (eg, working ghost needed to show how to pilot a ghost)

*To use Covenant vehicles you must be personally trained by an ONI researcher. This does not apply to Spartans.

Minor Rules:

* (Invasion/Extended) Once deployed on a UEG Colony, request a meeting with the mayor. If no mayor exists, request a meeting with the Chief of Police.  DO NOT DRAW YOUR WEAPONS AND RUSH AROUND. This is not yet an active warzone. Keep your guns on your back or your armor.

* (Invasion/Extended) Inform the mayor you will be taking over <STRUCTURE> for use as a temporary base of operations for the duration if you intend to have one.

* (Invasion/Extended) If/when URF elements are spotted, do not simply open fire and mow them down unless under fire yourselves or given orders of going "hot" by a higher up. Order them to lay down and do nothing. You are permitted to fire if they do not comply. Immediately following either hostilities or the successful capture of your URF element, call out over shipboard comms your location and that URF elements have been spotted. Non-civilian hostages can be executed at any time for any reason. This does not apply to Covenant forces - they can be fired upon at sight

* (Invasion/Extended) When hostiles are spotted and engaged, inform the UEG colony over general comms that the area is an active warzone pending the eradication of all URF and/or Covenant elements. Inform all civilians that martial law may be applied. Inform all civilians that firearms on their person will result in immediate subduing and questioning by the local police. Furthermore, inform all colonists, including police, that IDs must be clear and present, and face-obscuring items may not be worn. If any marines or GCPD are found wearing face-obscuring items or refuse to present their ID, subdue them and cuff them. Anyone pulling a gun out in front of Marines, or spotted with one in plain view, is to be given a single warning, typically while aiming a gun at them, before opening fire.

* (Invasion/Extended) Should the threat be great enough (Decision rests with Marine Command), the colony can be placed under martial law. If this occurs, the Marine Officer who declares martial law must inform all civilians that they are to return to their homes or the town hall, or some other designated building, and to remain there. All civilians are to be searched by the GCPD/Marshall, and any weapons or illegal items confiscated and that civilian placed under arrest pending interrogation.

* Any Hospital/Medical Ship is *NEVER* to be used as a base of operations and is likewise *NEVER* a valid target for retaliatory strikes, unless the URF have actively claimed the structure.

* (GEMINUS SECTOR) The MAC Cannon should, up until martial law is declared, be left in the capable hands of the GCPD if they are not implicated. Once it's been declared, however, the bunker should be occupied by at least one marine at all times, and fortified to boot. Should the risk of capture become more or less certain, overload the cannon to prevent it from falling into URF hands

* Marines are never to wear uniforms sanctioned outside normal UNSC regulations. This includes civilian clothing or insurrectionist gear also covenant. This is to prevent friendly fire and to show the enemy that we are a professional standing army. Failure to adhere to this will result in a dressing-down and potentially demotion.

*Covenant weapons can be used, but only in last-ditch situations. They do come with penalties for humans, however...

URF RULES OF ENGAGEMENT (Applies to all cells of insurrectionist):

Major Rules:

* You as the URF (UNITED REBEL FRONT) your main goal is to free the outer system from the UEG by crushing & pushing the UNSC back, So you shouldn't be attacking civilians and the colony itself unless the civilians are a major threat - or very clearly align with the UNSC, and take up arms

  • When a civilian picks a side definitely, they lose their ‘civilian’ status. This includes a civilian joining the URF, or the UNSC and taking up arms

*The URF know as follows about the covenant:
  • That they’re hostile, incredibly advanced, and alien
  • That they’re an incredible threat to humanity (not just them)
  • Their individual ranks of *standard* units. This does not include special units such as hunters.
  • Basic familiarity with Covenant weapons - presumably from raided ONI storage. This gives them enough data to fire when needed
  • Nothing about their vehicles, ships, or how to operate them, unless taught by someone who does.

Minor Rules:
* It is suggested to quietly deploy but not mandatory. Send a sympathizer, recruiter, or disguised agent to the mayor. Speak to them, get a feel for their perception of the URF. Try to find something to blackmail him with. Kidnap Ian, for instance. Or someone close to them.

* Let the recruiter, if any, spread propaganda. You should be off public comms, quietly meeting with the colonists in disguise and giving them aid and succor from the tyrannical UNSC and other terrestrial threats. If the UNSC appropriate a public location for their base, ask the mayor and colonists why they're letting the military take over the colony!

* If you spot a UNSC Marine, aim your gun at them! Tell them to get down on the ground and don't move, then go and handcuff them, strip their radio, and get them somewhere out of sight for... 'interrogation' Unless giving orders of going "hot" you can open fire. Hostages can be executed at any time for any reason.

* Use your communication bugs! Pop a few of these in popular locations and you can do quite a lot through the colony's cameras. Sympathizers are a great way to spread these around!

* (GEMINUS SECTOR)Once the fireworks have started in earnest, try to free up a couple of friends to try and capture the MAC cannon. Be inventive in the way you get inside. Maybe you thermite the walls down and then lob a chloral hydrate smoke grenade inside. Maybe you bomb your way in and gun everyone down.

* You are allowed to disguise yourself as a UNSC marine, as its found easier to infiltrate as a common grunt. (ODST gear is off-limits)


GCPD/Marshall have the same knowledge base as civilians/colonists as detailed later
Minor Rules:

* (GEMINUS SECTOR) You should move to secure the MAC bunker immediately after assessing your staff. At least one GCPD officer should be present in the bunker at all times. Do not sit in the firing room. Stay in your designated checkpoint.

* (GEMINUS SECTOR) The Chief of Police should speak to the mayor when the Marines announce their presence. The Marines should *NOT* be arrested by the GCPD. The police do not handle the military. The military police handle the military. (We should really get an MP role, as well, someday?)

* Should the mayor or Chief of Police suspect URF elements or URF elements become known, the Detective should be given a new-minted ID card stating they are a simple colonist, and immediately proceed to mount an undercover investigation, complete with recording devices and camera. The detective should present his findings to the Chief of Police directly, not to the mayor.

* The armory should not be opened until there are actual hostilities engaged, or circumstances become extremely dire. (IE the mayor sides with the URF openly, URF assault the precinct, or the colonist's revolt.)

* After subduing any suspect for any reason, a single officer with medical training should ensure they are healthy enough to interrogate. Specifically, that they will not die during questioning or bleed all over the precinct floor.

* Should a colonist be found guilty of breaking the law, handcuff them and take them to the precinct. Ensure they are wearing prisoner oranges before setting the timer on their cell. Do not leave prisoners buckle cuffed to a bed, always take their cuffs off after strip-searching them.

* If martial law is declared, all GCPD/Marshall should report to the public destination of all colonists. Typically, this is the town hall. Once there, they should thoroughly check all colonist's gear for hidden weapons or other contraband. The presence at the MAC bunker should be increased as well.

* The marines should be allowed handcuffs, if requested, to non-lethally capture potential hostiles

* (GEMINUS SECTOR) Chief of Police is not allowed to go in and grab the spare ID for any reason.

UEG COLONY LAWS (Guidelines Only)
(Non-Governed Colonies are allowed to create their own guidelines)

* Illegal Firearm - 15 Minutes, Confiscation of Firearm
* Illegal Drugs - 10 Minutes, Confiscation and Destruction of Drugs.
* Trespass - 5 Minutes, Questioning
* Breaking and Entering - 5 Minutes, Questioning
* Assault (Non-Lethal Punches, Disarming/Pushing) - 5 Minutes
* Aggravated Assault (Lethal Punches, Neck Grabs, any/all wrestling 'attacks') - 15 Minutes, Questioning
* Aggravated Assault With A Deadly Weapon (Attacking someone with a knife/gun butt/spear/gun) - 30 Minutes, Questioning, Confiscation of Weapon
* Attempted Murder (Shooting someone, repeated attacks with deadly weapons. Typically paired with Aggravated Assault With A Deadly Weapon. This does not apply to marines... typically. If the marine has broken the ROE, yes. If not, no.) - Permanent Confinement, Questioning, Confiscation of Weapon
* Murder - Permanent Confinement, Questioning, Execution
* Assault on an Officer (or Marine) - 25 Minutes, Questioning
* Insurrectionist Activity - Extradition to the UNSC
* Attempted Murder of an Officer (or Marine) - Summary Execution
* As an aside, if a marine is acting 'rogue', give them a chance to come in, and question them thoroughly. If they refuse, subdue and question them thoroughly. Ensure you listen to both sides.


Major Rules:

*Civilians know as follows about the covenant:
  • Aliens that are destroying colonies, huge threat.
  • Nothing else, unless taught.

*You may not fully “join” the UNSC or URF unless significant RP is in place. This may be allowed with admin permission. If you join the UNSC or URF, you lose your civilian protections (regarding being shot by UNSC/URF)

Minor Rules:
* You are allowed to choose to support the URF/UNSC

* You are allowed to do illegal activities such as gun running, drug selling, robbing and fighting other civilians. Note these crimes are limited to only to be acted upon fellow civilians, not the UNSC or URF unless in self-defense you can fight them back.

* Do not be a hero, as a colonist you only want to live another day, contact local authorities instead.

* Report to the Mayor for roles when you arrive. If there is no mayor you are allowed to run an election.

*The Lesser Prophets can excuse/permit minor heresies *within reason*, if it helps with their overall objective. This may be overruled by admins.

*Sangheili are only allowed to surgically fix internal injuries if it was caused by combat. (changed due to the regen nerf)

*Sangheili are OOCly expected to never be a heretic without admin permission. They’re meant to be an example. Do not commit heresy or you may lose your whitelist. Sangheili are expected to uphold by the tenants as strict law and to make the others adhere to it. Unggoy Deacons are also treated as Sangheili in this regard.

* No using heretic gear like human guns and vehicles as a Sangheili. Lower species may use small arms (pistols, etc) only in DIRE situations. Even then, IC consequences may happen

*  Your tasks in this outer system is to scout it out for the empire to take note of items of interest. To evaluate and possibly engage in recovering the items of interest.  (Holy relics, Human settlements, stolen covenant gear etc)  while also disabling key strategic points from the UNSC before the main battleship comes.

*The Lesser Prophets are the absolute voice of the covenant unless a higher prophet is present. Disobeying the Prophet is heresy

*Only the Lesser Prophets are permitted to touch or interact with any artifacts you may find. All other species are unworthy.

* Humans are heretics. Attempting to make deals/trades with them is heresy

* Kig-Yar and Unggoy are allowed to secretly commit minor heresy, minor and major heresy being subjective to the situation. Bags are prohibited due to mechanical reasons, belts are allowed as minor heresy. When in doubt, ahelp.

* If you are able to capture someone of tactical value do it instead of killing them outright unless they serve zero tactical advantage or is a threat. 

* Unggoy taking a trophy off the battlefield is fine, also wearing it is fine (helmets/hats). other items must be placed in your own room or cargo haul. This may be met with IC consequences, however.

* Do not casually walk onto human settlements, unless to recover important items such as relics, covenant items or to purge heretics by orders of the prophets or to break down a military force.

* If you come into contact with a military force and you are clear to open fire, your ship holds important intel for the covenant, if you fail to get away send a fax of your findings before you evacuate or die on the vessel.

Forum Jump:

Users browsing this thread: 1 Guest(s)