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Gamemode concept: Purge
#1
Concept: A Covenant cruiser has put down for repairs over a Flood infested world. The Flood got on board, so now a Covenant strike force is sent in to neutralise the flood and repair the engines to get it safely away from the planet. This is a fairly self-contained multi-stage PvE gamemode with the possibility of some PvP via respawning constantly attacking Flood.

Arrival: The players are inserted via Spirit dropship into the cruiser's two hangars. Their immediate objective is to purge the cruiser of Flood and escort a team of Engineers (Huragok) to the engine room to start repairs. Once the Engineers are in position, players need to resecure the 5 points the Flood are entering the vessel: 4 breaches along the outer hull (the cruiser is grounded between some mountain peaks) and the gravlift.

Reinforcements: Periodically NPC Covenant squads or resupply drops can be called in via Spirit to reinforce one of the 4 hull breaches or the 2 landing bays. Dead players can respawn the same way (Spirit dropships) on a 1-5 minute timer. Depending on how well the situation is going, more powerful squads may be made available to help.

Repairs: Repairs will constantly tick upward, and periodically additional engineers will be made available to speed up the rate of repairs or replace dead engineers. Ship systems will gradually be repaired as well to help with the defenses (lights, power, airlocks, autosentries, defensive force fields). Eventually the gravlift controls will get repaired and the gravlift can be shut down (but not reactivated).

Hovering: When the engines get to 50% repaired the commander can choose to activate them to start the cruiser hovering in the air (the engines aren't repaired enough yet to escape though). Ordinary Flood combat forms and carriers will no longer be able to enter, but Flood fliers will still be able to get in (then morph into more dangerous forms). If/when the gravlift is shut down, any Covenant forces left on the planet are trapped there and players are instantly ghosted. Reinforcements and supply drops can no longer be called in to the outer hull breach points, and the planet effectively ceases to exist.

Escape: The slipspace engines can be activated to escape the system once repair reaches 100%, but if they're activated with any remaining Flood on board, the players instantly lose (because one Flood spore can destroy species!).
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#2
Will player command crews in the bridge tell the engineers which systems to prioritise, and direct strike forces to areas attacked by Flood (possibly seen by sensors.)
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#3
Yep. The players will be led by an Elite shipmaster who can direct repair and defences. Bringing sensors online could be a strategic choice in order to get advanced warning of incoming Flood waves.
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#4
Don't really like the reliance on NPCs as NPCs in SS13 are pretty terrible, but I like the concept.
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