Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Introducing strategy elements to our 2D spaceman simulator: Logistics and teamwork
#3
I mentioned this briefly in the dev chat the other day, but I'd love to see masers available as a hard to intercept method of ship-to-ship communication. Maybe with the ability to re-purpose it as a weapon that can blow out some systems on smaller shuttles and such.
--bloxgate
[Image: 76561198022559245.png]
The guy who's hosting the forums, and does some coding too.
Reply


Messages In This Thread
RE: Introducing strategy elements to our 2D spaceman simulator: Logistics and teamwork - by bloxgate - 12-14-2016, 01:20 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)