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Gamemode concept: Stranded
#1
Concept: A crew of marines are stranded on a distant world infested with the Flood. They must survive for 5 days (full day/night cycle is 10-20 mins) until pelicans arrive to evac them. This is a nice easy, short PvE heavy mission with the possibility of some PvP via respawning Flood players.

Defenses: The crew spawn in a basic outdoors army camp with a few barricades spread around. There are portable barricades stashed which can be setup, along with basic MG turrets, autosentries, mines, other supplies and a broken down warthog. There is also a generator attached to some floodlights and an outer electric fence. Running the generator can provide lighting at night (more effective than flares), keep the autosentries firing and also power the electric fence but it runs on good old fashioned gasoline which has a limited supply.

Salvaging: The Flood attack in waves, and in between waves the marines should repair their defences, lick their wounds and salvage what they can from the surrounding wasteland. There are some crashed pelicans, supply drops and some intact vehicles (maybe even a tank!). Salvage items include weapons, ammunition, deployable defences (barricades, sandbags, 50cal turrets, autosentries), parts to repair the vehicles and electric fences, petrol, medical supplies, more mines etc. Make sure you get back to the safety of the base camp before the Flood return!

Escape: After 5 days, a pelican puts down in the middle of the camp and everyone has to get into it before it takes off. Better be quick as it will only stay 30 seconds.
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Messages In This Thread
Gamemode concept: Stranded - by Cael_Aislinn - 02-26-2016, 04:51 PM
RE: Gamemode concept: Stranded - by Boltersam - 03-26-2016, 07:37 PM
RE: Gamemode concept: Stranded - by Cael_Aislinn - 03-31-2016, 03:05 PM

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