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~Closed Alpha Playtesting~
#1
IF YOU HAVE ACCESS TO THE CLOSED ALPHA SERVER:

Devs please get playtesting! The biggest push is now for bugfixing and cleaning up major issues before opening up the server. Even if you're not reporting bugs (or don't know how to do it properly via Github issue tracking) you can still test stuff and give feedback on how things are going. It's not fun or glamorous but it's close to the most important thing to be done right now and what we need to spend most of our time doing.

Some stuff to check specifically:

- Testing flight mechanics of fighters (Longswords) and dropships (Pelicans). None are placed on the map so they need to be manually spawned.
- Capital ship flight mechanics (go to bridge then click on a helm console, bridge is east of hydroponics/cafeteria/mess hall).
- Prominent map issues (there are still significant parts missing lighting or power and some sections aren't even greyboxed).
- Client/HUD/view etc issues with the "Look out to space" verb.

Ask in Skype for tutorials or key control schemes for driving/flying stuff. Universal control scheme is basically numpad arrows to orient towards a direction, spacebar for temp thrust, numpad 5 for toggle thrust. Small ships also have cruise engines which are toggled via verbs on the "Vehicle" tab.

IF YOU DON'T HAVE ACCESS TO THE CLOSED ALPHA SERVER:

Ask someone very nicely and I'm sure they'll give you access Smile
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Messages In This Thread
~Closed Alpha Playtesting~ - by Cael_Aislinn - 12-19-2015, 12:01 PM
RE: ~Closed Alpha Playtesting~ - by BDpuffy420 - 12-24-2015, 12:42 AM
RE: ~Closed Alpha Playtesting~ - by BDpuffy420 - 12-25-2015, 05:44 AM
RE: ~Closed Alpha Playtesting~ - by BDpuffy420 - 02-01-2016, 04:45 AM
RE: ~Closed Alpha Playtesting~ - by BDpuffy420 - 02-10-2016, 06:11 AM

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