07-29-2016, 08:24 AM
(This post was last modified: 07-31-2016, 11:21 PM by Cael_Aislinn.)
I'm pretty keen on asymmetrical balance. In general I don't want Covvie weaponry (mainly plasma) to be as downright brutal as it was in the books but the general themes for the two factions are going to be:
Covenant
- Faster capital ships, but most other vehicles are on-par.
- Capital ships, fighters and vehicles require less refuelling or maintenance.
- More "utility" or non-combat capital ship abilities (microjumps, tracking missiles, shields, cloaks)
- 99% of weaponry is plasma based: higher cooldown per shot, more damage per shot, consumes replenishable charge.
- Much harder to upgrade, replace or repair vehicles and machinery (think Apple vs Windows).
- Wide variety of races with different stat bonuses.
- RnD and upgrades are limited due to religious lore reasons.
- Players should be generally aggressive and zealous due to religious lore reasons (lower ranks seen as expandable, take risks for honour + glory etc).
UNSC
- Capital ships are much tankier (loads of armour).
- Capital ship weaponry tends to be dumbfire and/or highly explosive.
- Easy to pull apart a vehicle or machine and upgrade it.
- 99% of weaponry is chemical projectile based: fast fire rate, reload using magazines, some weapons can share ammo.
- Capture Covenant equipment or retrieve Forerunner gear to reverse engineer it for new gear or upgrades.
- Mine or retrieve rare resources for RnD to get weapon and gear bonuses (eg bonus shield damage, shield/armour penetration, energy ablation etc).
I'm quite keen for capital ships to have NPC crew which can be ordered around by players so this will be a part of balancing.
Covenant
- Faster capital ships, but most other vehicles are on-par.
- Capital ships, fighters and vehicles require less refuelling or maintenance.
- More "utility" or non-combat capital ship abilities (microjumps, tracking missiles, shields, cloaks)
- 99% of weaponry is plasma based: higher cooldown per shot, more damage per shot, consumes replenishable charge.
- Much harder to upgrade, replace or repair vehicles and machinery (think Apple vs Windows).
- Wide variety of races with different stat bonuses.
- RnD and upgrades are limited due to religious lore reasons.
- Players should be generally aggressive and zealous due to religious lore reasons (lower ranks seen as expandable, take risks for honour + glory etc).
UNSC
- Capital ships are much tankier (loads of armour).
- Capital ship weaponry tends to be dumbfire and/or highly explosive.
- Easy to pull apart a vehicle or machine and upgrade it.
- 99% of weaponry is chemical projectile based: fast fire rate, reload using magazines, some weapons can share ammo.
- Capture Covenant equipment or retrieve Forerunner gear to reverse engineer it for new gear or upgrades.
- Mine or retrieve rare resources for RnD to get weapon and gear bonuses (eg bonus shield damage, shield/armour penetration, energy ablation etc).
I'm quite keen for capital ships to have NPC crew which can be ordered around by players so this will be a part of balancing.