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Bloc97's Developer Application
#5
Mapping in DM is vaguely similar to GM but entirely grid based, otherwise quite simple and easy. Atom definitions are heavily typed which gives it some similarity to Lua (a darling little scripting language I love it to bits). Comfortable devving in C# and Java will translate handily to feature dev for Byond/SS13. You'll find devving in SS13 is also extremely good practice for learning/improving your git wizardry.

Your skillset and experience sounds perfect for various unglamorous (but critical) maintenance jobs like implementation and QA for weapons/clothing/other misc gear, low level bug fixing, QA testing for the ship/fighter flight models and control schemes. I'm in the process of updating the todo list and once you get on skype I'll hand you some specific stuff.

The gamemode concepts in https://projectunsc.com/forumdisplay.php?fid=18 represent broad overarching roadmap milestones. The culmination would be the "Great War" gamemode which is an ultimate megamode combining all other HS13 modes but the amount of work required to get to that point would put it years away at current pace, not to mention the engine and current server hardware would be unlikely to support it (player numbers needed would be around 100+ minimum). I'm in the process of redoing the roadmap as well, but quite soon (open alpha launch) I'd like to get community input on which gamemodes to prioritise next.


Messages In This Thread
Bloc97's Developer Application - by Bloc97 - 07-23-2016, 02:37 PM
RE: Bloc97's Developer Application - by bloxgate - 07-24-2016, 10:05 AM
RE: Bloc97's Developer Application - by Bloc97 - 07-25-2016, 01:43 AM
RE: Bloc97's Developer Application - by Cael_Aislinn - 07-25-2016, 09:38 AM
RE: Bloc97's Developer Application - by Bloc97 - 07-25-2016, 05:50 PM

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