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[DEFUNCT] Faction Rules
#1
HaloStation Faction Rules:

This is now defunct and only kept for historical reasons.

What follows are the faction rules for each of the four main groups our server focuses on.


UNSC & ONI


  1. The UNSC is here to protect the UEG and its citizens, as well as their own ONI base in the system. As any UNSC role, you must NOT randomly kill civilians (including NPCs) unless there is prior roleplay of some kind. These reasons could be as simple as refusing to comply inside an active warzone, being openly armed on the colony with an insurrectionist presence, or hindering the UNSC’s objective on the colony. When in doubt, ahelp it. 
    1. Note that killing civilians is almost always still going to break the UNSC’s Marine Law, though this will be considered an IC issue (assuming it was OOCly approved in the first place)
  2. ONI Researchers are expected to give the Forerunner artefact over to the UNSC Forces only when a covenant/URF threat is confirmed on the planet. They are authorised to give it away before if they have no intention on researching it or securing it, however.
  3. The UNSC forces by this point in the server timeline only have a vague understanding of the covenant and their technology. As such, your role depends on how much of this technology you can use:

Spartans: Can use everything the covenant has, including piloting their ships and vehicles as they’ve been extensively trained and are up-to-date with ONI’s recent discoveries on the enemy’s technology


Marines/ODSTs/Command Staff/ONI Guards: Can use all of the covenant’s handheld weaponry such as plasma pistols and rifles due to familiarity with what they’ve found in the field.


ONI Researchers: Can use everything the covenant has, including piloting their ships and vehicles. In addition to this, researchers have the unique (RP) ability to teach other players about covenant technology. In order to teach a player how to use it, you must have a working, unbroken version of it available (Like a ghost that a grunt abandoned on the field) and must physically RP teaching the player the controls and such. When teaching another player, to avoid confusion, please ahelp with a message like: “I’ve taught Bob Smith how to pilot ghosts as an ONI Researcher”. This is logged even if no admins are online at the time.



  1. The UNSC values the Law. Command Staff MUST follow UNSC Law as if they were lawbreakers they would not have risen to such high ranks. In addition to this, Command Staff should enforce the law on their ships (In absence of MPs, which depend on the ship currently in rotation). This means ordering the arrest of marines for crimes committed should the situation be acceptable. (Don’t brig a marine for breaking a door down when the covenant is currently glassing the colony…) Command Staff who do not follow the Law may be subject to having their whitelist removed, or a jobban applied.

Insurrectionists (Applies to all cells/versions/SoE)


  1. The insurrection is here to free the citizens of the outer colonies from the tyrannical grip of the UNSC by any means necessary. And as such, they should not be murdering civilians (including NPCs) openly without sufficient RP. This can be as simple as refusing to follow an order or actively halting the progress of the insurrection. Creative RP such as “I shot all these civilians while wearing UNSC Gear so that the UNSC is blamed” may also be approved. When in doubt, ahelp.
  2. The Insurrection only has a vague understanding of the covenant at this point in the server timeline. With this knowledge, they may only use covenant weapons unless there is RP with a captured ONI Researcher or an X52 Researcher.

Covenant:


  1. The Covenant is a highly religious grouping of aliens that have decided that humanity is a heretical race and that their very existence is an affront to their belief. The Covenant should not seek to join, team up, cooperate or otherwise be friendly with humans lest they be branded a heretic themselves. This may be excused with an admin’s permission during events.
  2. Covenant forces are either unable or unwilling (due to their beliefs) to use human technology including their weapons, vehicles, items, equipment, or complex machinery. Use of their self-destruct nuclear devices and navigational chips are acceptable. If you're unsure, ahelp.
  3. Covenant forces may not use their plasma projector on planets (Laser-designated OB is okay) unless they have secured the forerunner artefact. Ship versus ship is okay. This is because without confirmation of the safety of the artefact, the risk of unknowingly destroying it is too high. Furthermore, Geminus City should not be glassed even if you have the artefact until a majority of capture points have been secured.
  4. Most of the covenant live in extreme fear of their superiors at all times, whose zeal often is the cause of many beatings, if not deaths, of those who disobey. Mutiny for the covenant species is disallowed without admin permission and a sufficient IC reason. Brutes, due to their nature, are given more freedom with the reasoning but still need to ahelp.


Civilians/GCPD:


  1. The GCPD know near-nothing about the covenant aside from the fact that they are an alien race who have been destroying other colonies. More information can be ICly ‘taught’ by those who know these things.
  2. You may not join the UNSC or URF unless there is significant RP in place. Doing so causes you to lose your civilian status, as well as now having to obey that faction’s OOC rules. You will still have to RP gaining the knowledge of the covenant after doing this.
  3. You are not a soldier. You’re a colonist trying to live their life. Don’t powergame for gear around the colony unless there is an IC reason to be doing so
  4. The GCPD are there to serve and protect, as well as following the laws that the mayor sets to the best of their ability. They are not Judge, Jury, and Executioner. You will be expected to non-lethally take down civilian criminals where possible.


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[DEFUNCT] Faction Rules - by Stingray540 - 11-10-2019, 04:10 AM

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