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ONI - Role Improvements.
#1
Currently ONI is in a really awkward situation of being an interesting Rp role and being rather dull due to a lack of any interactions with the other factions or anybody else. I'll probably mention this quite a lot but there really aren't many players wanting to play ONI either unless it's late into the round as then there's a chance that the base might be raided.


Let me reiterate that RP wise ONI is brilliant it's just that for example if you play  a guard/ guard leader your job is to just stare at sand for 40 minutes, if you have a fellow guard (most of the time you won't until late into the round when someone respawns as ONI) it's alright but it's still dull compared to playing any of the other faction roles. Additionally you can spawn round start as a guard but have no researchers so your existence is pretty much moot besides defending an empty facility.

Researchers/Director, they've got research to complete and the can RP with the guards, go out to the mine and explore. Great stuff, however once they've researched their whacky new contraption of death they lack anybody to use it on because it's not like they can go off world to fight.


Idea Number One:
So I'd like to propose something to liven up playing as an ONI role:

-Hostile mobs attacking the outpost. (whether it be flood, some bugs etc.)

It's a simple gesture but I believe it could help with the current issue with playing as any of the ONI roles right now.

By adding hostile mobs it means:
- Even if there's one guard oni player and nobody else they still have something to do and not just go ssd after a few moments of trying to rp with themselves.
- Hopefully would encourage more players to want to play ONI.
- researchers get to field test their weapons against an actual foe instead of cardboard.
- Doesn't need to rely on other factions wanting to land and interact or



I mean it's not exactly a fix it's more of a bandaid to help make the roles a bit more fun.



Idea Number Two:

Have ONI be actively involved on KS7 with a temporary (tent like) outpost so the researchers can explore the remains of KS7 for artefacts and the guards are always on an escort/defence order in a highly active area for all factions meaning more RP interactions. The issue would then be KT9 and what to do with spawns there.


I'm just throwing ideas out and hoping that some of you chaps will as well to help improve the ONI roles.
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Messages In This Thread
ONI - Role Improvements. - by TopHatPenguin - 05-22-2019, 01:27 AM
RE: ONI - Role Improvements. - by MactoPerFuror - 05-22-2019, 01:48 AM
RE: ONI - Role Improvements. - by TopHatPenguin - 05-22-2019, 01:51 AM
RE: ONI - Role Improvements. - by getfreur - 05-22-2019, 02:33 AM
RE: ONI - Role Improvements. - by BDpuffy420 - 05-22-2019, 05:28 AM
RE: ONI - Role Improvements. - by TopHatPenguin - 05-22-2019, 09:26 AM
RE: ONI - Role Improvements. - by BDpuffy420 - 05-23-2019, 01:59 AM
RE: ONI - Role Improvements. - by TopHatPenguin - 05-23-2019, 12:47 PM
RE: ONI - Role Improvements. - by BDpuffy420 - 05-23-2019, 08:39 PM
RE: ONI - Role Improvements. - by Cael_Aislinn - 05-29-2019, 05:34 AM

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