Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rules of Engagement changes + other suggestions
#6
Marine armor has less protection values than innie armor. The idea that Marine armor is flat out better is a fallacy. The URF armor covers less, but has higher stats. As for weapons, the MA5B is the MA37 just with 28 more rounds per mag. The DMRs for each side are pretty equal as well. The only weapons the UNSC has over the URF are the shotgun and the BR55. The BR55 is contained to only 4 rifles given to Marines with 5 mags each if equally spread out. The rest get the other weapons.

As for getting shot for surrendering, the term for not accepting surrender is Tarleton's Quarter. It is an order issued when one side cannot take prisoners due to lack of resources and manpower. Given how the UNSC are supposed to protect 4 places (VT9, the Bertels, the base, and KS7) and have an an average of 10 Marine players at a time, that is 2 to each location to defend with two left over. Given how they are fighting two factions, those two would definitely go to a defense. Adding the additional strain of prisoners they have to keep checking up on, it gets very hard for the Marines to do their tasks. Redeploying might be easier if they grab the bare minimum, but 10 Marines redeploying still means 10 Marines running around. You might find it fun to rp being "saved" from conscripted service, but it might not be fun for the Marines.
And even if we did have MPs, we only have the same 10 Marines that we would be pulling from to be an MP. Why would a Marine who finds joy in stabbing terrorists about face when given a MP role? You can say "they can get into serious trouble for abusing the role", but then why would they choose it in the first place? And even after that, we have 10 Marines we are talking about. If 1 Marine goes MP, how is he going to control the situation? By brainwashing the Marines? If two go to MP, that leaves 2 Marines for everything else to defend, thus negating the point of them existing as they can't reach all Marines. If 3 go MP, we now got balancing issues because we now have 30% of our Marines locked to the Bertels with the sole purpose of enforcing RoE.


Don't play a conceived terrorist role if you don't want to be treated like one. The cases of URF surrendering to actually be free of the URF is incredibly low, making them a small minority. The rest are die hard guys who would fake surrender to activate their bomb vest once the Marines approach. The Insurrection War is not a traditional one. Introducing an RoE rule that is supposed to protect terrorists does not make sense in the current state of the server.
Reply


Messages In This Thread
RE: Rules of Engagement changes + other suggestions - by Sgt. Guprei - 02-04-2019, 06:18 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)