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Capture Points
#4
I feel like there should be a requirement for fully capturing. Say you completely capture and the timer goes out. Now you need to remove any members of a single faction from that vessel to capture it, whether it's them escaping VIA the escape pods or being killed. I.E URF have to kill all members of the Bertels. If they aren't killed or removed in a certain amount of time then faction spawns are enabled again.
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Messages In This Thread
Capture Points - by SuckMySocks - 01-10-2019, 03:48 PM
RE: Capture Points - by Frontline03 - 01-10-2019, 04:47 PM
RE: Capture Points - by SuckMySocks - 01-11-2019, 05:10 AM
RE: Capture Points - by Sgt Buck - 01-11-2019, 05:46 AM
RE: Capture Points - by SuckMySocks - 01-11-2019, 05:50 AM
RE: Capture Points - by Cael_Aislinn - 01-11-2019, 07:32 AM
RE: Capture Points - by SuckMySocks - 01-11-2019, 07:53 AM
RE: Capture Points - by Boltersam - 01-11-2019, 08:09 AM
RE: Capture Points - by SuckMySocks - 01-11-2019, 02:44 PM

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