01-10-2019, 03:48 PM
(This post was last modified: 01-10-2019, 04:19 PM by SuckMySocks.
Edit Reason: Code messup
)
Just a quick suggestion I think would be pretty cool for this upcoming Arc.
As stated in the title, capture points, yes good job.
What are Capture Points you may ask yourself?
Well Jimmy, that’s a good question, capture points are placed or locations that can become captureable, once captured these points would cease the spawning of a certain roles.Â
How I believe that it could be added:
Faction X are attackers, Faction Y are defenders.
Have an ID locked button that only reacts to the certain faction ID’s, swiping of an enemy faction ID sends an announcement server wide that faction X is taking faction Y’s vessel, they must hold the capture point for five-ten minutes. If the Vessel crew successfully repel faction X from capturing the vessel all they’d need to do to stop the countdown would be to swipe their own ID, simple as that. However if faction X successfully captures faction Y’s vessel then all spawn points on said vessel will be disabled so faction Y can no longer spawn on that vessel.
This could work on any vessel, could even work for the colonies and worlds as a whole.
Suggestions on how to improve this would be greatly appreciated, I spent a whole 2 minutes typing this so help me out fam
As stated in the title, capture points, yes good job.
What are Capture Points you may ask yourself?
Well Jimmy, that’s a good question, capture points are placed or locations that can become captureable, once captured these points would cease the spawning of a certain roles.Â
How I believe that it could be added:
Faction X are attackers, Faction Y are defenders.
Have an ID locked button that only reacts to the certain faction ID’s, swiping of an enemy faction ID sends an announcement server wide that faction X is taking faction Y’s vessel, they must hold the capture point for five-ten minutes. If the Vessel crew successfully repel faction X from capturing the vessel all they’d need to do to stop the countdown would be to swipe their own ID, simple as that. However if faction X successfully captures faction Y’s vessel then all spawn points on said vessel will be disabled so faction Y can no longer spawn on that vessel.
This could work on any vessel, could even work for the colonies and worlds as a whole.
Suggestions on how to improve this would be greatly appreciated, I spent a whole 2 minutes typing this so help me out fam