10-30-2018, 11:53 AM
(10-29-2018, 08:22 PM)SpanishTomato Wrote: I think FC needs at least some form of objectives for, at minimum, the Covenant. Though the URF could use them as well, possibly. The RoE is good as a guideline, but the Covenant are essentially objective-less besides "don't get seen and get forerunner artifacts." This is good to a degree and allows some great RP, but can mean extended periods of nothing as the Covvies just sit in space wondering where to go if no one takes charge.
Some degree of randomization is needed for this, I think, such as having the Covvies be searching for a SPECIFIC artifact somewhere in system, or they've been ordered to locate and steal one back from KS7, or they're needed to stop ONI from messing with holy artifacts on VT9, etc. Like traitor objectives, but for the whole faction, I guess.
It also means having actual artifacts to find, that do something other than be a spoon sprite called Alien Spoon or Weird Alien Tool. It also gives civilians/researchers/miners something to find and explore.
It does mean the Covvies need more tools, though. As of now they barely have flashlights and have a hard enough time walking through the various caverns on the planetside maps without getting lost or stuck.
random events with in FC without admin having to start a key event would be nice. like random chances of flood or a outbreak or objects that a faction has to achieve like for e.g. (URF: has to capture or kill 'name of person'... UNSC: has to protect 'name of person')
having random events such as random iron storms that spawns in on the map and moves randomly could change ship gameplay as well as well having reason to be careful when using a ship in gun fights or moving place to place. having space junk that flys around in space could be another thing to add in that spawns in rarely could be another thing