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First Contact revamp suggestions
#7
Heavily limiting the URF comes to mind. taking away the asteroid base and the thorn and replacing them with a smaller hideyhole on KS-7, limiting the amount of URF slots on top of that (say one commander and three or four regular schmucks a round). that way Die hard Innie players, like myself, can be in the round but arent a major aspect, making FC more about the UNSC and the Covvies.

Maybe add the option of spawning in a "Civvie" URF ship to make up the lack of space faring from removing the thorn without relying on commandeering regular civvie ships all the time.

The idea is also to help keep the Insta round start validing to a minimum and solidate the URF playstyle to be more guerrilla which the URF are kinda lacking gameplay wise.. its kinda hard to go full "behind enemy lines freedom fighter" when your flying around in a big Stolen UNSC vessal with a "HEY! WE'RE THE ENEMY!" sign printed on its hull.

Also might encourage people to play the local law enforcement or regular, potentially URF sympathising, civvies.
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Messages In This Thread
First Contact revamp suggestions - by Koenigsegg - 10-29-2018, 07:47 PM
RE: First Contact revamp suggestions - by Joe4444 - 10-29-2018, 08:38 PM
RE: First Contact revamp suggestions - by subdon - 10-29-2018, 09:03 PM
RE: First Contact revamp suggestions - by WingedDarkAngel - 10-30-2018, 04:55 AM
RE: First Contact revamp suggestions - by Aeleto - 10-30-2018, 02:20 PM
RE: First Contact revamp suggestions - by Ruse - 11-16-2018, 03:59 AM

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