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Functionally Anchoring the Economy
#7
Nice flowchart Axe. Simple but clear. I've got some code going live soon to add NPC traders which will be the first part of this. There's a black market combat trader who buys and sells guns etc, there's also an ore trader who buys and sells ore and a crop trader who buys crops. I'm also thinking of adding traders for research disks and xenoarch artifacts. These traders will start a bit of cash flowing back and forward and hopefully bring some civilian life to the colony.

The next step is adding UNSC interaction with the system via a colonial governor job who can set tax rates and NPC trader ships actually carrying goods to and from the colony.
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RE: Functionally Anchoring the Economy - by Cael_Aislinn - 06-11-2018, 07:35 AM

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