Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Functionally Anchoring the Economy
#2
Photo 
(04-19-2018, 07:21 PM)Desolane900 Wrote: As it stands, current money has no real worth and this wouldn't be implemented overnight but it'd help to concrete the economy and give a basis to stand and improve on.

First order of business would be to make a console that gives colonists jobs and changes their ID accordingly. These jobs would each have a payscale and every 10-15 minutes a new payday would happen. The next step is to add in an admin command of adjusting the taxation of the colony which would impact how much money the colonists receive each paydate. We would then adjust the colony to have more vendor type objects and maybe a shopping center where this money could be spent, this system comes into play more later. With the increase in taxation, the price of goods in vendors would also increase by the same percentage as the taxes being taken from each paydate.

I drew up a rough idea of what the backbone of the economy could like here. All other jobs would be servicing the people working these jobs, i.e. bar-tending/gun selling etc. Do you think this would be a good idea?
Reply


Messages In This Thread
RE: Functionally Anchoring the Economy - by Axemeaquestion - 06-01-2018, 05:29 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)