04-18-2018, 02:46 PM
(04-18-2018, 11:08 AM)Hazel Wrote: Adding in rng to everything will remove the value of skill and turn every fight into a luck based event whether your bullets will hit or not (though I do agree with the principle to block things like piloting or surgery to respective roles, its not viable given the player count and how dis-organised the game mode is)
I think the guys here need to concentrate on getting an ironed down game mode is what I'm trying to say.
As for the rewards system. I think it was paradise or something that brought something similar, making players able to "thumbs up" another player which essentially gives them points to buy stuff in a shop.
Maby a system where medals obtained in the game give points similar which can be used for custom skins and the like (just make it difficult to get a medal. commander is eventually going to be whitelisted I think anyway. make it so only they can give em out... maby add a haunted halo helmet :O)
Adding in rng to everything will remove the value of skill and turn every fight into a luck based event whether your bullets will hit or not
That is already the case.
Maby a system where medals obtained in the game give points similar which can be used for custom skins and the like (just make it difficult to get a medal. commander is eventually going to be whitelisted I think anyway. make it so only they can give em out... maby add a haunted halo helmet :O)
We already have a good boy points system for cosmetics, it's called donating. And CO is already whitelisted.