04-18-2018, 06:32 AM
So, there's been a bit of debate over making it so certain roles are the only ones that can do certain things, i.e. Medics are the only ones that can do surgery/apply biofoam, only pilots can fly vehicles, only Engineers can build shit, only Soldiers can fire accurately etc. However, such a restrictive system will mean that when there aren't enough people on the server to fill the roles, or people don't select roles based on what's needed, there'll be no-one available to pilot vehicles, fix up injured players etc. So, instead, I propose we instate a skill-based system. While some actions, such as piloting pelicans or performing surgery could be outright blocked, other actions such as applying biofoam or firing accurately could still be RNG based, with higher level skills basically assuring success.
This system would stop one Marine Scout Sniper from being the one that does everything for the Company, while also allowing players to not be forced down a specific play-style. Higher skilled characters (i.e. ODST, SPARTAN, Covenant etc.) could even be awarded extra skill points, or it could be a reward-based system where admins can decide to grant players extra points for significant acts of robustness, whether in that be for roleplay, engineering/medical prowess or killing all the innies in one fell swoop.
Admittedly, I'm not sure how difficult this system would be to develop, and I know it hasn't worked on other servers, but seeing as this one is more combat-focused it means that not everyone will be able to just pick up a gun and play as a soldier, at least not if they want to be an expert in other areas.
This system would stop one Marine Scout Sniper from being the one that does everything for the Company, while also allowing players to not be forced down a specific play-style. Higher skilled characters (i.e. ODST, SPARTAN, Covenant etc.) could even be awarded extra skill points, or it could be a reward-based system where admins can decide to grant players extra points for significant acts of robustness, whether in that be for roleplay, engineering/medical prowess or killing all the innies in one fell swoop.
Admittedly, I'm not sure how difficult this system would be to develop, and I know it hasn't worked on other servers, but seeing as this one is more combat-focused it means that not everyone will be able to just pick up a gun and play as a soldier, at least not if they want to be an expert in other areas.