02-03-2019, 10:03 AM
(This post was last modified: 02-05-2019, 08:11 AM by Insanegame27.
Edit Reason: Added Regarding Prisoners / E2: Spelling
)
There are a few points in the (https://projectunsc.org/forum/showthread...engagement) Rules of Engagement that I would like to contest for gameplay, balance, RP or other purposes
"Non-civilian hostages can be executed at any time for any reason" in both the UNSC and URF Rules of Engagement. While execution should be allowed for non-cooperative, violent, etc prisoners, someone that surrendered without firing a shot and co-operated while they were captured should have some degree of protections. For such prisoners (the quiet co-operative type) there should also be limits on interrogation/torture severity. "If an Innie surrenders peacefully or after non-lethal struggle or contact where they did not personally inflict casualty and co-operates with their arrest and processing, they are to be kept in Holding until they can face trial." [see misc suggestion #1]
Regarding prisoners, Rules of Engagement for taking prisoners should be implemented. Peacefully surrendering forces should not have their tendons cut or joints dislocated when UNSC forces outnumber prisoners stripped of gear 5 to 1. If handcuffs are unavailable, aim a smallarm at their legs or something until a humane method of restraint is available. Battlefield execution of unruly prisoners is allowed only if they are an objective threat. This is only to thin the numbers down such that co-operative prisoners may still survive the round and not get caught up in prisoner-UNSC crossfire. Ideally, prisoners should be secured with zip or handcuffs, which should be made available in the various armories. Other restraint methods are allowed, however. A UNSC lockable locker works as a ghetto paddywagon to hold URF forces, as does any that are welded shut
> The URF, being rebels, have a looser RoE regarding prisoners, but degrading it from the UNSC RoE should be considered poor form OOC.
Clarify Heresy rules for the covenant. "Do not commit Heresy" is black and white until you see "Kig-Yar and Unggoy are allowed to secretly commit minor heresy". What constitutes as minor heresy? Using a human smallarm as a last ditch in a fight? A grunt manning a human HMG in a flood attack?
Maybe add in a rule for engaging the covenant that a covenant prisoner is not to be rendered free or armed?
Misc 1: Get an MP role. Break RoE and get treated like an Innie. Give them the power to fax central command about issues they can't uphold due to resistance among the ranks.
 > "Keep your marines in check, interrogate and handle prisoners. Administer executions when necessary and arrest marines who break Rules of engagement, Mutiny or disobey direct orders that aren't suicidal. This is considered an RP-heavy role, though less is acceptable when you have to handle a lot at once by yourself." as a suggested job description
Misc 2: 2-shot sawn-off and/or 5-6 shot pump/lever shotgun for Insurrectionists along with beanbag, flash, buck and slug ammo types in the armory. IIRC the asteroid has beanbag slugs on it but no shotguns, but I could be wrong there.
Misc 3: Clean up the Innie IED/Bomb/grenade workplace a bit. Give more beakers and a complex machines vendor.
Edit 3: Another misc suggestion: Make less than lethal ammo available to all human factions for a variety of guns. Rubber bullets, flash rounds and the like. I know you can make flashbangs as an Innie, but I'd love to see LTLs or crowd control things like tear gas being used more often.
"Non-civilian hostages can be executed at any time for any reason" in both the UNSC and URF Rules of Engagement. While execution should be allowed for non-cooperative, violent, etc prisoners, someone that surrendered without firing a shot and co-operated while they were captured should have some degree of protections. For such prisoners (the quiet co-operative type) there should also be limits on interrogation/torture severity. "If an Innie surrenders peacefully or after non-lethal struggle or contact where they did not personally inflict casualty and co-operates with their arrest and processing, they are to be kept in Holding until they can face trial." [see misc suggestion #1]
Regarding prisoners, Rules of Engagement for taking prisoners should be implemented. Peacefully surrendering forces should not have their tendons cut or joints dislocated when UNSC forces outnumber prisoners stripped of gear 5 to 1. If handcuffs are unavailable, aim a smallarm at their legs or something until a humane method of restraint is available. Battlefield execution of unruly prisoners is allowed only if they are an objective threat. This is only to thin the numbers down such that co-operative prisoners may still survive the round and not get caught up in prisoner-UNSC crossfire. Ideally, prisoners should be secured with zip or handcuffs, which should be made available in the various armories. Other restraint methods are allowed, however. A UNSC lockable locker works as a ghetto paddywagon to hold URF forces, as does any that are welded shut
> The URF, being rebels, have a looser RoE regarding prisoners, but degrading it from the UNSC RoE should be considered poor form OOC.
Clarify Heresy rules for the covenant. "Do not commit Heresy" is black and white until you see "Kig-Yar and Unggoy are allowed to secretly commit minor heresy". What constitutes as minor heresy? Using a human smallarm as a last ditch in a fight? A grunt manning a human HMG in a flood attack?
Maybe add in a rule for engaging the covenant that a covenant prisoner is not to be rendered free or armed?
Misc 1: Get an MP role. Break RoE and get treated like an Innie. Give them the power to fax central command about issues they can't uphold due to resistance among the ranks.
 > "Keep your marines in check, interrogate and handle prisoners. Administer executions when necessary and arrest marines who break Rules of engagement, Mutiny or disobey direct orders that aren't suicidal. This is considered an RP-heavy role, though less is acceptable when you have to handle a lot at once by yourself." as a suggested job description
Misc 2: 2-shot sawn-off and/or 5-6 shot pump/lever shotgun for Insurrectionists along with beanbag, flash, buck and slug ammo types in the armory. IIRC the asteroid has beanbag slugs on it but no shotguns, but I could be wrong there.
Misc 3: Clean up the Innie IED/Bomb/grenade workplace a bit. Give more beakers and a complex machines vendor.
Edit 3: Another misc suggestion: Make less than lethal ammo available to all human factions for a variety of guns. Rubber bullets, flash rounds and the like. I know you can make flashbangs as an Innie, but I'd love to see LTLs or crowd control things like tear gas being used more often.