Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Insurrection Objectives Thread
#1
With the First Contact overhaul, the Insurrection will gain subfactions called 'cells' with their own objectives and the option to merge together to form the United Rebel Front later in the round for special bonuses. The three cells and their objectives I'm planning currently: 

Revolutionaries
- Take over the colony by force, propaganda or guile
- Unite the cells
- Destroy UNSC assets
- Protect the colony from destruction

Pirates (Or Mercenaries, Bandits, Commandos)
- Steal money and items
- Upgrade your ship
- Destroy UNSC assets

Mad Scientists (or X-51)
- A single objective such as build a superweapon or achieve other mad science

By forming the URF, the players would unlock special abilities such as 
- Summoning NPC black market traders with better gear 
- Summon friendly NPC warships 
- Summon NPC mercenaries
- Unlock new propaganda options to make taking over the colony easier

Other notes: 
- The revolutionaries will have the ability to "recruit" civilian players into their faction via game mechanics. The civilian player can choose to accept or reject the offer (with appropriate RP). 
- The Mad Scientists may have an objective to commit terrible crimes like destroy the colony or carry human testing. This will bring them into conflict with other Innie factions in late game. 
-   The Pirates can choose to act as mercenaries for other factions. 
- Forming the URF is optional and requires negotiations between the cells. Some cells may not want to merge as their objectives may conflict. Forming the URF means the Innie players all vote on a single leader from the 3 cells.

Post your ideas or suggestions in the thread below.
Reply
#2
have some NPC ships at the start that you can ally/fight with depending on how you interact with them. to ally with them you may need to do something as simple as pay them something or bring a civvie ship over, or you may need to find an alien artifact . The UNSC could potentially do the same with some but not all of the ships. This could give a sort of "Hurry the fuck up" feel to both sides to try and grab as many allies as possible, this would also give innies a chance when its lowpop or they dont have many players.
Reply
#3
Human testing sounds interesting....
Isaac riker: The urf's Official tech-Priest and the URFC'S Sharpshooter
Reply
#4
Just a few off the top of my head

Revolutionary objective ideas
-Unite the Cells
-Destroy X amount of UNSC Vessels (NPC)
-Capture/Destroy Elmsville Colony
-Capture the UNSC Bertels
-Capture (NPC Vessel here)
-Manufacture X of Y (weapons/ammo/grenade/armor)
-Destroy the UNSC’s Space Station



X-51 objective ideas
-Create X Orion’s
-Manufacture X of Y (weapon/ammo/grenade/armor)
-Capture X human test subjects
-Experiment on living human/alien
-Transfer alien organs into human test subject
-Capture Ancient Relic for testing
-Capture the Elmsville Colony
-Destroy the Elmsville Colony
-Exeriment on the Flood
-Purchase a Space Vessel and get off KS7
-Capture ONI Guard/Scientist alive
-Become technologically superior

Pirate/Mercenary objective ideas
-Complete X Contracts before round end
-Plunder X NPC Vessels
-Capture the (location)
-Collect X amount of Credits by whatever means nessisary
-Destroy X UNSC/URF/CIVI Vessels
-Create/Capture an operational Hideout
-Capture X Hostages/Sell for ransom
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)