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Gamemode concept: Archeohunt
#1
Concept: This mode is a Covenant variant of the "Price of Power" mode. The players are divided up into teams of 1-6 players which each crew a basic small civilian ship, with the option of either being all-Jackal or all-Yonhet. The objective is to accumulate a certain amount of "favour" with the local Covenant ministry by the end of the round. Jackals have slight bonus to combat while Yonhet have slight bonus to reputation and artifact hunting (I'm trying to think of other races players can pick from but allowing Brutes or Elites doesn't seem quite lore correct OR balanced).

Earning money: While possible to trade, mine, pirate and smuggle to earn currency the currency is only a means to an end allowing players to purchase better ships and gear. It's expected a significant amount of time while be spent earning currency in order to make it easier to gain favour. "Illegal" actions can earn currency, gear and artifacts quite quickly, but being caught can result in a loss of favour as well as progress (if you escape with your life!).

Earning favour: Donating supplies to the ministry, turning in artifacts or hunting down humans/heretics. From time to time, the UNSC will send scouting missions (1-3 warships) which players can either run and hide (safe but time wasting) or assist to defeat in order to earn salvage and favour. The main way to earn favour however will be carrying out a treasure hunt through various Forerunner relic sites around the system.
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