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Gamemode concept: Battle Royale
#1
Concept: Two player controlled ships and their crew are set to battle to the death in a remote star system. They're all alone and far from any aid but this much is clear... Two starships enter, one starship leaves!

Teams/factions: The players are split into 2 teams, one Covenant and one UNSC. At the start of the round all players vote to choose what type of ship the teams get with both sides getting the same ship type, but each faction's ship being asymetrically balanced. The three ships are corvette, frigate, cruiser. The corvette is small, weak, fast and maneuvrable but carries virtually no fighters while the cruiser is large, well armed and armoured and carries a very large complement of fighters. Covenant ships and vehicles tend to be faster and more maneuvrable, their weaponry uses energy and they have plenty of shields but virtually no armour. UNSC ships and vehicles use munitions and fuel (requiring regular resupply and rearming) and have tons of effective armour to compensate for lack of shields.

Objectives: Destroy the opposing ship by any means. Board it to kill the crew and sabotage it from the inside and employ squadrons of fighters to help screen your ship and get inside their guns.

Unique UNSC stuff: the shipboard MAC cannon is extremely fast, accurate and powerful, but takes a long time to charge and by itself won't take down the shields from full. Undetectable nuclear mines can be deployed for sneaky counterattack. Fast tracking Archer missiles can be effective for disabling a fast moving enemy ship while starburst flak cannons provide a wall of effective anti-fighter fire.

Unique Covenant stuff: plasma torpedoes are slow to charge and slow moving once fired, but provided with limited tracking and extremely deadly. Unleash them at closer range or if you know the enemy has limited maneuvrability. Your shields aren't as effective as the UNSC armour plating shot for shot, but can recharge if you are given any breathing room. If your shields are low and you're unable to shake the UNSC ship, activate an in-system jump to quickly get away but be warned it has a very long cooldown.
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