Kig-Yar

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The Kig-Yar are an avian/reptilian species which served the Covenant as mercenaries and privateers. There are two distinct subgroups of Kig-Yar, which Humans have termed Jackals and Skirmishers. In combat, Kig-Yar typically serve as snipers, shock troopers, defensive fighters, and scouts within the Covenant due to their excellent senses of sight, smell, and hearing.


Kig-Yars hail from the planet Eayn. An Avian/Reptilian species, they lived as pirates on the seas of their homeworld. Originally a splinter of many different tribes, they united to advance their species towards space-technology and settled on many small asteroids. Primarily used as scouts, shock troops, or defense; Kig-yar units are a force to be reckoned with. They are usually outfitted with a point-defense energy shield gauntlet paired with a variety of one-handed weapons. They have a bitter rivalry with the Unggoys, and have attempted to poison the Infusions aboard High-Charity which would have left them sterile; in retaliation for Unggoys destroying Kig-Yar nests.


Ranks of the Kig-Yar

Disclaimer, there are no actual ranks at this time and only roles

Assault: You are equipped with the wrist mounted Point Defense Gauntlet and Plasma Pistol. Obey orders from your superiors and cover your allies with your shield and get your feet blown off. Often try to scout ahead from time to time using your agility.

Marksman: Pick off hostiles using your Carbine from afar. Follow your superiors orders be a better scout than Assault. Use your Carbine to flush hostile troops into the open or to flank them.

Marksman - Beam Pick off hostiles using your beam rifle hope it's on Legendary. Be superior to all other variants of you and flush hostiles into an even bigter open or flank them to oblivion.


Kig-Yar Weapons

Weapon
Wielder
Information
Plasma Pistol
Plasma Pistol
All
Description: The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.

Damage: Low

Penetration: Armor Dependent

Ammo Capacity: 20 Self Recharge

Unique Feature: Chargeable shot

Typye-51 Carbine
Type-51 Carbine
Specops & Marksmen
Description: WIP

Damage: Med-High

Penetration: Armor Dependent

Ammo Capacity: 18 Self Recharge

Unique Feature: N/A

Type-27 Sniper Rifle
Type-27 Sniper Rifle
N/A
WIP