User:066AspirantArchiver
i got two turntables and a microphone
Everything up to Faction Selection, without the hyperlinks on the logos Section Name Collapsable menu with EVERYTHING on it
Put the TOC on the right side of the screen, figure out the possibility of putting it up after the icons.
Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from spawning in to getting into fights. While this page focuses on the former, links at the bottom will be provided so you can learn the initial loop of each of the server's factions.
Rules (how cut line)
Before stepping into the fray, however, remember to read the rules to avoid risking a ban.
TALK ABOUT THE FOOD ON THE UNSC GUIDE
Character Creation (replace inner headers with bold+big(?) to keep them from apearing on the TOC when going live, keep as-is here for ease of writing)
While most of the Character Creation options, some of them the features are inconsequential, a few
[Steal this stuff from the CM13 wiki.]
Some roles spawn with different gear depending on their title, such as Marines with the "EVA Operations Marine" title spawning with armor resistant to the vacuum of space (at the detriment of protection).
Loadout tab is mostly intended? synergyc? to be used for Colonist and Insurrectionist roles, as Covenant roles cannot spawn with loadout items and they also conflict with most UNSC gear (i.e. uniforms, armor, etc.)
everything in the glasses tab overriding the HUDs
Choose Your Faction
After creating your character, you will have to choose who to fight for as each faction has different equipment, gameplay loops and motivations. Each being: Replace these with your own icons showcasing varied kinds of toons.
Use a 3by3 invisi-table. 3by4 if you decide on separating colonists. Icons Nanes Blurbs Colonists Blurb
| The United Nations Space Command | The United Rebel Front | The Covenant |
|---|---|---|
| The UNSC are the defenders of the worlds under the Unified Earth Government's rule, fighting both a fight for survival against the Covenant and an insurgency led by the United Rebel Front. | The URF consists of several different groups united by their hatred of the Unified Earth Government, ranging from disgruntled colonists to political extremists. Limited to select gamemodes. |
The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. Active character must be of a Covenant race to play. |
| The colonists caught in the middle, the poor sods... Limited to select gamemodes. |
Click on the faction logos to open their respective tutorials. Enjoy your stay!
United Nations Space Command (UNSC) Tutorial
| Beginners are advised to start with the "Marine" role due to their lack of responsabilities.
Note: This guide uses the assault phase of the Reclamation gamemode as an example. Some things may vary in actual gameplay, but the general idea is the same. BriefingRise and shine, marine. A ship of the Covenant has been detected on long-range scanners and HIGHCOMM believes it to be an invasion force headed for the colony you were stationed to, so you've been thawed out of cryostasis to defend the Orbital Defense Platform "Cassius", the world under its guard and the colonists on it while a support fleet is on the way. Before you can do that however, you need to gear up. Getting Your StuffIn some missions you may need to follow From a
Now, from an
After you've picked a weapon, remember to vend yourself some ammo for it. You can also store As these are the bare essentials, you'll be left with some room for variation in your kit; you could try pairing your rifle with a pistol and a hardcase with ammo for it for example, or a What To DoNow, to prepare the Cassius for defense, you will have to find the locations of the
*Marked on the ODP map above. Once you find them, use your headset (with the ":q" prefix to speak in the UNSC radio channel) to tell your allies of their locations so they too know where the enemy could head to. Next to Cargo is a room full of engineering supplies where you can find things to build defenses with, and the equipment vendors also hold coils of
Keep in mind that if they are deployed, however, they must be guarded to prevent the enemy from packing and hiding them, destroying them, or even using them against you and your brothers in arms. Aside from trying to seize the weakpoints, the Covenant may also try to destroy the MAC as it is the only thing keeping them from destroying the station with ship-to-ship weapons. To do that, they must destroy the Now that you're geared and know where to defend, all that's left to do is hold out until the support fleet arrives. They expect to be here in an hour and a half, but if the ODP goes down they'll take longer. Until first contact happens however, you can shoot the breeze with your fellow marines, check out your new toys at the firing range, or read one of our other guides to learn about the server's combat mechanics, vehicles and gamemodes. Good Luck, Have Fun! |
Covenant Tutorial
| Beginners are advised to start with the "Unggoy Minor" role due to their lack of responsabilities and simplicity relative to other minor roles.
Note: This guide uses the Reclamation gamemode on the map KS7 as an example. Some things may vary in actual gameplay, but the general idea is the same BriefingRise, warrior of the Covenant. Your vessel, the CRS Unyielding Transgression, is closing in on a heretic world for an artifact retrieval operation. Before that, however, you are to destroy the heretic Orbital Defense Platform guarding it. Each moment counts, as the Heretics were expecting you and have summoned a support fleet expected to arrive in an hour and a half, but destroying that station will delay them. Preparing YourselfBefore that however you must arm yourself. Covenant species always have their
Now, from the
File:NewbLoadoutCov.png Once you're done, you should have something that looks like this. Experiment to find what suits you best! Preparing Your VesselOnce you're geared, you will have to confirm that the ship's Shield Generator has been enabled, as this machine greatly boosts the CRS' defenses in naval combat and against boarding actions. The world you're headed towards happens to be guarded by an Orbital Defense Plataform, a space station equipped with a Magnetic Accelerator Cannon that could turn your ship into space debris with a single shot if you enter its 10 overmap tile range. Hint: ODPs spawn on the bottom left side of a planet's sprite, approach from the spatial northeast for better odds of survival. This isn't necessary, but it'll make things easier for those still earning their wings. To tell if you're within a safe distance, hover your mouse over the planet's XYZ and subtract 10 from either coordinate. If you land within the Colony's
Aas long as the following settings are toggled, you will be able to stand at least one hit: [[File:thingo|The generator should have these settings enabled.] Planning Your AssaultAfter checking on the shields, you and your allies will have to decide on how to bring that station down so you can begin your scan. The CRS has been issued an Antimatter Bomb for such demolition operations, along with an Explosives Requisition Device that can be used to recall the bomb if it is lost. Both are in a room next to the Bridge. How you get the bomb there, however, is to be decided by your superiors. Usually, this means either the
Boarding PodsBoarding Pods allow you to land inside the ODP, and maybe even next to a The CRS must be within 12 overmap tiles of the ODP to be able to board it with pods.
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What happens when you don't mind the MAC.
To ensure the safety of the vessel, the Unyielding exits slipspace some distance from your target. To get there,
Now that you're geared, (hopefully) have assault and escape plans and are in position, all that's left to do is get into the boarding pod/phantom and take your leave. Stick with your squad, watch your firing lane and be careful with your stickies.
Good Luck, Have Fun!
Mind the MAC, stick with your squad, mind the MAC.
Engage in banter with your mates, check out your new toys at the firing range, or read one of our other guides to learn about the server's combat mechanics, vehicles And Gamemodes.
Once you're in, it is essential that you stick with your teammates as a door could close behind you and cut you from your team.
Once the deed is done, you'll have to find a way out. Ideally, a Phantom would be waiting for you. However, you could try finding a life pod to escape in, or even an enemy dropship to steal. These methods however, could be considered heresy and may result in a penance depending on how zealous the leading species is.
United Rebel Front Tutorial
Note: Beginners are advised to start with the "Insurrectionist" role due to their lack of responsabilities. This guide uses the Outer Colonies/Reclamation gamemode on the map KS7 as an example. Some things may vary in actual gameplay, but the general idea is the same
Finish the UNSC guide then paste it over and replace as needed, also use the assault bit from cov guide. Guns Decide attack method
Notes
THIS has all the guns: https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/weapons
THIS has all the vendors: https://github.com/X0-11/HaloSpaceStation13/blob/d7ea68d597b10e0b7a8b6f76f48bca84923b5034/code/modules/halo/machinery/gunvendors.dm
Scrapyard
file|500px
| The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. | The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. | The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation. |
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| Cell A1 | Cell B1 | Cell C1 |
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| The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. | style="color:green; background-color:#ffffcc;" cellpadding="10" |
| The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. | |
| The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation. |
| The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. | The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. | The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation. |
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